244 Commits

Author SHA1 Message Date
Uleat
3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
KayenEQ
365a08ee86 Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ
cc554be1df Revert "Removed unneccessary entitylist check from ApplySpellBonuses" 2016-03-27 10:36:49 -04:00
KayenEQ
5d9ec0c4bf Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
Uleat
abedfd3918 Add MainAmmo slot check for AddItemBonuses - only includes skill mods 2016-02-29 21:46:53 -05:00
Michael Cook (mackal)
8f0d9015be Fix rec/req level issues 2016-01-16 17:17:09 -05:00
Michael Cook (mackal)
6fc5f8fba2 Fix stacking issues with SE_DamageModifier and SE_MinDamageModifier 2016-01-10 15:31:04 -05:00
Natedog2012
fc33a10ec0 Change GetSkill to use SkillModMax for clients 2015-12-21 07:37:43 -08:00
KayenEQ
e2e8d444e9 Feign death will now break when hit by casted spells, consisted with live.
Implemented suport for AA/spell effect which provides a chance to avoid FD breaking from spells.
2015-10-12 18:51:41 -04:00
KayenEQ
261b6a4623 Invisible/Hide mechanics when cast on
Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell.
Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE.
Hide skill now also follows the same rules as above.
Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break
when client is hit with an AOE spell.
2015-10-10 15:16:49 -04:00
KayenEQ
aae073f588 update 2015-10-09 14:29:15 -04:00
KayenEQ
79c9862131 Few more AA updates to use database instead of hard coded values. 2015-10-09 14:04:39 -04:00
KayenEQ
2cf59ae2f2 Updated a few AA effects to use database values instead of hardcoded values. 2015-10-09 13:08:24 -04:00
KayenEQ
43671fa749 Implemented SE_PC_Pet_Flurry_Chance 466 // Base1 % chance to do flurry from double attack hit. 2015-10-08 19:26:04 -04:00
KayenEQ
370b5d7810 Implemented a few new stackable spell damage focus effects from live.
Implemented SE_ImprovedDamage2				461 // Increase spell damage by percent (SE_Fc_Damage_%2)
Implemented SE_FcDamageAmt2     		462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
2015-09-25 05:18:30 -04:00
KayenEQ
a11816fddf Implemented SE_PC_Pet_Rampage 464 - Base1 % chance to do rampage for base2 % of damage each melee round 2015-09-25 04:44:17 -04:00
Michael Cook (mackal)
dcd1a07553 Fix issue with two hander for NPCs dual wielding
Cleaned up some other 2hander logic as well
2015-07-05 03:11:25 -04:00
Michael Cook (mackal)
4b64e8c39c Ignore skills out of range for bonuses 2015-06-26 02:04:33 -04:00
Michael Cook (mackal)
c0ea82f9e1 SE_MeleeVulnerability really really is Max Mana limit
Also found the cause of bard song tick increase and removed
the uneeded code

Also removed the IsBardSong check from GetFocusEffect, it really
shouldn't be needed, but will need to keep an eye out. The focus
effects should most often limit out the bard songs anyways
2015-06-21 02:58:43 -04:00
Michael Cook (mackal)
f4c22d7111 Fix double riposte 2015-06-16 17:10:47 -04:00
KimLS
1b088b7157 AA bonus calc -> Mob from Client, Bots should now work with their aa stuff again (untested) 2015-06-16 11:34:43 -07:00
KimLS
a984e9bd7c Some cleanup as well as fix for a certain type of aa proc 2015-06-15 15:09:06 -07:00
Michael Cook (mackal)
121af489c4 Support for Eyes Wide Open
This probably needs testing on older clients ...
2015-06-13 17:53:21 -04:00
Michael Cook (mackal)
106e0c69ab Added todo list to ApplyAABonuses
Probably incomplete
2015-06-13 02:43:00 -04:00
Michael Cook (mackal)
ed11ee8bea AA effects and focus should work
Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
KimLS
d5e697c061 More work, looks a lot better than before, tomorrow i hope to get actual client implementation done 2015-06-09 22:12:31 -07:00
SecretsOTheP
5c4389effb Revert custom changes that came with my code load 2015-05-25 12:39:36 -04:00
SecretsOTheP
788959a5e2 Haynar's movement fixes.
Changes Speed from float to int. EQ client deals with int step locs better than it does floats according to Haynar's testing.

