Aeadoin
f752b57a55
[Cleanup] Cleanup uses of insert/push_back when a temp object is used. ( #3170 )
2023-04-03 16:45:01 -04:00
Chris Miles
19791195e5
[Logging] Netcode Logging Unify ( #2443 )
...
* [Logging] Unify netcode logging
* More tweaks, generator
* Exclude OP_SpecialMesg at callback level
* Consolidate packet loggers
* Log at EQStream level instead of proxy
* Fix C->S
* Server to server logging
* C-S for Loginserver
* Hook UCS for C->S
* Update eqemu_logsys.h
* World C->S logging
* Translate opcodes through patch system for client to server
* Additional logging requests
* Add detailed opcode translation logging
* vStringFormat resiliency
* Translate loginserver C->S
* Simplify out message string (reduce copies) and ignore legacy formats
* Update eqemu_logsys.cpp
* Log file format
* Handle deprecated categories
2022-09-28 03:42:09 -05:00
hg
c847e3da86
[Netcode] Adjust first packet for compress flag ( #2326 )
...
When a packet was over max_raw_size and zlib failed to compress the
first packet chunk then the final output would be 513 bytes which
exceeded m_max_packet_size of 512.
This occured because the first packet chunk used sublen without
adjusting for the new_length + 1 compression flag added in Compress().
When the packet failed to compress then it was already at its max.
After the first packet, chunk sizes are calculated using max_raw_size
which already accounted for the compress flag. (From #979 )
This should fix #2325
2022-07-27 08:52:25 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
peterigz
21ed02ca52
Add missing break for OP_AppCombined switch statement
2020-04-17 18:27:45 +01:00
hg
ed09d4ae54
Send packet uncompressed if zlib deflates to a larger size than input
...
It's not guaranteed that deflate output will be smaller than the input.
In some cases zlib-ng (Z_BEST_SPEED) compression is causing packets to
increase in size and exceed m_max_packet_size. This results in the
packets never being fully received by the client.
Currently this is most reproducible in the spell_book section of the
OP_PlayerProfile message. After using #scribespells this portion of the
player profile has a lot of incrementing spellids which may be affecting
the compression algorithm. The client never processes the player profile
(MSG_SEND_PC) message and times out on zone entry.
This isn't necessarily a bug with zlib-ng since it inflates back to the
original input and normal zlib could do this too, but the current netcode
doesn't handle this.
2020-02-14 10:06:47 -05:00
Michael Cook (mackal)
4241fba7e2
Forgot 2 exceptions
2020-01-16 19:10:04 -05:00
KimLS
63198d974e
Merge branch 'feature/eqemu-api-data-service-netstats' of github.com:EQEmu/Server into feature/eqemu-api-data-service-netstats
2019-04-16 01:09:31 -07:00
KimLS
cd8ab727aa
Tweaks from other branch
2019-04-16 01:09:25 -07:00
Akkadius
1d88b063aa
Change compression level in deflate
2019-04-15 00:12:11 -05:00
KimLS
cbfd02b9ff
Remove logging from daybreak network code to make it thread safe, there is a threadsafe replacement if you care (there's only like 4 logs in the code anyway); made event loop thread local so we can have one for each thread
2019-03-15 21:34:23 -07:00
KimLS
675a67b676
Set data rate to disabled by default
2019-03-10 03:28:44 -07:00
KimLS
777f182282
Update fmt lib with submodule
2019-03-10 00:10:47 -08:00
KimLS
ee1fcdf5fa
Stats, stats everywhere (I added a #netstats command)
2019-03-09 22:25:04 -08:00
KimLS
b156b078ed
Revert internal send to old code
2019-02-24 15:20:01 -08:00
KimLS
e3d5200310
Redid background task interface, used it to async send client packets
