4044 Commits

Author SHA1 Message Date
Uleat
d525d040fe Merge branch 'master' of https://github.com/EQEmu/Server into trade_stacking 2014-08-24 23:40:15 -04:00
Michael Cook (mackal)
67a774dd9b Remove extra c_str() non-sense now that the bug is fixed 2014-08-24 22:28:37 -04:00
Uleat
ff7ff658e0 Merge branch 'master' of https://github.com/EQEmu/Server into trade_stacking
Conflicts:
	changelog.txt
2014-08-24 21:38:01 -04:00
Uleat
6a4f7466f0 Merge branch 'master' of https://github.com/EQEmu/Server into shutdown_crash
Conflicts:
	changelog.txt
2014-08-24 19:24:07 -04:00
KayenEQ
b3ea7ecd0d Added param to special attack NPC_NO_CHASE
Param 2 = If set will disable LOS check
2014-08-24 19:11:41 -04:00
Arthur Ice
50e6d0d256 Load converted to QueryDatabase 2014-08-24 16:03:48 -07:00
Arthur Ice
f948786f6a Handle_OP_GMSearchCorpse converted to QueryDatabase 2014-08-24 14:21:33 -07:00
Arthur Ice
4d0179d525 Handle_OP_SetStartCity converted to QueryDatabase 2014-08-24 14:13:06 -07:00
Arthur Ice
c851cd3f12 Handle_OP_ItemLinkClick converted to QueryDatabase 2014-08-24 14:06:52 -07:00
Arthur Ice
b6875564d4 GetCondition converted to QueryDatabase 2014-08-24 13:50:23 -07:00
Arthur Ice
0240c61952 LoadSpawnConditions converted to QueryDatabase 2014-08-24 13:31:55 -07:00
Arthur Ice
7864a5285d LoadDBEvent converted to QueryDatabase 2014-08-24 13:19:30 -07:00
Arthur Ice
538921701c UpdatedDBCondition converted to QueryDatabase 2014-08-24 13:19:30 -07:00
Arthur Ice
3cf4d4af1b UpdateDBEvent converted to QueryDatabase 2014-08-24 13:11:17 -07:00
Arthur Ice
c70c7e13ec CreateSpawn2 converted to QueryDatabase 2014-08-24 13:07:15 -07:00
Arthur Ice
9980dfe80e LoadSpawn2 converted to QueryDatabase 2014-08-24 13:03:45 -07:00
Arthur Ice
42a51eb373 PopulateZoneSpawnList converted to QueryDatabase 2014-08-24 13:00:39 -07:00
Arthur Ice
932dd836d0 LoadSpawnGroupsByID converted to QueryDatabase 2014-08-24 12:54:06 -07:00
Arthur Ice
adf36bf912 LoadSpawnGroups converted to QueryDatabase 2014-08-24 12:46:02 -07:00
Arthur Ice
e7ef4b5484 SpellGlobalCheck converted to QueryDatabase 2014-08-24 12:37:44 -07:00
Arthur Ice
3d1521857e LoadStaticZonePoints converted to QueryDatabase 2014-08-24 12:21:16 -07:00
Arthur Ice
9707b53df2 LoadDoors converted to QueryDatabase 2014-08-24 12:14:28 -07:00
Arthur Ice
5d6d489889 GetDoorsDBCountPlusOne converted to QueryDatabase 2014-08-24 12:08:39 -07:00
Arthur Ice
8f4e2e99db GetDoorsCountPlusOne converted to QueryDatabase 2014-08-24 12:04:15 -07:00
Arthur Ice
377c6a87a2 GetDoorsCount converted to QueryDatabase 2014-08-24 11:53:28 -07:00
Alex
b36cc3ab08 Merge pull request #209 from addtheice/RunQueryToDatabaseQuery_zone_tribute
Run query to database query zone tribute
2014-08-24 11:18:38 -07:00
Alex
339b8e37a6 Merge pull request #208 from addtheice/RunQueryToDatabaseQuery_zone_trap
Run query to database query zone trap
2014-08-24 11:18:25 -07:00
Alex
8f3e9b4a7a Merge pull request #218 from KayenEQ/Development
Implemented NPC special ability 40 'NPC_CHASE_DISTANCE'
