Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
Michael Cook (mackal)
0b44f58518
Correct OP_AugmentInfo reply
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This fixes the display issue for RoF
SoF/SoD/UF still won't show the charm info on Adventurer's Stone,
probably a client bug.
2014-11-17 16:41:37 -05:00
Michael Cook (mackal)
5dc3a5ab20
Also stop using hack on UF
2014-11-15 00:08:16 -05:00
Uleat
f0f5262e3e
Updated 'GMTrainee' structs to reflect the proper size of skills (100)
2014-11-12 18:17:03 -05:00
KayenEQ
d656db843a
Implemented spell Target Type (45) 'Target Rings' on Underfoot.
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Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
Natedog2012
efdc177b78
Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
2014-11-09 03:33:58 -05:00
Michael Cook (mackal)
a6ae2ca635
Switch Inspect Buffs to use the OP code
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Client 6.2 is SOL until someone find the op for that client
2014-10-19 22:30:11 -04:00
Michael Cook (mackal)
be0621de42
Partial implementation of leadership in raids
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Currently working: stat bonuses and client side only effects
Currently not working: Mark NPC and others that need more server side work
Currently only tested on UF, Ti and 62 may work, but not tested
SoF, SoD, and RoF need packet translators, which are most likely the same as UF
2014-10-13 21:36:59 -04:00
Michael Cook (mackal)
35049d530e
Implement Raid MOTD for UF
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Don't forget to source 2014_10_11_RaidMOTD.sql
SoD and RoF implementations still to come
2014-10-11 01:14:11 -04:00
Michael Cook (mackal)
e753685ceb
Implement number of hit indicators for UF and RoF
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There is a small display bug with the initial cast of the spell,
but it updates quickly enough that it shouldn't be too noticeable
This still needs to be fixed though
Changed SendBuffDurationPacket to take a Buffs_Struct by reference
to allow more of the data to be obtained without more params
Added Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
2014-10-04 03:23:42 -04:00
Uleat
bb2bed7b00
Fixed OP_AugmentInfo packet processing that I broked'd
2014-10-03 02:03:48 -04:00
Uleat
272180ff0f
Detached direct packet routing for some older client opcodes
2014-10-02 20:18:54 -04:00
Michael Cook (mackal)
a445d7e39f
Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode
2014-09-24 12:22:06 -04:00
Akkadius
ca430e2494
Fix void Database::GetCharName(uint32 char_id, char* name)
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Increased MAX_PP_SPELLBOOK to 720 for UF/RoF
Increased MAX_PP_MEMSPELL to 12
Implemented up to 12 spell slots
Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank)
Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h
Fixed Guild Loading from character_data
Fixed #guild list
Refactored Merchantlist loading
Refactored Temp Merchantlist loading
Gutted most of dbasync
Added:
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result)
Removed Zone::LoadMerchantData_result(MYSQL_RES* result)
Removed SharedDatabase::GetPlayerProfile
Removed SharedDatabase::SetPlayerProfile
Removed SharedDatabase::SetPlayerProfile_MQ
Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
2014-08-31 17:52:43 -05:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00