202 Commits

Author SHA1 Message Date
Alex King
64ae7e4529
[Cleanup] Remove _ClearWaypints() from zone/npc.h (#3445)
# Notes
- This is unused.
2023-06-24 12:58:28 -05:00
Alex King
c1122022b9
[Cleanup] Remove DatabaseCastAccepted() from zone/npc.cpp and zone/npc.h (#3449)
* [Cleanup] Remove DatabaseCastAccepted() from zone/npc.cpp and zone/npc.h

# Notes
- This is unused.

* Update npc.h
2023-06-24 12:57:21 -05:00
Alex King
548eb65e1d
[Cleanup] Remove InteractiveChat() and TakenAction() from zone/npc.h (#3382)
# Notes
- These are unimplemented and unused.
2023-06-12 15:14:34 -05:00
Alex King
056e429100
[Cleanup] Remove NPC::AddCash() from npc.cpp/npc.h (#3380)
# Notes
- This is unused.
2023-06-09 11:50:52 -04:00
Alex King
291997d35b
[Cleanup] Remove pDontCastBefore_casting_spell from zone/npc.h (#3311)
# Notes
- This is unused.
2023-04-29 20:00:20 -05:00
Alex King
9d1ace627c
[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.

- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.

* Update mob.cpp

* Cleanup.

* Cleanup.

* Move #include <vector> to header.

* Add method for GetExtraDamageSkills

* fix additembonuses

* Update bonuses.cpp

* Update mob.cpp

* Out of bounds.

* Update bonuses.cpp

---------

Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-25 20:26:01 -04:00
Mitch Freeman
45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00
Alex King
f9c1683d36
[Cleanup] Remove GetAILevel() from npc.h (#3080)
# Notes
- This is unused.
2023-03-16 21:06:24 -04:00
Alex King
64df993c10
[Cleanup] Remove FlushLootStats() from npc.h (#3079)
# Notes
- This is unused.
2023-03-16 21:06:10 -04:00
Aeadoin
0ba90df1f1
[Bug Fix] Fix issue with overflow on min/max hit dmg in npc scaling calculations (#3052)
* [Cleanup] Cleanup npc.cpp and npc scaling

* fix issue with min/max damage overflows

* formatting
2023-03-10 09:36:59 -05:00
catapultam-habeo
2cc61ef8c1
[Bug Fix] Ensure synchronization of pet taunt state with UI (#3025)
* fix to desync between pet taunt state and button

* Update npc.h

* Update npc.cpp

* Update npc.h

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-03-04 11:40:29 -05:00
Chris Miles
889e57a5af
[Pathing] Improve roambox logic (#2983)
* [Pathing] Improve roambox logic

* Cleanup roambox logic
2023-02-24 14:07:34 -06:00
Alex King
85f7b10f90
[Cleanup] Remove Unused Mod Hooks (#2856)
- Removes old `mod_` hooks that have gone unused for years in favor of Lua mods.
2023-02-13 00:24:23 -06:00
Chris Miles
c6eb12ac16
[Crash] Fix IsUnderwaterOnly crash where npc data references can be stale (#2830)
* [Crash] Fix IsUnderwaterOnly crash where npc data references can be stale

* m_ prefix
2023-02-06 17:24:38 -06:00
Chris Miles
0348cb6b8e
[Fix] Fix NPC ghosting at safe coordinates (#2823)
* [Fix] Fix NPC ghosting at safe coordinates

* Tweak order

* Handle another case
2023-02-06 17:23:29 -06:00
Alex King
c1584da9cc
[Quest API] Default ScaleNPC to always scale. (#2818)
* [Quest API] Default ScaleNPC to always scale.

# Notes
- ScaleNPC will now always override stats, with the option to override special abilities.

* Update npc_scale_manager.h
2023-02-05 22:52:52 -05:00
Alex King
f410c89815
[Quest API] Add Override Parameters to ScaleNPC() in Perl/Lua. (#2816)
# Perl
- Add `$npc->ScaleNPC(level, always_scale_stats)`.
- Add `$npc->ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`.

# Lua
- Add `npc:ScaleNPC(level, always_scale_stats)`.
- Add `npc:ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`.