2014-08-24 11:17:52 -07:00
akkadius
633583c266 Created character_lookup table for applications that mirrors all character_ table fields minus blob fields for application lookups
- A 2.4GB character_ table will take 7 seconds to query on a SSD versus .1s on the character_lookup table
	- This also causes applications like Magelo to burst reads of the entire character table because of the blob fields that come with the reads, as much as 500-600MB/s even if a indexed id filter is provided
	- This field is synchronized on player save and has 0.001s DB hit
	- When we split out from the blob, ideally this table can be removed, but it really does no harm in mirroring data when a 2.6GB character table mirrors everything subtracting blob data down to 8MB
	- Required SQL: utils\sql\git\required\2014_08_24_character_lookup.sql
2014-08-24 08:52:14 -05:00
akkadius
3b048ee8a2 Character creation process crash fix (world) and query cleanup 2014-08-24 07:13:15 -05:00
Uleat
52ae78709b First attempt at fixing zone shutdown crashes. (Mob timer processing accessing released resources.) 2014-08-24 05:42:43 -04:00
akkadius
cef1dfd0c0 Query Fix for SendQuery (Temporary) 2014-08-24 02:50:39 -05:00
Arthur Ice
3262bee6c5 ExpeditionSay converted to QueryDatabase 2014-08-23 23:26:45 -07:00
Arthur Ice
2dbd616725 SetAccountFlag converted to QueryDatabase 2014-08-23 23:23:26 -07:00
Arthur Ice
eb98563fa1 LoadAccountFlags converted to QueryDatabase 2014-08-23 23:20:55 -07:00
Arthur Ice
7f92e96ae7 TryReward converted to QueryDatabase 2014-08-23 23:15:49 -07:00
Arthur Ice
a48138dfd6 SendRewards converted to QueryDatabase 2014-08-23 23:05:58 -07:00
Michael Cook (mackal)
0b486b3f76 strlen to std::string::length
Minor style nits!
2014-08-24 02:02:42 -04:00
Arthur Ice
46980e5260 DiscoverItem converted to QueryDatabase 2014-08-23 22:59:58 -07:00
Arthur Ice
44f9e5495e IsDiscovered converted to QueryDatabase 2014-08-23 22:59:53 -07:00
Arthur Ice
97f59282cf KeyRingAdd converted to QueryDatabase 2014-08-23 22:49:27 -07:00
Michael Cook (mackal)
b112dfe860 Fix gcc compile error 2014-08-24 01:48:29 -04:00
Arthur Ice
2a4a5b1beb KeyRingLoad converted to QueryDatabase 2014-08-23 22:46:29 -07:00
akkadius
4e10b77980 2nd Nix fix 2014-08-24 00:28:45 -05:00
akkadius
cdd1e17348 Cosmetic log fix from merge 2014-08-24 00:17:31 -05:00
akkadius
163906e0f0 Nix fix 2014-08-24 00:09:09 -05:00
akkadius
7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00
KayenEQ
85df09b3f2 Implemented NPC special ability 40 'NPC_CHASE_DISTANCE'
Param 0: Sets max distance you need to be away from an npc for it to chase you.
Param 1: Sets min distance you need to be from npc for it to chase you.
Usage: Ideally used with ranged attack npcs / casters who you DO NOT WANT
to chase you unless you get too close or too far or out of sight.
2014-08-23 03:21:36 -04:00
Uleat
9a5d2d2bc5 Trade Stacking: BETA 2014-08-22 20:48:11 -04:00
KimLS
3b16c86007 Fix for aa effect loading. 2014-08-22 14:50:13 -07:00