Kinglykrab
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7160aa651e
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[Cleanup] Cleanup Haste references and Lua API calls for unsigned to signed. (#2240)
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2022-06-04 14:00:21 -04:00 |
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KimLS
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2fbd5aaccc
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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2020-05-17 18:36:06 -07:00 |
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Uleat
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8b5dd58e96
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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Uleat
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579efe83af
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Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
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2016-05-27 22:22:19 -04:00 |
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Uleat
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3031365e1f
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Moved struct Item_Struct into namespace EQEmu
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2016-05-21 04:54:18 -04:00 |
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KimLS
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2529a7700e
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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KimLS
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1b290b577d
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Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports)
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2013-06-04 16:48:32 -07:00 |
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KimLS
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bc82bff4b4
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Lua doors api
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2013-06-03 00:08:41 -07:00 |
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KimLS
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d14608356d
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Added all lua objects i need for now, a ton of API too
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2013-06-02 00:15:26 -07:00 |
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KimLS
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69bad31019
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Cleanup of some lua code, initial work on encounter_quests
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2013-05-19 12:13:44 -07:00 |
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KimLS
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7adcf6d3e5
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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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2013-05-17 17:10:38 -07:00 |
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KimLS
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3ddc61420b
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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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2013-05-16 23:24:47 -07:00 |
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KimLS
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3cc1065873
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more lua, gonna work on single interpreter soon
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2013-05-14 19:05:49 -07:00 |
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