Parser stuff, fix for GetSpawnKillCount + item_tick

This commit is contained in:
KimLS 2013-05-08 21:01:15 -07:00
parent feae79b417
commit b8adbee4ee
10 changed files with 45 additions and 518 deletions

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@ -39,7 +39,6 @@ SET(zone_sources
npc.cpp
NpcAI.cpp
Object.cpp
parser.cpp
pathing.cpp
perl_client.cpp
perl_doors.cpp
@ -122,7 +121,6 @@ SET(zone_headers
npc.h
NpcAI.h
object.h
parser.h
pathing.h
perlpacket.h
perlparser.h

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@ -28,7 +28,6 @@ using namespace std;
#include "NpcAI.h"
#include "map.h"
#include "../common/moremath.h"
#include "parser.h"
#include "StringIDs.h"
#include "../common/MiscFunctions.h"
#include "../common/rulesys.h"

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@ -10,12 +10,12 @@ class NPC;
class QuestInterface {
public:
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { }
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { }
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { }
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { }
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) { }
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) { }
virtual double EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { return 100.0; }
virtual double EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) { return 100.0; }
virtual double EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { return 100.0; }
virtual double EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) { return 100.0; }
virtual double EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) { return 100.0; }
virtual double EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) { return 100.0; }
virtual bool HasQuestSub(uint32 npcid, const char *subname) { return false; }
virtual bool HasGlobalQuestSub(const char *subname) { return false; }

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@ -1470,5 +1470,4 @@ private:
std::map<std::string,std::string> accountflags;
};
#include "parser.h"
#endif