# Notes
- Allows operators to not have to set stats to 0 in order for scaling to kick in when scripting.
- Special ability override is separate in case you don't want to override some inherent special abilities the NPC has from a script or otherwise.
2023-01-31 21:11:05 -05:00
Alex King
1cde55c535
[Quest API] Add LDoN Methods to Perl/Lua (#2799)
# Perl
- Add `$npc->GetLDoNLockedSkill()`.
- Add `$npc->GetLDoNTrapType()`.
- Add `$npc->GetLDoNTrapSpellID()`.
- Add `$npc->IsLDoNLocked()`.
- Add `$npc->IsLDoNTrapped()`.
- Add `$npc->IsLDoNTrapDetected()`.
- Add `$npc->SetLDoNLocked(is_locked)`.
- Add `$npc->SetLDoNLockedSkill(skill_value)`.
- Add `$npc->SetLDoNTrapped(is_trapped)`.
- Add `$npc->SetLDoNTrapDetected(is_detected)`.
- Add `$npc->SetLDoNTrapSpellID(spell_id)`.
- Add `$npc->SetLDoNTrapType(trap_type)`.

# Lua
- Add `npc:GetLDoNLockedSkill()`.
- Add `npc:GetLDoNTrapType()`.
- Add `npc:GetLDoNTrapSpellID()`.
- Add `npc:IsLDoNLocked()`.
- Add `npc:IsLDoNTrapped()`.
- Add `npc:IsLDoNTrapDetected()`.
- Add `npc:SetLDoNLocked(is_locked)`.
- Add `npc:SetLDoNLockedSkill(skill_value)`.
- Add `npc:SetLDoNTrapped(is_trapped)`.
- Add `npc:SetLDoNTrapDetected(is_detected)`.
- Add `npc:SetLDoNTrapSpellID(spell_id)`.
- Add `npc:SetLDoNTrapType(trap_type)`.

# Notes
- Adds these methods to allow LDoN traps to be set by a script.
2023-01-29 14:29:31 -06:00
Aeadoin
886f80117c
[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)

* Remove #ifdef Bots to go along with KK fix

* Remove method in logging

* remove method from logging

* Fixes

* Rename
2023-01-20 15:52:45 -05:00
Aeadoin
403c54362e
[Bot/Merc] Cleanup methods, and virtual overrides. (#2734)
* [Bot] Cleanup methods, and virtual overrides.

* Remove Bot::CheckAggroAmount & Bot::CheckHealAggroAmount

* formatting
2023-01-14 23:32:19 -05:00
Alex King
c1ad086eaf
[Quest API] Add Despawn Events to Perl/Lua. (#2707)
# Perl
- Add `$bot->GetBotID()`.
- Add `EVENT_DESPAWN`.
- Add `EVENT_DESPAWN_ZONE`.

# Lua
- Add `bot:GetBotID()`.
- Add `event_despawn`.
- Add `event_despawn_zone`.

# Notes
- Allows operators to determine when a Bot or an NPC has been despawned via Depop.
- Bots call NPC::Depop on ^camp so we just put the code there.
- Adds the ability to get a bot's ID using their reference in case you're looping a list and need that value.
- Moves `DispatchZoneControllerEvent` from NPC to Mob so it can be used by any type.
2023-01-07 12:04:33 -05:00
Aeadoin
f12090d109
[Bots] Cleanup various Bot Spell Focus methods (#2649)
* [Bots] Cleanup GetFocusEffect & GetActSpellDamage

* Remove unused CalcBotFocusEffect

* Cleanup unneeded derived class methods

* compile error
2022-12-16 17:21:37 -05:00
Alex King
9a35cacf27
[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua.

# Perl
- Add `$bot->SendPayload(payload_id)`.
- Add `$bot->SendPayload(payload_id, payload_value)`.
- Add `$client->SendPayload(payload_id)`.
- Add `$client->SendPayload(payload_id, payload_value)`.
- Add `$mob->SendPayload(payload_id)`.
- Add `$mob->SendPayload(payload_id, payload_value)`.
- Add `$npc->SendPayload(payload_id)`.
- Add `$npc->SendPayload(payload_id, payload_value)`.

# Lua
- Add `bot:SendPayload(payload_id)`.
- Add `bot:SendPayload(payload_id, payload_value)`.
- Add `client:SendPayload(payload_id)`.
- Add `client:SendPayload(payload_id, payload_value)`.
- Add `mob:SendPayload(payload_id)`.
- Add `mob:SendPayload(payload_id, payload_value)`.
- Add `npc:SendPayload(payload_id)`.
- Add `npc:SendPayload(payload_id, payload_value)`.

# Notes
- Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc.
- The idea is to allow a more configurable event for operators to send information to/from entities.

