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Add Rank to lua Spell
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@ -474,6 +474,11 @@ int Lua_Spell::GetDamageShieldType() {
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return self->DamageShieldType;
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}
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int Lua_Spell::GetRank() {
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Lua_Safe_Call_Int();
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return self->rank;
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}
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luabind::scope lua_register_spell() {
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return luabind::class_<Lua_Spell>("Spell")
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.def(luabind::constructor<>())
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@ -561,7 +566,8 @@ luabind::scope lua_register_spell() {
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.def("MaxDist", &Lua_Spell::GetMaxDist)
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.def("MaxDistMod", &Lua_Spell::GetMaxDistMod)
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.def("MinRange", &Lua_Spell::GetMinRange)
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.def("DamageShieldType", &Lua_Spell::GetDamageShieldType);
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.def("DamageShieldType", &Lua_Spell::GetDamageShieldType)
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.def("Rank", &Lua_Spell::GetRank);
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}
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#endif
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@ -107,6 +107,7 @@ public:
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float GetMaxDistMod();
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float GetMinRange();
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int GetDamageShieldType();
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int GetRank();
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};
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#endif
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