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Work on implementing salvage
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11
utils/sql/git/required/2013_04_07_Salvage.sql
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11
utils/sql/git/required/2013_04_07_Salvage.sql
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@ -0,0 +1,11 @@
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-- Add row to tre
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ALTER TABLE `tradeskill_recipe_entries` ADD `salvagecount` tinyint(2) DEFAULT '0' NOT NULL AFTER `componentcount`;
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-- Fix level req on Salvage
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UPDATE `altadv_vars` SET `level_inc` = '5' WHERE `skill_id` = '997';
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-- Set aa_effects for Salvage
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INSERT INTO `aa_effects` (`id`, `aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('2374', '997', '1', '313', '5', '0');
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INSERT INTO `aa_effects` (`id`, `aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('2375', '998', '1', '313', '15', '0');
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INSERT INTO `aa_effects` (`id`, `aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('2376', '999', '1', '313', '25', '0');
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@ -837,6 +837,9 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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break;
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case SE_ForageAdditionalItems:
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newbon->ForageAdditionalItems += base1;
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break;
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case SE_Salvage:
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newbon->SalvageChance += base1;
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break;
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case SE_ArcheryDamageModifier:
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newbon->ArcheryDamageModifier += base1;
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@ -2197,6 +2200,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_ForageAdditionalItems:
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newbon->ForageAdditionalItems += effect_value;
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break;
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case SE_Salvage:
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newbon->SalvageChance += effect_value;
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break;
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case SE_ArcheryDamageModifier:
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@ -3342,6 +3349,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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spellbonuses.ForageAdditionalItems = effect_value;
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aabonuses.ForageAdditionalItems = effect_value;
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itembonuses.ForageAdditionalItems = effect_value;
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break;
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case SE_Salvage:
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spellbonuses.SalvageChance = effect_value;
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aabonuses.SalvageChance = effect_value;
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itembonuses.SalvageChance = effect_value;
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break;
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case SE_ArcheryDamageModifier:
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@ -346,6 +346,7 @@ struct StatBonuses {
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uint8 FrontalBackstabChance; // Chance to backstab from the front for full damage
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uint8 ConsumeProjectile; // Chance to not consume arrow.
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uint8 ForageAdditionalItems; // Chance to forage another item.
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uint8 SalvageChance; // Chance to salvage a tradeskill components on fail.
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uint16 ArcheryDamageModifier; // Increase Archery Damage by percent
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bool SecondaryDmgInc; // Allow off hand weapon to recieve damage bonus.
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uint16 GiveDoubleAttack; // Allow classes to double attack with a specified chance.
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@ -2716,6 +2716,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_ArcheryDamageModifier:
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case SE_ConsumeProjectile:
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case SE_ForageAdditionalItems:
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case SE_Salvage:
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case SE_FrontalBackstabChance:
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case SE_FrontalBackstabMinDmg:
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case SE_TripleBackstab:
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@ -1060,6 +1060,18 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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SummonItem(itr->first, itr->second);
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itr++;
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}
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// Rolls on each item, is possible to return everything
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int SalvageChance = aabonuses.SalvageChance + itembonuses.SalvageChance + spellbonuses.SalvageChance;
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if(SalvageChance) {
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itr = spec->onsalvage.begin();
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while(itr != spec->onsalvage.end()) {
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if(MakeRandomInt(0,99) < SalvageChance)
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SummonItem(itr->first, itr->second);
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itr++;
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}
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}
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}
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return(false);
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}
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@ -1404,8 +1416,25 @@ bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id
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}
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mysql_free_result(result);
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}
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safe_delete_array(query);
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// Pull the salvage list
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qlen = MakeAnyLenString(&query, "SELECT item_id,salvagecount FROM tradeskill_recipe_entries"
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" WHERE salvagecount>0 AND recipe_id=%u", recipe_id);
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spec->onsalvage.clear();
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if (RunQuery(query, qlen, errbuf, &result)) {
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qcount = mysql_num_rows(result);
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uint8 r;
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for(r = 0; r < qcount; r++) {
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row = mysql_fetch_row(result);
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uint32 item = (uint32)atoi(row[0]);
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uint8 num = (uint8)atoi(row[1]);
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spec->onsalvage.push_back(pair<uint32,uint8>(item, num));
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}
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mysql_free_result(result);
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}
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safe_delete_array(query);
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return(true);
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}
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@ -46,6 +46,7 @@ struct DBTradeskillRecipe_Struct {
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bool replace_container;
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vector< pair<uint32,uint8> > onsuccess;
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vector< pair<uint32,uint8> > onfail;
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vector< pair<uint32,uint8> > onsalvage;
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string name;
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uint8 must_learn;
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bool has_learnt;
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