* Cleanup parser events.
2022-12-04 17:47:49 -05:00
Aeadoin
80fffb57b1
[Bots] Cleanup Spell Settings Commands (#2607)
* [Bots] Cleanup Spell Settings Commands

* Update Bot DB version

* typo
2022-12-03 19:49:45 -05:00
Aeadoin
61b91d92c3
[Bots] Expanded Bot Spell Settings List. (#2606)
* [Bots] Expanded Bot Spell List Settings

* [Bots] Expanded Bot Spell List Settings

* Fixes/formatting

* typo

* Formatting & update SpellInfo Command

* Spelling

* Typo
2022-12-03 12:15:57 -05:00
Aeadoin
7e7358e9b6
[Bots] Add Data Bucket support to Bot Spell Entries. (#2505)
* [Bots] Add Data Bucket support to Bot Spell Entries.

* Cleanup Formatting and Functions

* Consolidated "CheckDataBucket" Functions

* Remove unneeded CastToClient

* Add choice to format data buckets as either "character-id" or "bot-id" to Bot spells

* Fix Formatting

* Clean up.

* Update npc.h

* Fix Bot Casting issues

* Formatting

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
2022-11-06 17:06:01 -05:00
hg
9c7dd70b5f
[Quest API] Add Lua handlers for zone controller events (#2514)
This cleans up some of the NPC::Death event dispatch code.

Adds handlers for EVENT_SPAWN_ZONE and EVENT_DEATH_ZONE used by zone
controller and fixes the death handler exports which were incorrect.
2022-11-05 11:13:39 -04:00
Kinglykrab
53dcd14534
[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command.

Cleanup command messages and logic.

Add constants for Emote Events and Emote Types and replace all the old constants with the new constants.

* Update emoteview.cpp

* Cleanup #emotesearch Command.
2022-10-29 21:22:17 -04:00
Kinglykrab
dcbc9a358f
[Commands] Cleanup #modifynpcstat Command. (#2499)
* [Commands] Cleanup #modifynpcstat Command.

Cleanup messages and logic,

Add map and loop through it to display all stats, can add to this in the future if we add more stuff modifiable by this command.

* Delete settings.json

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp

* Update questmgr.h
2022-10-29 21:22:07 -04:00
Aeadoin
bf43bda1e2
[Bots] Cleanup Bot Spell Functions, reduce reliance on NPC Functions/Attributes (#2495)
* [Bots] Initial Cleanup of Functions, moved Bot Casting out of mob_ai.cpp

* Moved Bots off NPC AI_Spells Struct, and AI_Spells private attribute.

* Formatting Fixes, fixed LogAI entries, Added LogAIModerate Alias

* Add Constants.

* Added Bot DB Struct, fixed some potential casting issues

* Formatting

* Formatting
2022-10-29 16:38:15 -04:00
Kinglykrab
5134a0e43b
[NPC Scaling] Recalculate Skills and Reload Spells on Level Change (#2416)
* [NPC Scaling] Recalculate Skills and Reload Spells on Level Change

- Add $npc->ReloadSpells() to Perl.
- Add npc:ReloadSpells() to Lua.

Previously, you would you have to manually call RecalculateSkills() after you scale the NPC, now the call is built in to the scaling.

Spells did not reload when NPCs were scaled, causing them to continue to use their low/high level spells depending upon which way their level had been scaled, this has been adding to the scaling method. This will make NPCs properly use their level-based spells.

RecalculateSkills() and ReloadSpells() can still be used manually if people scale using something other than the source scaling method. Having this functionality built in to the scaling itself just makes more sense to me. Open to any  ideas or thoughts.

* Reload spell effects, too.
2022-09-03 12:06:33 -04:00
Michael Cook (mackal)
2b4e555eae
[Feature] Faction Association (#2408)
* Add faction logging category

Probably should use this for more things

* Add FactionAssociation struct

This is simply just a struct that contains an array of faction ids and
multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2
extra) this can be raised if need be.

* Add database changes and other data point changes

This is all the database changes and loading changes

Included is an optional SQL that will be used as a starting point, there
is likely errors or typos, but we will fix those as they are discovered.

* Add Client::RewardFaction function

This just takes the faction ID and the magnitude of the primary faction
hit and calculates the rest.

The minimum change will be either 1 or -1. We stop processing after we
see an ID of 0 and assume there will be no later entries.