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@ -29,6 +29,7 @@
#include "QGlobals.h"
#include "zone.h"
#include <algorithm>
#include <sstream>
extern Zone* zone;
@ -151,28 +152,34 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
}
void PerlembParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
double PerlembParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, false);
return 100.0;
}
void PerlembParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
double PerlembParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, true);
return 100.0;
}
void PerlembParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
double PerlembParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, false);
return 100.0;
}
void PerlembParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
double PerlembParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, true);
return 100.0;
}
void PerlembParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
double PerlembParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
EventCommon(evt, objid, nullptr, nullptr, item, client, extra_data, false);
return 100.0;
}
void PerlembParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
double PerlembParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
EventCommon(evt, 0, itoa(spell_id), npc, nullptr, client, extra_data, false);
return 100.0;
}
bool PerlembParser::HasQuestSub(uint32 npcid, const char *subname) {
@ -199,484 +206,12 @@ bool PerlembParser::ItemHasQuestSub(ItemInst *itm, const char *subname) {
return false;
}
////int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
////{
//// if(!perl)
//// {
//// return(0);
//// }
////
//// //we have already tried to load this quest...
//// if(hasQuests.count(npcid) == 1)
//// {
//// return(1);
//// }
////
//// string filename = "quests/", packagename = GetPkgPrefix(npcid);
//// //each package name is of the form qstxxxx where xxxx = npcid (since numbers alone are not valid package names)
//// questMode curmode = questDefault;
//// FILE *tmpf;
//// //LogFile->write(EQEMuLog::Debug, "LoadScript(%d, %s):\n", npcid, zone);
//// if(!npcid || !zone)
//// {
//// //Load quests/default.pl
//// filename += DEFAULT_QUEST_PREFIX;
//// filename += ".pl";
//// curmode = questDefault;
//// }
//// else
//// {
//// filename += zone;
//// filename += "/";
////#ifdef QUEST_SCRIPTS_BYNAME
//// string bnfilename = filename;
////#endif
//// filename += itoa(npcid);
//// filename += ".pl";
//// curmode = questByID;
////
////#ifdef QUEST_SCRIPTS_BYNAME
//// //assuming name limit stays 64 chars.
//// char tmpname[64];
//// int count0 = 0;
//// bool filefound = false;
//// tmpf = fopen(filename.c_str(), "r");
//// if(tmpf != NULL)
//// {
//// fclose(tmpf);
//// filefound = true;
//// }
//// //LogFile->write(EQEMuLog::Debug, " tried '%s': %d", filename.c_str(), filefound);
////
//// tmpname[0] = 0;
//// //if there is no file for the NPC's ID, try for the NPC's name
//// if(!filefound)
//// {
//// //revert to just path
//// filename = bnfilename;
//// const NPCType *npct = database.GetNPCType(npcid);
//// if(npct == NULL)
//// {
//// //LogFile->write(EQEMuLog::Debug, " no npc type");
//// //revert and go on with life
//// filename += itoa(npcid);
//// filename += ".pl";
//// curmode = questByID;
//// }
//// else
//// {
//// //trace out the ` characters, turn into -
//// int nlen = strlen(npct->name);
//// //just to make sure
//// if(nlen < 64)
//// {
//// int r;
//// //this should get our NULL as well..
//// for(r = 0; r <= nlen; r++)
//// {
//// tmpname[r] = npct->name[r];
////
//// //watch for 00 delimiter
//// if(tmpname[r] == '0')
//// {
//// count0++;
//// //second '0'
//// if(count0 > 1)
//// {
//// //stop before previous 0
//// tmpname[r-1] = '\0';
//// break;
//// }
//// }
//// else
//// {
//// count0 = 0;
//// }
////
//// //rewrite ` to be more file name friendly
//// if(tmpname[r] == '`')
//// {
//// tmpname[r] = '-';
//// }
////
//// }
//// filename += tmpname;
//// filename += ".pl";
//// curmode = questByName;
//// }
//// else
//// {
//// //LogFile->write(EQEMuLog::Debug, " namelen too long");
//// //revert and go on with life, again
//// filename += itoa(npcid);
//// filename += ".pl";
//// curmode = questByID;
//// }
//// }
//// }
////
////#ifdef QUEST_TEMPLATES_BYNAME
////
//// tmpf = fopen(filename.c_str(), "r");
//// if(tmpf != NULL)
//// {
//// fclose(tmpf);
//// filefound = true;
//// }
////
////
//// //LogFile->write(EQEMuLog::Debug, " tried '%s': %d", filename.c_str(), filefound2);
////
//// //if there is no file for the NPC's ID or name,
