11 Commits

Author SHA1 Message Date
Michael Cook (mackal)
41352f77ae
[Spells] Implement PVP resist and duration overrides (#1513)
* Make use of PVP resist field

* Implement PVP duration formulas
2021-09-03 20:19:39 -05:00
Natedog2012
7decf74505 Add Rank to lua Spell 2021-07-15 19:27:27 -05:00
KimLS
9f64092606 Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
KimLS
8b8742b242 Fix for Spell(int) not working in lua... 2013-07-03 15:20:42 -07:00
KimLS
2529a7700e Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
KimLS
1b290b577d Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports) 2013-06-04 16:48:32 -07:00
KimLS
bc82bff4b4 Lua doors api 2013-06-03 00:08:41 -07:00
KimLS
d14608356d Added all lua objects i need for now, a ton of API too 2013-06-02 00:15:26 -07:00
KimLS
69bad31019 Cleanup of some lua code, initial work on encounter_quests 2013-05-19 12:13:44 -07:00
KimLS
7adcf6d3e5 Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl 2013-05-17 17:10:38 -07:00
KimLS
3ddc61420b Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality 2013-05-16 23:24:47 -07:00