Commit Graph
100 Commits
Author SHA1 Message Date
Fryguy a221e50cc2 [Bug Fix] Add safety check to SummonAllCharacterCorpses. (#4107)
Should prevent an empty vector from being passed to the repository.
2024-02-20 22:21:56 -06:00
Fryguy 04bb9bf39c [Feature] Hot Zone Bonus XP Notice (#4091)
When in Hotzones, a bonus XP notice will let players know the hotzone is enabled.
2024-02-18 11:24:01 -05:00
Fryguy 14d4a2610f [Feature] Classic Taunt (Pre 2006) style of taunt (#3942)
* DRAFT - Classic Taunt (Pre 2006) style of taunt

RULE: ClassicTauntSystem

Completely seperate logic for each system. Could potentially be re-writte to be more inline but there are a good bit of minor differences.

* Consolidate Logic

Still needs in-game testing

* Feedback Request

* Updates per feedback
2024-02-10 03:22:08 -06:00
FryguyandAkkadius 772fed5e30 [Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Fryguy 4c769c46b3 [Bug Fix] Limit Player Taunt Distance (#4019)
* [Bug Fix] Player Taunt Distance

Previously this was not regulated on the server side and allowed players to exploit situations where the client did not enforce Z distance checks.

Rule Name: MaximumTauntDistance
Rule Default: 150

Calculation is Rule Squared

* remove `this`
2024-01-26 15:44:05 -05:00
Fryguy 8a87e00b66 [Bug Fix] Limit Pet Taunt Distance (#4018)
* [Bug Fix] Limit pet taunt distance

Previously this was not regulated and allowed players to exploit unlimited taunt distance.

Rule Name: PetTauntRange
Rule Default: 150

Calculation is Rule Squared.

* Remove `this`
2024-01-26 15:43:20 -05:00
Fryguy 748e37dbdf [Crash Fix] Reverting PR #3877 (#3997)
Reports of #3877 causing crashes on windows. No reports on Linux, but reverting for safety.
2024-01-17 18:22:11 -05:00
Fryguy 135ee6b2b7 [Bug Fix] Reversed logic on InLiquid (#3979)
Thank you @noudness for catching this. Reversed logic on InLiquid check for falling damage.
2024-01-14 11:22:48 -05:00
Fryguy 1d7f39c13b [Feature] Add Lore Item Trade Error (#3932)
* DRAFT: [Feature] Add Lore Item Trade Error

I had lots of feedback from players to add feedback when doing player to player trades to include what items were causing the trade block.

I quickly added this check, however if multiple lore items are being traded, this will only output the first. So far it has worked well, but not sure if we want to:

- Expand this to list all lore items in the trade.
- Enable this by default and do not provide a rule?

* Credit to @KinglyKrab for the assist on making this output a list.

Ruled this off but enabled by default.
2024-01-12 23:43:57 -06:00
Fryguy 62b5f8a488 [Rules] Classic Spell Data SPA Calc variability (#3931)
* [Rules] Classic Spell Data SPA Calc variability

When  using lucy imports of older more classic data, they lack the limit values which provides Focus Random Effectiveness.

Example:

Bazu Plauge (6472) went from a 40 limit to 0 limit on the 2006 lucy import.

Lucy does have limit value data, but it appears the affected SPAs sony handled in source vs in spell data.

* Requested Changes
2024-01-09 05:49:10 -05:00
Fryguy d0e069f4f8 [Bug Fix] Rampage Number of Hits Limit (#3929)
* [Bug Fix] Rampage Number of Hits Limit

Rampage should Hit 1-2 times (Primary / Secondary) should not be Triple/Quadable

* requested name convention changes
2024-01-09 05:48:45 -05:00
Fryguy 1b5b22eeca [Rule] Classic Tracking Skillups (#3923)
* [Rule] Classic Tracking Skillups

Rule: TrackingAutoRefreshSkillUps
Default: True

Disable rule to prevent skillups from happening on auto refresh of tracking window.

* typo
2024-01-09 05:48:35 -05:00
FryguyandAlex King 66d9371714 [Bug Fix] Increase Precision in CheckDoubleAttack (#3928)
* [Bug Fix] Increase percision on CheckDoubleAttack.

On DA Checks where class was a non skill based DA Attacker (Bard or BST with granted DA) The DA check was too steep and should not have been dividing by 500 but rather 100. Also adjusted logic percision to use floats so loss of data does not occur.