//// //try for the NPC's name in the templates directory
//// //only works if we have gotten the NPC's name above
//// if(!filefound)
//// {
//// if(tmpname[0] != 0)
//// {
//// //revert to just path
//// filename = "quests/";
//// filename += QUEST_TEMPLATES_DIRECTORY;
//// filename += "/";
//// filename += tmpname;
//// filename += ".pl";
//// curmode = questTemplate;
//// //LogFile->write(EQEMuLog::Debug, " template '%s'", filename.c_str(), filefound2);
//// }
//// else
//// {
//// //LogFile->write(EQEMuLog::Debug, " no template name");
//// filename = "quests/";
//// filename += QUEST_TEMPLATES_DIRECTORY;
//// filename += "/";
//// filename += itoa(npcid);
//// filename += ".pl";
//// curmode = questTemplateByID;
//// }
//// }
////
////#endif //QUEST_TEMPLATES_BYNAME
////
////#endif //QUEST_SCRIPTS_BYNAME
////
//// tmpf = fopen(filename.c_str(), "r");
//// if(tmpf != NULL)
//// {
//// fclose(tmpf);
//// filefound = true;
//// }
////
//// // If by ID, Name or Template wasn't found, load /quests/zone/default.pl
//// if(!filefound)
//// {
//// //Load Default Quests Per Zone quests/zonename/default.pl
//// filename = bnfilename;
//// filename += "default.pl";
//// curmode = questDefaultByZone;
//// //LogFile->write(EQEMuLog::Debug, "LoadScript(%s)", filename.c_str());
//// }
////
//// tmpf = fopen(filename.c_str(), "r");
//// if(tmpf != NULL)
//// {
//// fclose(tmpf);
//// filefound = true;
//// }
////
//// // If zone template isn't found look for it globally /quests/template/default.pl
//// if(!filefound)
//// {
//// //Load Default Quests Globally
//// //filename = bnfilename;
//// filename = "quests/";
//// filename += QUEST_TEMPLATES_DIRECTORY;
//// filename += "/";
//// filename += "default.pl";
//// curmode = questDefaultByZone;
//// //LogFile->write(EQEMuLog::Debug, "LoadScript(%s)", filename.c_str());
//// }
//// }
////
//// //check for existance of quest file before trying to make perl load it.
//// tmpf = fopen(filename.c_str(), "r");
//// if(tmpf == NULL)
//// {
//// //the npc has no qst file, attach the defaults
//// std::string setdefcmd = "$";
//// setdefcmd += packagename;
//// setdefcmd += "::isdefault = 1;";
//// perl->eval(setdefcmd.c_str());
//// setdefcmd = "$";
//// setdefcmd += packagename;
//// setdefcmd += "::isloaded = 1;";
//// perl->eval(setdefcmd.c_str());
//// hasQuests[npcid] = questDefault;
//// return(1);
//// }
//// else
//// {
//// fclose(tmpf);
//// }
////
//// //LogFile->write(EQEMuLog::Debug, " finally settling on '%s'", filename.c_str());
//// // LogFile->write(EQEMuLog::Status, "Looking for quest file: '%s'", filename.c_str());
////
//// // todo: decide whether or not to delete the package to allow for script refreshes w/o restarting the server
//// // remember to guard against deleting the default package, on a similar note... consider deleting packages upon zone change
//// // try { perl->eval(std::string("delete_package(\"").append(packagename).append("\");").c_str()); }
//// // catch(...) {/*perl balked at us trynig to delete a non-existant package... no big deal.*/}
////
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char * err)
//// {
//// //try to reduce some of the console spam...
//// //todo: tweak this to be more accurate at deciding what to filter (we don't want to gag legit errors)
//// //if(!strstr(err,"No such file or directory"))
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s (reverting to default questfile)", filename.c_str(), err);
//// }
//// //todo: change this to just read eval_file's %cache - duh!
//// if(!isloaded(packagename.c_str()))
//// {
//// //the npc has no qst file, attach the defaults
//// std::string setdefcmd = "$";
//// setdefcmd += packagename;
//// setdefcmd += "::isdefault = 1;";
//// perl->eval(setdefcmd.c_str());
//// setdefcmd = "$";
//// setdefcmd += packagename;
//// setdefcmd += "::isloaded = 1;";
//// perl->eval(setdefcmd.c_str());
//// curmode = questDefault;
//// }
////
//// hasQuests[npcid] = curmode;
//// return(1);
////}
////
////int PerlembParser::LoadGlobalNPCScript()
////{
//// if(!perl)
//// return 0;
////
//// if(perl->InUse())
//// {
//// return 0;
//// }
////
//// if(globalNPCQuestLoaded != nQuestReadyToLoad) {
//// return 1;
//// }
////
//// string filename = "quests/";
//// filename += QUEST_TEMPLATES_DIRECTORY;
//// filename += "/global_npc.pl";
//// string packagename = "global_npc";
////
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char * err)
//// {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
////
//// globalNPCQuestLoaded = nQuestLoaded;
////
//// return 1;
////}
////
