36 Commits

Author SHA1 Message Date
SecretsOTheP
f074ead7f6 demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession. 2014-02-10 10:39:12 -05:00
Michael Cook (mackal)
85d6db1de1 Switched some things to StringID defines 2014-01-24 02:05:26 -05:00
Michael Cook (mackal)
a1cb8d7ae7 Turn on NPC charm casting 2014-01-19 00:45:50 -05:00
Michael Cook (mackal)
12681f4623 Improve feign_memory_list thanks to C++11 2014-01-15 21:06:18 -05:00
Michael Cook (mackal)
4216627604 Prefer prefix ++/-- on non-primitive types
Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
Michael Cook (mackal)
cd2825288d Fix issue with SpellType_Charm case in AICastSpell 2013-12-04 00:52:12 -05:00
Michael Cook
4fdcf604f2 Added #showspellslist command to show us a mob's spells 2013-12-03 15:57:50 -05:00
Sorvani
86bba4ff0e changed aggro_range to leach_range and tether_range appropriately 2013-11-18 13:53:21 -06:00
Sorvani
65e36e02fb fixed leash and tether to correctly used specified range. 2013-11-17 20:55:44 -06:00
Michael Cook
d83b94d231 Revert "Fixed non-attacking related movement while mobs are snared"
Did some testing, this isn't exactly the case on live.

This reverts commit ed6c46f7ffa2a8155e0f22cc52730762df7aee35.
2013-11-11 21:06:48 -05:00
Michael Cook (mackal)
ed6c46f7ff Fixed non-attacking related movement while mobs are snared
On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
Uleat
e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6 Changed ItemTypes to ItemUseTypes 2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841 Converted MATERIAL defines to MaterialUseSlots enumeration 2013-10-27 08:01:37 -04:00
KimLS
fcd9b525a8 Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat. 2013-08-29 15:46:40 -07:00
KimLS
239d4afb13 NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
KimLS
3992ac02bb Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack. 2013-07-08 14:37:01 -07:00
KimLS
2f335372a0 Few warning and lua fixes, fix for summon not working on new system. Need to look at enrage as it doesn't appear to work right either and think it's timing related 2013-07-07 15:22:20 -07:00
KimLS
63d678ce29 Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality. 2013-07-06 03:45:06 -07:00
KimLS
a3e24b6854 Merge from master 2013-05-23 12:50:34 -07:00
KimLS
efe7092995 Merge and a few cleanup / bug fixes 2013-05-23 12:35:00 -07:00
KimLS
e6fba5ba82 Merging 2013-05-23 00:31:02 -07:00
Arthur Ice
ea2a1651d5 Merge branch 'master' into StringFormatting
Conflicts:
	common/debug.cpp
2013-05-22 18:07:39 -07:00
Michael Cook
0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
Arthur Ice
f1a487f606 Merge branch 'master' into StringFormatting.
Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
2013-05-19 18:56:21 -07:00
KimLS
b26df187e6 Merge from master terrible 2013-05-15 16:01:13 -07:00
Arthur Ice
373ff66240 moved string functions from MiscFunctions to StringUtil 2013-05-11 00:05:11 -07:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
KimLS
b8adbee4ee Parser stuff, fix for GetSpawnKillCount + item_tick 2013-05-08 21:01:15 -07:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
badcaptain
e2f25d1c92 Fixed a couple of merc stat issues and a few bot aggro issues, removed unneeded bot pet AI. 2013-04-25 00:42:52 -04:00
SecretsOTheP
56825e9ed0 Two crash fixes reported on the forums are hopefully fixed. 2013-03-20 10:46:09 -04:00
KimLS
8eb7d0aaa8 Skill caps load with new smem scheme 2013-02-20 13:54:26 -08:00
KimLS
0d16361a40 Working on shared memory stuff - removed some stuff dealing with older code and loading spells from the non-database 2013-02-18 19:00:07 -08:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00