* logging var names update

* Update attack.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-01-08 22:34:41 -06:00
Fryguy 0418dc4aa3 [Bug Fix] Attack Corpse Skill Up Fix (#3924)
* [Bug] Attack Corpse Skillup Fix

Occasions where a corpse will allow skillups from attacks being turned on (even if no damage)

* requested changes
2024-01-08 22:32:18 -06:00
Fryguy f12c87a04a [Feat] Alt Sinister Strike Formula (#3921)
I have been informed that this was proven to be false, but the AA is pretty useless without some adjustment.

Adding this as a rule to allow server owners to adjust as needed.

Update Sinister Strikes
tapatalk.com/groups/monklybusiness43508/leksikon-s-half-assed-guide-to-monkly-aas-oow-incl-t510-s20.html?sid=a9c7745f287f3e89301c960c20f33248

Sinister Strikes:
19 Delay weapon -- Gives a 5 damage bonus to all hits
20 Delay weapon -- Gives a 6 damage bonus to all hits
24 Delay weapon -- Gives a 7 damage bonus to all hits
Given Quarm hammer with maxed non-GoD AAs:
0.7 HPS offhand = 4.9 DPS increase.
2024-01-08 22:31:04 -06:00
Fryguy 97dbf85a4c [Bug Fix] Limit MeleeMitigationEffect to defender if only client. (#3918)
* [Bug] Limit MeleeMitigationEffect to defender if only client.

* Fix MeleeMitigation to properly Add (Substract due to negative values).

* defender fix
2024-01-08 22:30:29 -06:00
Fryguy 46a0cf6b02 [Rule] Separate Tradeskill Max Train from Research. (#3916)
* [Rule] Seperate Tradeskill Max Train from Research.

Different eras had different rules on the max gm trainable skill for Research.

* Phrasing
2024-01-08 22:29:57 -06:00
Fryguy 8f34bd998f [Rule] Add rule for bard aggro cap (#3909)
BardAggroCap - Default 40

Allows adjustment of per song bard aggro cap.
2024-01-08 22:29:24 -06:00
Fryguy 98928aee74 [Rule] Allow GMs to silently summon (#3910)
* [Rule] Allow GMs to silently summon

Disable to silently summon players with #summon.

Converted SummonPC to a MessageString

* Implementing an automatic detection of gm hidden mode and silent summoning.
2024-01-08 22:28:50 -06:00
Fryguy e6dc980315 [Bug Fix] Harm Touch Critical Ratio (#3915)
* [Bug] HT Crit Ratio

This is used to tune and bring HT Crits more in line with the correct values as proven in screenshots.

* requested changes

* mistakenly kept mob::
2024-01-08 22:27:56 -06:00
Fryguy ec465616b4 [Feature] Rule: UseLiveBlockedMessage Bard Spam (#3933)
When using `UseLiveBlockedMessage` rule, bard will get massively spammed when doing aoe songs that are blocked. Not sure it is resonable to try and filter out all stacking messages from songs, but rather just block bards as a whole. I can not think of many cases where bards care of songs land or not when using this rule.
2024-01-08 22:26:10 -06:00
Fryguy 23de0119ff [Bug Fix] Undead Should Never Flee (#3926)
* [Bug Fix] Undead Should Never Flee

Added a hard return on Undead Body Types. They should never flee under any circumstance.

* space
2024-01-08 22:24:57 -06:00
Fryguy e035660150 [Crash Fix] Character Creation Class/Race out of Range. (#3920)
* [Crash Fix] Character Creation Class/Race out of Range.

Known bug to crash the world server from character creation.

You can send a packet with a manual race or class entry below 0 or above 255 will cause world crash.

* Requested changes

* Compile fixes and logging change

* Fixed compile issues
2024-01-08 23:24:15 -05:00
Fryguy 472dd71d7f [Rules] Bash Two Hander use Shoulders (#3925)
Rule: BashTwoHanderUseShoulderAC
Default: False

Allows server operators to choose if they want two handed bash to utilize the shoulder armor or not.