////int PerlembParser::LoadPlayerScript(const char *zone_name)
////{
//// if(!perl)
//// return 0;
////
//// if(perl->InUse())
//// {
//// return 0;
//// }
////
//// if(playerQuestLoaded.count(zone_name) == 1) {
//// return 1;
//// }
////
//// string filename= "quests/";
//// filename += zone_name;
//// filename += "/player_v";
//// filename += itoa(zone->GetInstanceVersion());
//// filename += ".pl";
//// string packagename = "player";
//// packagename += "_";
//// packagename += zone_name;
////
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char * err)
//// {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
////
//// if(!isloaded(packagename.c_str()))
//// {
//// filename= "quests/";
//// filename += zone_name;
//// filename += "/player.pl";
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char * err)
//// {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
//// }
////
//// //todo: change this to just read eval_file's %cache - duh!
//// if(!isloaded(packagename.c_str()))
//// {
//// filename = "quests/";
//// filename += QUEST_TEMPLATES_DIRECTORY;
//// filename += "/player.pl";
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char * err)
//// {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
//// if(!isloaded(packagename.c_str()))
//// {
//// playerQuestLoaded[zone_name] = pQuestUnloaded;
//// return 0;
//// }
//// }
////
//// if(perl->SubExists(packagename.c_str(), "EVENT_CAST"))
//// playerQuestLoaded[zone_name] = pQuestEventCast;
//// else
//// playerQuestLoaded[zone_name] = pQuestLoaded;
//// return 1;
////}
////
////int PerlembParser::LoadGlobalPlayerScript()
////{
//// if(!perl)
//// return 0;
////
//// if(perl->InUse())
//// {
//// return 0;
//// }
////
//// if(globalPlayerQuestLoaded != pQuestReadyToLoad) {
//// return 1;
//// }
////
//// string filename = "quests/";
//// filename += QUEST_TEMPLATES_DIRECTORY;
//// filename += "/global_player.pl";
//// string packagename = "global_player";
////
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char * err)
//// {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
////
//// if(perl->SubExists(packagename.c_str(), "EVENT_CAST"))
//// globalPlayerQuestLoaded = pQuestEventCast;
//// else
//// globalPlayerQuestLoaded = pQuestLoaded;
//// return 1;
////}
////
////int PerlembParser::LoadItemScript(ItemInst* iteminst, string packagename, itemQuestMode Qtype) {
//// if(!perl)
//// return 0;
////
//// if(perl->InUse())
//// {
//// return 0;
//// }
////
//// // if we've already tried to load it, don't try again
//// if(itemQuestLoaded.count(packagename) == 1)
//// return 1;
////
//// string filename = "quests/items/";
//// if(Qtype == itemQuestScale)
//// filename += packagename;
//// else if(Qtype == itemQuestLore) {
//// filename += "lore_";
//// filename += itoa(iteminst->GetItem()->LoreGroup);
//// }
//// else if(Qtype == itemScriptFileID) {
//// filename += "script_";
//// filename += itoa(iteminst->GetItemScriptID());
//// }
//// else
//// filename += itoa(iteminst->GetID());
//// filename += ".pl";
//// printf("Loading file %s\n",filename.c_str());
////
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char* err) {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
////
//// if(!isloaded(packagename.c_str())) {
//// itemQuestLoaded[packagename] = Qtype;
//// return 0;
//// }
////
//// itemQuestLoaded[packagename] = itemQuestUnloaded;
//// return 1;
////}
////
////int PerlembParser::LoadSpellScript(uint32 id)
////{
//// if(!perl)
//// return 0;
////
//// if(perl->InUse())
//// {
//// return 0;
//// }
////
//// // if we've already tried to load it, don't try again
//// if(spellQuestLoaded.count(id) == 1)
//// return 1;
////
//// string filename = "quests/spells/";
//// string packagename = "spell_effect_";
//// filename += itoa(id);
//// packagename += itoa(id);
//// filename += ".pl";
//// printf("Loading file %s\n", filename.c_str());
////
//// try {
//// perl->eval_file(packagename.c_str(), filename.c_str());
//// }
//// catch(const char* err) {
//// LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
//// }
////
//// if(!isloaded(packagename.c_str())) {
//// spellQuestLoaded[id] = spellQuestFailed;
//// return 0;
//// }
////
//// spellQuestLoaded[id] = spellQuestFullyLoaded;
//// return 1;
////}
void PerlembParser::LoadNPCScript(std::string filename, int npc_id) {
printf("Load NPC %d = %s\n", npc_id, filename.c_str());
std::stringstream package_name;
package_name << "qst_" << npc_id;
printf("%s = %s\n", package_name.str().c_str(), filename.c_str());
}
void PerlembParser::LoadGlobalNPCScript(std::string filename) {