The primary faction ID will always receive a hit even if there is no
faction association entries

* Add users of RewardFaction to NPC death, tasks, and QuestRewards

This will only use the new system if the magnitude is set, otherwise we
will just use the old system still

* Add quest system calls and lua QuestReward support

* Add #factionassociation command

This just calls RewardFaction, mostly useful for debugging
2022-09-03 10:57:55 -04:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Chris Miles
607871a7ac
[Loot] Add #lootsim (Loot Simulator) command (#2375)
* [Loot] Add #lootsim (Loot Simulator) command

* Validation

* Add global loot
2022-08-20 03:16:09 -05:00
Michael
f6889d20e9
[Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
2022-08-13 18:41:14 -05:00
Kinglykrab
576e7b0f91
[Quest API] Add IsRareSpawn() to Perl/Lua. (#2338)
- Add $npc->IsRareSpawn() to Perl.
- Add npc:IsRareSpawn() to Lua.
2022-07-30 19:40:51 -04:00
Michael
e75f87a535
[Quest API] Expand SaveGuardSpot (#2258)
* Expand SaveGuardSpot

- Adds
-- mob:saveguardspot()
-- mob:saveguardspot(true)

* Perl Support
Thanks to KinglyKrab for the perl implementation.
2022-06-10 13:52:22 -04:00
Kinglykrab
0e96099b3d
[Titles] Cleanup titles, title suffix, and last name methods. (#2174)
* [Titles] Cleanup titles, title suffix, and last name methods.
- Use strings instead of const chars*.
- Add optional parameter to SetAATitle in Lua so you can save to the database similar to Perl.
- Cleanup #lastname command.
- Cleanup #title command.
- Cleanup #titlesuffix command.

* Update npc.cpp
2022-05-19 20:15:44 -04:00
Chris Miles
fd7b15abb1
[int64] Windows Compile Fixes (#2155)
* int64 windows aftermath

* Perl.

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2022-05-07 23:45:52 -05:00
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
2022-05-07 22:32:02 -05:00
Kinglykrab
7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00
KayenEQ
6dffeacc6e
[Spells] Fixes for numhits type 7 counter incrementing incorrectly. (#2022)
* [Spells] Fix for numhits type 7 counter incrementing incorrectly.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

bot fix

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

mercs

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

remove old variable and related code.

* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.

comments
2022-03-01 21:20:27 -05:00
KayenEQ
1c0524681e
[API] perl added GetNPCStat(identifier) (#2012)
* [API] perl added GetNPCStat

Returns values of the modifiers from ModifyNPCStat

* https://github.com/EQEmu/Server/pull/2012
2022-02-20 14:00:28 -05:00
Kinglykrab
f65a6d2761
[Quest API] Add AddAISpellEffect(spell_effect_id, base_value, limit_value, max_value) and RemoveAISpellEffect(spell_effect_id) to Lua. (#1981)
- Add npc:AddAISpellEffect(spell_effect_id, base_value, limit_value, max_value) to Lua.
- Add npc:RemoveAISpellEffect(spell_effect_id) to Lua.
2022-02-08 20:46:59 -05:00
KayenEQ
79f250da2d
[API] Perl functions added to apply spell effects directly to NPCs without requiring buffs. (#1975)
* script functions working

* Update perl_npc.cpp

* [API] Perl functions added to apply spell effects directly to NPCs without requiring buffs.
2022-02-08 18:32:13 -05:00
KayenEQ
71c53cb18b
[Spells] Updates and fixes to Target Locked Pets (#1932)
* start of rework

* reworked v2 no timer

* fix

* more mechanics

* Update pets.cpp

* move to pet.cpp

* [Spells] Updates and fixes to Target Locked Pets

* [Spells] Updates and fixes to Target Locked Pets
2022-01-18 21:48:36 -05:00
KayenEQ
73acc3310c
[Spells] Updates and fixes to targeted focus effects (#1870) 2021-12-14 12:31:38 -05:00
Kinglykrab
8ec4afe721
[Commands] Cleanup #wpinfo Command. (#1866)
- Cleanup message and logic.
- Only display grid/waypoints if NPC has a grid.
2021-12-04 21:53:29 -05:00
KayenEQ
8688e9c9fa
[Spells] Eye of Zomm will now despawn and stack properly (#1849)
* [Spells] Eye of Zomm stop chain spawning

No more chain spawning.

* [Spells] Eye of Zomm stop chain spawning

* [Spells] Eye of Zomm update
2021-11-27 12:11:23 -05:00
Kinglykrab
e474b2a280
[Commands] Add #petitems Command. (#1823)
- Add #petitems command to show a person's pet items if they have access to the command.
- Adds a default false parameter to QueryLoot for NPCs that keeps messages and logic from being ran on pets for no reason.
- Cleaned up message a bit for loot and stuff.
- Remove check for loottable ID when using #npcstats for NPCs that get items from a script or otherwise.
2021-11-25 14:50:05 -05:00