Rule: BashACBonusDivisor
Default: 25.0

Allows adjustment for bash AC value contributions. Lower to increase damage.
2024-01-08 23:23:51 -05:00
Fryguy 409b6bf424 [Bug Fix] IsOfClientBotMerc() for Discipline Messages (#3940) 2024-01-08 23:23:09 -05:00
Fryguy 6bf36f3e77 [Bug Fix] World Shutdown Filter (#3930)
Moved World Shutdown to the System filter from base yellow.
2024-01-08 12:14:08 -05:00
Fryguy dfb06db17b [Rule] Over Taunt Hate (#3900)
* [Rule] Over taunt hate rule

Rule to add additional hate when taunt succeeds. This can help tune snap aggro on taunt classes. Only works when taunt succeeds and not already top hate.

* Requested Adjustments

* Add default +1 on rule

* Revert back to 0 default on rule with +1 on the standard formula

* formatting fix
2024-01-08 12:11:04 -05:00
Fryguy 3e958c575b [Info] Adding textual feedback when trying to sell alt items back to … (#3917)
* [Info] Adding textual feedback when trying to sell alt items back to vendor when disabled.

* requested changes
2024-01-08 11:34:58 -05:00
Fryguy e5db19965f [Rule] Ensure mana taps only effect NPC's that have mana. (#3907)
* [Rule] Ensure mana taps only effect NPC's that have mana.

* Requested Changes

* fail at the beginning of a cast.

* Fixes
2024-01-08 06:23:54 -05:00
Fryguy ce73f6bfe1 [Bug Fix] Fix for HasLockoutByCharacterID (#3927)
Per HG, this will resolve issues with HasLockoutByCharacterID
2024-01-08 02:45:19 -06:00
Fryguy 700f4645e2 [Rule] Stun Chance Percent Rule (#3922)
Added a rule for server operators to tune the Stun Chance from players when mobs are behind.

DEFAULT: 12
2024-01-08 02:40:01 -06:00
Fryguy 5a7d544c5b [Bug] DI Buff Fade (#3919)
Mistakenly removed BuffFadeBySlot(buffSlot);
2024-01-08 02:06:41 -06:00
Fryguy 0f7f71334a [Rules] Backstab Damage Modifier (#3908)
* [Rules] Backstab Damage Modifier

Added NPCBackstabMod - Default 1.9 - Lower mod = higher backstab.

* Update special_attacks.cpp

corrected math to npc base_damage
2024-01-08 01:58:48 -06:00
Fryguy c731f3f560 [Rule] Classic Tradeskill Skill Clamp (#3914)
Legacy Tradeskills had a 252 clamp regardless of modifier and skill.

Default to 0 to bypass clamp
2024-01-08 01:48:40 -06:00
Fryguy b30fbc70a3 [Bug] NPCs will now only proc on hit (#3913) 2024-01-08 01:47:55 -06:00
Fryguy 195cb80d56 [Bug] Pets should not ignore Z axis (#3912)
Ignoring the Z axis allows you to attack mobs on target from wildly inappropriate Z distances.

Example you can pull mobs to the cy in bothunder from the towers you are under when many 1000's of units away by Z only.
2024-01-08 01:41:51 -06:00
Fryguy b2d5007466 [Bug Fix] TGB - Added logic to stop bard errors on group songs. (#3906)
* [Bug Fix] TGB - Added logic to stop bard errors on group songs.

Occasionally bards would get an error when singing songs with another group member targetted.

* Logic Fix

* Fixed missing brace
2024-01-08 01:27:45 -06:00
Fryguy 47e2eb0acf [Bug Fix] Harm Touch, Improved Harm Touch, and Unholy Touch (#3904)
* [bug] HT / Imp HT / Unholy Touch

Adjusted logic order for HT/Improved HT/Unholy Touch

* Requested Changes
2024-01-07 22:57:34 -05:00
Fryguy c36b3f030b [Bug Fix] Disciplines should show when someone casts them. (#3901)
* [Bug] Discs should show when someone casts them.

* Correction to location

* requested changes

* Additional fixes
2024-01-07 22:17:30 -05:00
Fryguy 2b821e50ff [Rule] Classic Triple Attack (#3903)
* [Rule] Classic Triple Attack

Classic Triple attack pre-dates skill based triple attack.

Originally it was only for a few classes but was expanded to Warrior, Monks, Berserkers and finally rangers for Dragons of Norrath. After which it was converted to a skill based feature.

These were innate starting level 60 and had a flat % to trigger.