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@ -20,16 +20,27 @@ typedef enum
} PerlQuestStatus;
class PerlembParser : public QuestInterface {
typedef struct {
QuestEventID event;
uint32 objid;
const char *data;
NPC* npcmob;
ItemInst* iteminst;
Mob* mob;
uint32 extradata;
bool global;
} EventRecord;
public:
PerlembParser();
~PerlembParser();
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual double EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual double EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual double EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual double EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual double EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual double EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual bool HasQuestSub(uint32 npcid, const char *subname);
virtual bool HasGlobalQuestSub(const char *subname);
@ -70,6 +81,7 @@ private:
PerlQuestStatus global_player_quest_status_;
std::map<std::string, PerlQuestStatus> item_quest_status_;
std::map<uint32, PerlQuestStatus> spell_quest_status_;
std::queue<EventRecord> event_queue_;
};
#endif

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@ -42,7 +42,6 @@ using namespace std;
#include "../common/spdat.h"
#include "../common/features.h"
#include "StringIDs.h"
#include "parser.h"
#include "../common/dbasync.h"
#include "guild_mgr.h"
#include "raids.h"

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@ -71,7 +71,6 @@ using namespace std;
#include "../common/MiscFunctions.h"
#include "spawn2.h"
#include "zone.h"
#include "parser.h"
#include "event_codes.h"
#include "guild_mgr.h"
#include "../common/rulesys.h"

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@ -29,7 +29,6 @@ using namespace std;
#include "map.h"
#include "watermap.h"
#include "../common/moremath.h"
#include "parser.h"
#include "StringIDs.h"
#include "../common/MiscFunctions.h"
#include "../common/rulesys.h"

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@ -54,7 +54,6 @@ using namespace std;
#include "object.h"
#include "petitions.h"
#include "pathing.h"
#include "parser.h"
#include "event_codes.h"
#include "client_logs.h"
#include "../common/rulesys.h"
@ -2676,23 +2675,15 @@ void Zone::LoadTickItems()
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
#if _MSC_VER==1600
item_tick_struct ti_tmp;
#endif
tick_items.clear();
//tick_globals.clear();
if(database.RunQuery(query, MakeAnyLenString(&query, "SELECT it_itemid, it_chance, it_level, it_qglobal, it_bagslot FROM item_tick"), errbuf, &result))
{
while((row = mysql_fetch_row(result)))
{
if(atoi(row[0]) < 1)
{
//tick_globals[std::string(row[0])] = { 0, atoi(row[1]), atoi(row[2]), (int16)atoi(row[4]), std::string(row[3]) };
}
else
#if _MSC_VER==1600
if(atoi(row[0]) >= 1)
{
item_tick_struct ti_tmp;
ti_tmp.itemid = atoi(row[0]);
ti_tmp.chance = atoi(row[1]);
ti_tmp.level = atoi(row[2]);
@ -2700,11 +2691,6 @@ void Zone::LoadTickItems()
ti_tmp.qglobal = std::string(row[3]);
tick_items[atoi(row[0])] = ti_tmp;
}
#else
{
tick_items[atoi(row[0])] = { atoi(row[0]), atoi(row[1]), atoi(row[2]), (int16)atoi(row[4]), std::string(row[3]) };
}
#endif
}
mysql_free_result(result);
safe_delete_array(query);
@ -2728,6 +2714,7 @@ uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
}
iterator.Advance();
}
return 0;
}
void Zone::UpdateHotzone()