This also contains mob runspeed changes. I recommend you set runspeeds to start in the DB 1.25 for NPCs below 1.25 which will match player runspeeds almost equally. Existing DBs will need to be updated.

General Cleanup of MobAI functions. Mobs now change their heading on AIMovement timers if their targets' heading has changed since that time. This prevents players from being able to land backstabs inbetween mob swings.

Charmed/feared players now send the appropriate packet, there was a missing CastToClient() in spells that was missing.

Mob runspeed can no longer be snared to 0%, instead, 1% of their base runspeed is the maximum. Roots apply as roots instead of a modifier under this code.

There is going to be bugs with this code. It's better we push through it than revert it. Sanctuary has been running this for a good week and we've worked through the issues.

Misc updates:
Exported some variables to perl, including:

EVENT_ITE_CLICK_CAST:
EVENT_ITEM_CLICK:
spell_id - returns the spell_id of the click effect.
return value - cancels the cast.

EVENT_DROP_ITEM:
quantity - returns the # of items dropped in the packet. If the item has charges, charges are returned here instead.
itemname - name of the item being dropped
itemid - id of the item being droppped
spell_id - spell_id associated with the item's click effect.
slotid - the inventory slot id of the item being dropped.
return value - cancels the item from being dropped.

Added Perl function: CalcEXP. Calculates the experience you would gain for an NPC that cons a specific con value to you.

Fixed a bug where you would receive the group experience bonus and group experience messages for simply being in a group, regardless of the player being in the same zone as you.
2015-05-25 12:35:53 -04:00
Michael Cook (mackal)
8aadc36320 Rework buff duration formulas
These are derived from the client

SE_IllusionPresistence will also set the duration to 10k tics like live
2015-05-23 02:20:36 -04:00
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
Michael Cook (mackal)
f95806b47b Move item caps that depend on spells/aas to be done after those are valid
Also fix Sleeper's Tomb avatar proc to be counted towards item ATK
2015-03-02 16:23:46 -05:00
KayenEQ
7851f272e5 Fix for ModSkillDmgTaken to once again work with (-1 = ALL skills)
Fix for perl GetModSkillDmgTaken
2015-02-27 03:11:04 -05:00
KayenEQ
0521cae8d0 Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL)
Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance)
Parama2: Negative modifer value that affects PARRY chance on defender.  Ie (44,1,0,0,50 = 50 pct reduction to parry chance)
Parama3: Negative modifer value that affects BLOCK chance on defender.  Ie (44,1,0,0,0,50 = 50 pct reduction to block chance)
Parama4: Negative modifer value that affects DODGE chance on defender.  e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance)
Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC.

Clean up and minor fixes to AvoidDamage function.
Added support to a few AA bonuses there.
2015-02-08 20:17:51 -05:00
KayenEQ
3392f4b1c3 bonus fix 2015-02-07 20:16:27 -05:00
KayenEQ
9a15361e93 Should fix spell bonuses not being applied properly 2015-02-07 20:07:46 -05:00
KayenEQ
bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
KayenEQ
dd17597c92 Implemented non-live like feature to allow focus effects to be placed in worn slot
to provide an additive focus bonus that stacks with regular focus effects.
This is opposed to how regular focus effects work in which the highest
value is always taken. Please note, focus calculated from worn slot
will only use only the focuses base value (ie ignores all limit checks).

Example (Hypothetical).
Improved Heal I (10 pct focus) in Helm Worn Slot
Improved Heal I (10 pct focus) in Glove Worn Slot
Improved Heal V (50 pct focus) in Glove Focus Slot
Total Heal Focus would be 50 + 10 + 10

Added optional rule which is OFF by default.
UseAdditiveFocusFromWornSlot
2015-02-05 04:27:33 -05:00
KimLS
f388a605dd Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash 2015-01-30 15:03:02 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Uleat
e70e443950 Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration 2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00