* Requested Changes
2024-01-07 22:06:13 -05:00
Fryguy 0aa07e9529 [Bug Fix] Legacy Manaburn should have hard cap. (#3905)
Legacy Manaburn can crit, however normal or crit has same hard cap.

Created a rule to better manage the cap for server owners.
2024-01-07 21:54:14 -05:00
Fryguy 5488e9bf22 [Bug Fix] Amplification should not benefit from instrument mods (#3898) 2024-01-07 17:01:08 -05:00
Fryguy 6db6d7dca9 [Bug Fix] Depop Charm Pet and Detach Debuffs on Evacuate (#3888)
* [Bug Fix] depop charm pet and detach debuffs on evac.

This will depop charm pets and deteach debuffs to prevent some social aggro issues and exploitable conditions with charming and pulling a mob across the zone with no aggro concerns.

* Added Rules
2024-01-07 16:44:15 -05:00
Fryguy 066b762e73 [Rule] RequireMnemonicRetention for Spells 9-12 Rule (#3876)
* [Rule] RequireMnemonicRetention for Spells 9-12 Rule
Rule is default false to maintain current server setup.

Enabling will require clients to have the required ranks of Mnemonic Retention in order to cast.

This is a stopgap as on live, the buttons are not even available to use. This will mimic the functionality but denying the cast.

* Change to default true

* Cleanup Logic - Thank you @KinglyKrab

* To aggressive on the cleanup

* True != true

* fix duplicated rule after rebase.
2024-01-07 16:28:03 -05:00
FryguyandKinglykrab cd85a8524a [Bug Fix] Target Locked Pet Taunt (#3894)
* [Bug Fix] Target Locked pet taunt

Target locked pets shouldn't taunt

* Update mob.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-01-07 16:22:37 -05:00
Fryguy 4490a53ba0 [Bug Fix] Disciplines Getting Focuses Fix (#3884)
* [Bug Fix] Discs Getting Focuses Fix

Focus effects shouldn't extend discipline timers except for War Cries

* Update to Logic
2024-01-07 16:02:17 -05:00
Fryguy 00eb462d47 [Bug Fix] Snare and DOT Stacking (#3897)
Dots won't overwrite regen but regen won't stack with dots.

Sow type spells won't stack if a snare effect is already in place.
2024-01-07 16:01:33 -05:00
Fryguy 2df7d19f97 [Bug Fix] Rune Invis Break (#3893)
Rune doesn't stop invis breaking
2024-01-07 15:57:09 -05:00
Fryguy 48c6db3a9c [Bug Fix] Buff Sync (#3896)
Align client and server on buff position (easiest fix to sync client/server)
2024-01-07 15:56:27 -05:00
Fryguy cce368d94c [Bug Fix] Rez in zone clear aggro (#3895)
Clear client to be rezzed aggro when rezzing in zone.
2024-01-07 15:56:21 -05:00
Fryguy 84b8bdd2b4 [Bug Fix] Clear Ramp when Clearing hate (#3892)
* [Bug Fix] Clear Ramp when Clearing hate

When clearing a client from the hatelist, also clear them from ramp

* Add additional calls missed

* requested changes

* extra tabs
2024-01-07 15:27:12 -05:00
Fryguy fc8ace91cb [Bug Fix] Cancel Magic SE fix (#3890)
* [Bug Fix] Cancel Magic SE fix

Cancel Magic should always attempt the first slot for dispell.

* Add back TryDispell
2024-01-07 15:02:43 -05:00
Fryguy 2d6c9f881a [Bug Fix] Swimming Rules Adjustment and Racial (#3889)
* [Bug Fix] Swiming rules adjustment and racial

We need to set all character default swiming prior to working through racials. Added racial check so if starting rule is over the racial default it will not over-ride the starting rule.

* operator fix
2024-01-07 15:02:21 -05:00
Fryguy 9b72c07a54 [Bug Fix] Add locations where melee can be bound outside of a city. (#3887)
* [Bug Fix] Add locations where melee can be bound outside of a city.