2019-01-07 19:53:23 -08:00
KimLS
6c1e3ae3d6
Added some rules for network server startup, added a limit on number of resends per connection channel per cycle (default is 10)
2019-01-03 20:04:09 -08:00
KimLS
d20ea3852c
Some changes to resend logic and default values
2019-01-02 20:57:40 -08:00
Michael Cook (mackal)
70f55179b6
Switch netcode to steady_clock
2018-06-28 22:16:25 -04:00
Michael Cook (mackal)
ee4a79616f
Lets can't a reference in resends
2018-03-03 00:59:44 -05:00
KimLS
a1ff12d9ab
Fix for unreliable packets not being processed or sent correctly
2017-07-22 14:18:30 -07:00
Akkadius
c8b20ecb1a
Adjust switch case formatting in daybreak_connection.cpp
2017-07-12 22:01:59 -05:00
Akkadius
45b29aedf3
Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes
2017-07-12 21:49:30 -05:00
KimLS
7300776a85
Fix for bug where packets were not combining when sent inside cwnd, altered some settings
2017-07-06 18:03:19 -07:00
KimLS
3878bd0c76
Move to an older implementation
2017-07-06 17:25:00 -07:00
KimLS
a7c0e82c9e
Tweaks and bug fixes
2017-07-05 20:24:39 -07:00
KimLS
49505a7a45
Bug fix plus tweak to reset cwnd when no longer needed
2017-07-04 21:03:49 -07:00
KimLS
10b01e62df
More tweaks
2017-07-04 12:45:23 -07:00
KimLS
c6bb4a6470
Some tweaks
2017-07-03 21:31:25 -07:00
KimLS
eddc9c9baf
Only increase cwnd when full, fiddled with formulas
2017-07-01 13:46:39 -07:00
KimLS
8d680b2222
Some changes
2017-06-30 22:40:05 -07:00
KimLS
5c6f684808
Some work on congestion avoidance now uses a sliding congestion window instead of a static one
2017-06-29 14:13:55 -07:00
Akkadius
6cc774faf4
Adjust netcode variables proven to be stable for players
2017-06-24 20:10:12 -05:00
KimLS
a7c239b801
Some changes to the outbound queue and default settings
2017-06-23 21:52:28 -07:00
KimLS
1cabb091e7
Added packet buffering for dbg connections to avoid connections sending a ton of packets at once
2017-06-22 22:26:12 -07:00
KimLS
8d391a7e3f
Daybreak connection setting tweaks
2017-04-26 22:58:36 -07:00
KimLS
6d59baffaf
Basic mod setup only supports combat hooks for now I'll add a few more before i push this
2017-04-26 22:56:18 -07:00
KimLS
eec6687083
Modified default values a bit to be more agggressive
2017-04-14 16:24:29 -07:00
KimLS
6596dfeeba
Tweaks to how resend is calculated to help our friends with smoke signal connections
2017-04-13 19:40:58 -07:00
KimLS
3acd845a79
Remove some logging that's not needed anymore and fix a bug when data rollover happens that can cause the connection to not internally ack packets and then disconnect.
2017-04-05 19:51:06 -07:00
KimLS
8509f05f0a
Console wip, change how we send acks back to some old behavior
2017-04-04 23:21:32 -07:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
KimLS
cfdbca6f12
Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
2017-03-20 00:22:50 -07:00
KimLS
1ce1073930
Change resend timeout to 1 min instead of 10 missed packets, added a close buffer for end of connection
2017-03-14 21:15:41 -07:00
KimLS
310d27c0bd
Some changes to tic rates and default values
2017-03-12 18:38:33 -07:00
KimLS
742806158c
Some changes to sync sending, dont even bother sending them now just wait to reply
2017-03-11 14:50:10 -08:00
KimLS
56fdc6aaac
Change default settings
2017-03-10 23:31:51 -08:00
KimLS
d494048ff6
Tweaks to make server more lag tolerant and also send less packets.
2017-03-07 18:13:17 -08:00
KimLS
da81b7a76d
No longer buffer ack packets to resolve an issue where the client was hanging slightly on connection termination
2017-03-05 19:09:27 -08:00
KimLS
0b4484b36b
Some reverts and changes to default values and a bug fix
2017-03-01 13:00:48 -08:00