* new line
2024-01-07 15:01:54 -05:00
Fryguy 9d5d13fbd0 [Rule] Casting Charm on over level = Aggro (#3886)
Casting charm on target with level above max level of spell will give resist message and aggro
2024-01-07 14:53:42 -05:00
Fryguy bc3e9e8fba [Rules] Evac Aggro Wipe (#3880)
clear aggro on evac spells, special case of wiping aggro for clients
2024-01-07 13:51:07 -05:00
Fryguy d9cfc3a858 [Feature] Legacy Manaburn Rule (#3872)
* [Feature] Legacy Manaburn Rule

Enabling this rule allows the legacy style Manaburn and LifeBurn early 2003 and earlier.

* Requested Changes

* Requested Change
2024-01-07 12:34:43 -05:00
Fryguy 51dc62dfb1 [Bug Fix] Swim Skillup and Underwater Fall Damage Fix (#3885)
* [Bug Fix] Swim Skillup and Underwater Fall Damage Fix

No fall damage underwater, need to move to skill up swimming

* Requested Changes
2024-01-07 12:34:25 -05:00
Fryguy e52e4d5b3f [Bug Fix] Bard Caster Level Fixes (#3883)
Bards do not gain benefits from spells like Intellectual Superiority
2024-01-07 12:13:44 -05:00
Fryguy 0c3149a6e5 [Bug Fix] Rez Effects Stacking (#3882)
Nothing conflicts with stacking with resurrection effects
2024-01-07 12:13:36 -05:00
Fryguy 611122833d [Rule] Undead Aggro (#3881)
* [Rule] Undead Aggro

Add rule for undead aggro and check for undead at aggro check time

* Add Rule

* Requested Change
2024-01-07 12:13:30 -05:00
Fryguy b83373491e [Rules] PC Push and NPCtoNPC Push (#3879)
* [Rules] PC Push and NPCtoNPC Push

Added knobs to increase/decrease push for players/clients by percentage.

Added toggle to enable or disable (disabled by default) NPCtoNPC push (2013 patch)

* Requested Changes

* Fix build errors
2024-01-07 12:13:17 -05:00
Fryguy dfa349492c [Rule] Classic Invite Requires Target (#3878)
* [Rule] Classic Invite Requires Target

Default is false, when enabled, group invites will require a hard target to invite.

`/invite charname` will no longer function when enabled.

* Updates including raid errors

* String Suggestion
2024-01-07 12:12:57 -05:00
Fryguy c08200188f [Bug Fix] Harm Touch Unholy Disc Type (#3874)
* [Bug Fix] Harm Touch Unholy Disc Type

Added an small if block in the ResistSpell() function to set the correct resist type, disease,when HT is casted while the Unholy Disc is up.

* Remove Extra Space
2024-01-07 12:12:21 -05:00
FryguyandKinglykrab 41d9a15c74 [Bug Fix] Vampiric Embrace Fixes (#3873)
* [Bug Fix] Vampiric Embrace Fixes

Fixed the difference of procs for Vampiric Embrace between Necros and Shadow Knights.

* Space

* Cleanup

* Update spdat.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-01-07 12:12:15 -05:00
Fryguy 2ed4effbe3 [Bug Fix] Prevent QS Crashes (#3877) 2024-01-07 04:47:29 -05:00
Fryguy 6ec09f300a [Bug Fix] Dire Charm Reset (#3875)
* [Bug Fix] Dire Charm Reset

Added Druid and Necro Dire Charm to Failure Check

* [Rule] RequireMnemonicRetention for Spells 9-12 Rule

Rule is default false to maintain current server setup.

Enabling will require clients to have the required ranks of Mnemonic Retention in order to cast.

This is a stopgap as on live, the buttons are not even available to use. This will mimic the functionality but denying the cast.

* Revert "[Rule] RequireMnemonicRetention for Spells 9-12 Rule"

This reverts commit c65e86223d.
2024-01-07 04:47:09 -05:00
Fryguy 079f612730 [Feature] Legacy Fizzle Code (#3868)
* [Feature] Legacy Fizzle Code
Enabling UseLegacyFizzleCode will enable the legacy fizzle code system.

New fizzle codes modeled on extensive testing in 2001/2002 (thank you druid's grove and graffe)

* requested adjustments

* Requested Changes
2024-01-07 04:46:27 -05:00
Fryguy 2c971fb2de [Rules] Resist Softcap rules (#3863)
* [Rules] Resist Softcap rules

This rule will allow you to adjust the Resist softcap to help tune resists as you need.

* Fix naming

* Cleanup
2024-01-07 04:46:14 -05:00
Fryguy 20e9a8b2d2 [Bug Fix] Class Trainers dont steal your money! (#3864)
* [Bug Fix] Class Trainers dont steal your money!

Class trainers log an error when you have reached your max train in the specific skill. They will continue to "Appear" to eat money and practices however they will be returned on logout/in or zone.

* Remove un-needed logic due to legacy code.

* more cleanup
2024-01-07 01:16:57 -06:00
Fryguy 8fa6a0b496 [Rules] Restrict Finishing Blow to only Fleeing NPC's. (#3869)
* [Rules] Restrict Finishing Blow to only Fleeing NPC's.

Default is false to maintain current design

* Cleanup
2024-01-07 01:11:49 -06:00
Fryguy d6e1c3f187 [Rule] Mounts will wear off on zone (#3865)
* [Rule] Mounts will wear off on zone

Allows server admins to toggle if they want to prevent players from retaining mounts on zone. false is default to maintain current feature set.

* Added Date for mount zoning added
2024-01-07 01:08:16 -06:00
Fryguy 70a4b6a2b1 [Bug Fix] DI/Death Pact Fix (#3867)
* [Bug Fix] DI/Death Pact Fix

Divine Intervention/Death Pact buffs were always fading the moment a person dropped below 16% regardless if it healed or not.  It will now only fade if it succeeds in healing, and it will only check to heal when a person drops below 16%

* Requested Updates
2024-01-07 01:05:16 -06:00
Fryguy 7923d7bc6c [Bugfix] Negative Aggro Fix (#3866)
If aggro goes negative, it resets the counter from the max value, so having a negative aggro will give massive aggro.  This was happening with bane attacks from monk special abilities being set to -5 damage so they don't hit, and since aggro was set to the same, instant aggro from monks on bane mobs.  Set all monk special attacks to generate 0 aggro if it is less than 0.
2024-01-07 01:03:15 -06:00
Fryguy 6007ba454c [Feature] Formula Addition (40+ Harm Touch) (#3870) 2024-01-07 01:01:13 -06:00
Fryguy d4a78f4799 [Feature] Break Trader if moved (#3862)
* [Feature] Break Trader if moved

If the player moves while in trader mode, it will end the mode, this prevents traders from moving outside of the trader area after entering trader mode.

* Fix spacing
2024-01-07 00:55:33 -06:00
Fryguy 0ada53aa96 [Tuning] FD and Sneak break when cast on adjustments. (#3861)
* [Tuning] FD and Sneak break when cast on adjustments.
         Rules added:
         RULE_REAL(Spells, BreakFeignDeathWhenCastOn, 50.0) // percentage that fd will break when you resist a spell
         RULE_REAL(Spells, BreakSneakWhenCastOn, 2.0) // percentage that sneak will break when you resist a spell

* Fix default value to be peq default and spacing
2024-01-07 00:55:15 -06:00
Fryguy 605502cd9d [Bug Fix] Client:SetBucket Overload Incorrectly Named (#3825)
There was an issue with Client:SetBucket when attempting to use an expiration date. Looks like a lua def was mistakenly named SetBucketExpires.
2023-12-30 15:31:04 -05:00
Fryguy c24834de5d [Database] Pull Spell Group Cache from Content DB (#3749) 2023-12-08 15:41:09 -05:00
Fryguy 841d7f2700 [Bug] PR 3638 Missed the blocked spells repository updates (#3748)
Ran generator to update blocked_spells Repo
2023-12-08 15:19:54 -05:00
Fryguy f7780b0247 [Bug Fix] NPC Faction War prevention. (#3595)
* [Bug] NPC Faction War prevention.

This should assist with prevention of NPC Faction waring. I have been using this code on my server for over 5 years with no coredumps or any noted bugs. This was brought up as users have reported a few events where they can trigger NPC's to fight each other.

* Correct a few entries to line up with updated code.

* Re-add missing RestTimer functionality
2023-11-19 11:40:15 -05:00
Fryguy 62711b13d8 Revert "[Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. (#3591)" (#3682)
This reverts commit 9b992167f0.
2023-11-06 17:30:55 -06:00
Fryguy 12cc3c90ea [Bug] Additional Wild Ramp param was causing an overflow it appears at least on local testing. (#3589)
* [Logging] Add logging to track down Wild Ramp issue

* [Bug] Additional Wild Ramp param was causing an overflow it appears at least on local testing.
2023-09-11 15:57:04 -05:00
Fryguy bc337979bb [Logging] Add logging to track down Wild Ramp issue (#3588) 2023-09-10 21:02:44 -05:00
Fryguy 5631a0711f [Feature] Add adjustability for AERampage Range. (#3548)
* [Feature] Add adjustability for AERampage Range.

This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range.

Example in lua of utilizing this scripting

```
e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101;
```

* Updates to address comments
2023-08-19 23:36:06 -05:00
FryguyandAlex King 730738faf9 [Bug] Escape item name in trader audit. (#3540)
* [Bug] Escape item name in trader audit.

Quick fix to escape the item names in Trader Audit.

* Update trading.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-08-12 21:47:22 -04:00
Michael 8ebf5bbb78 [Bug] Show Petition and Show Petition_Info fix (#3503)
Where Statement was using incorrect field name.
2023-07-18 17:15:21 -04:00
Michael 369b5c2921 [Bug] Fixing % based mob see invis (#2802)
This was preventing anything other than 0 or 1 to be passed, but per the current design, the see_invis can be anything from 0 to MAX 25499, which can give you level 254 invis. See design notes in Mob::GetSeeInvisibleLevelFromNPCStat.
2023-01-29 14:26:55 -06:00
MichaelandAkkadius e6f58382de [Rule] Add ManaOnDeath and EndurOnDeath (#2661)
* [Rule] Add ManaOnDeath and EndurOnDeath
This rule allows death to fully fill Mana or Endurance.

* Updates rules to live-like

* Adjust rule names to be more descriptive of their intent, remove else cases

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-12-19 21:04:03 -06:00
Michael 3872555332 [Rules] Rule Gate Pet Zoning (#2625)
Allows preventing pet zoning from happening for more classic servers.
2022-12-07 18:50:02 -05:00
MichaelandAlex King 1d302f512e [Quest API] Adjustment to depop_all function. (#2595)
* [Quest API] Adjustment to depop_all function.

Adjustment to depop_all function to no longer require an owner under all conditions (allows use inside encounters)

* More simplification

* Update questmgr.cpp

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2022-11-29 23:57:19 -05:00
Michael 02c0a8fa7f [Command] Adding movespeed to #showstats output (#2596) 2022-11-29 23:51:33 -05:00
Michael d7097e84ff [Feature] AA Cap Limit (#2423)
* [Feature] AA Cap Limit

Will force unused AA points to the cap if they exceed the cap. Will also force AA Percentage to 0%. NOTE: The variable, UnusedAAPointCap, should NOT be lowered once implemented without first checking the DB for how many Unused AAs people have.  The next time they gain any EXP, it WILL drop them to cap.  Also, PCs should be given warning prior to this patch going to Live, to ensure they have a chance to spend any AAs above the cap, else they will lose them.

* Fix formatting on strings

* Fixes

* Change ConvertArray to fmt

* Fix formating and >= 0 aa_cap per review
2022-10-12 20:14:44 -05:00
MichaelandAkkadius 3228d6edf6 [Bug] Loot Drop Randomization adjustment (#2368)
* [Bug] Loot Drop Randomization adjustment

Loot Table currently favors the first item in the loot drop. This should help remove that condition.

Code by Ailia.

* snake_case

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-08-30 23:31:07 -05:00
Michael f6889d20e9 [Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
2022-08-13 18:41:14 -05:00
MichaelandAkkadius ea878ed27f [Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00
Michael 0f9427098d [Rules] Add adjustment for zone forage. (#2330)
* [Rules] Add adjustment for zone forage.

- Added rule to allow the adjustment of zone foraging %

* Cleanup if formating
2022-07-30 13:39:12 -05:00
Michael 0f13a92b73 Merge pull request #2284 from hgtw/fix/missing-overload 2022-07-04 11:29:56 -04:00
Michael 2829d21057 [Cleanup] Update to EQEmu #2253 to clean up message strings (#2279)
Added message string 1393 // You have been summoned!
2022-07-03 18:57:33 -04:00
Michael 221d173c59 [Feature] Bind Wound and Forage while mounted. (#2257)
During some point in the eras you were not able to Bind Wound or Forage when mounted. I am not sure if Live is still like this, so I added a rule with it disabled by default.
2022-07-02 21:53:15 -05:00