Detached direct packet routing for some older client opcodes

This commit is contained in:
Uleat 2014-10-02 20:18:54 -04:00
parent 03fed0f42d
commit 272180ff0f
16 changed files with 713 additions and 145 deletions

View File

@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 10/02/2014 ==
Uleat: First round of Ti/6.2 translators added - needed for re-enumeration
== 10/01/2014 ==
Kayen: Exported to PERL $client->SendColoredText(color, msg)
demonstar55: Exported SendColoredText to lua

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@ -1449,17 +1449,18 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
@ -1467,16 +1468,18 @@ struct MoveItem_Struct
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
// both MoveItem_Struct/DeleteItem_Struct server structures will be changing to a structure-based slot format..this will
// be used for handling SoF/SoD/etc... time stamps sent using the MoveItem_Struct format. (nothing will be done with this
// info at the moment..but, it forwards it on to the server for handling/future use)
// info at the moment..but, it is forwarded on to the server for handling/future use)
struct ClientTimeStamp_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
//
@ -3400,7 +3403,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*02*/ int16 guildtribute_slot;
/*04*/
};

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@ -18,15 +18,15 @@ namespace Client62
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth);
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToClient62Slot(uint32 ServerSlot);
static inline uint32 ServerToClient62CorpseSlot(uint32 ServerCorpse);
static inline int16 ServerToClient62Slot(uint32 ServerSlot);
static inline int16 ServerToClient62CorpseSlot(uint32 ServerCorpse);
// client to server inventory location converters
static inline uint32 Client62ToServerSlot(uint32 Client62Slot);
static inline uint32 Client62ToServerCorpseSlot(uint32 Client62Corpse);
static inline uint32 Client62ToServerSlot(int16 Client62Slot);
static inline uint32 Client62ToServerCorpseSlot(int16 Client62Corpse);
void Register(EQStreamIdentifier &into)
{
@ -131,6 +131,31 @@ namespace Client62
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->slot = ServerToClient62Slot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToClient62Slot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_BazaarSearch)
{
EQApplicationPacket *in = *p;
@ -234,6 +259,20 @@ namespace Client62
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToClient62Slot(emu->from_slot);
eq->to_slot = ServerToClient62Slot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
@ -400,6 +439,31 @@ namespace Client62
FINISH_ENCODE();
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
OUT(lootee);
OUT(looter);
eq->slot_id = emu->slot_id;
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = ServerToClient62Slot(emu->from_slot);
eq->to_slot = ServerToClient62Slot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_OnLevelMessage)
@ -616,6 +680,7 @@ namespace Client62
ENCODE(OP_ReadBook)
{
// no apparent slot translation needed -U
EQApplicationPacket *in = *p;
*p = nullptr;
@ -732,6 +797,19 @@ namespace Client62
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = ServerToClient62Slot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
@ -764,6 +842,19 @@ namespace Client62
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = ServerToClient62Slot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
@ -875,6 +966,59 @@ namespace Client62
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = Client62ToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = Client62ToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
}
#if 0
// needs to be tested (and OpCode found)
DECODE(OP_AugmentInfo) { DECODE_FORWARD(OP_ReadBook); }
#endif
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = Client62ToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
IN(slot);
IN(spell_id);
emu->inventoryslot = Client62ToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
@ -903,6 +1047,30 @@ namespace Client62
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = Client62ToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = Client62ToServerSlot(eq->from_slot);
emu->to_slot = Client62ToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
@ -935,8 +1103,36 @@ namespace Client62
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
IN(lootee);
IN(looter);
emu->slot_id = eq->slot_id;
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = Client62ToServerSlot(eq->from_slot);
emu->to_slot = Client62ToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ReadBook)
{
// no apparent slot translation needed -U
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
@ -964,6 +1160,43 @@ namespace Client62
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = Client62ToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = Client62ToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = Client62ToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WearChange)
{
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
@ -992,13 +1225,14 @@ namespace Client62
}
// file scope helper methods
char *SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth)
char *SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
{
char *serialization = nullptr;
char *instance = nullptr;
const char *protection = (const char *)"\\\\\\\\\\";
char *sub_items[10] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
bool stackable = inst->IsStackable();
int16 slot_id = ServerToClient62Slot(slot_id_in);
uint32 merchant_slot = inst->GetMerchantSlot();
int16 charges = inst->GetCharges();
const Item_Struct *item = inst->GetItem();
@ -1009,7 +1243,8 @@ namespace Client62
"%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|",
stackable ? charges : 1,
0,
(merchant_slot == 0) ? slot_id : merchant_slot,
//(merchant_slot == 0) ? slot_id : merchant_slot, // change when translator activated
(merchant_slot == 0) ? slot_id_in : merchant_slot,
inst->GetPrice(),
(merchant_slot == 0) ? 1 : inst->GetMerchantCount(),
0,
@ -1075,22 +1310,30 @@ namespace Client62
return serialization;
}
static inline uint32 ServerToClient62Slot(uint32 ServerSlot)
static inline int16 ServerToClient62Slot(uint32 ServerSlot)
{
//uint32 Client62Slot;
//int16 Client62Slot;
if (ServerSlot == INVALID_INDEX)
return INVALID_INDEX;
return ServerSlot; // deprecated
}
static inline uint32 ServerToClient62CorpseSlot(uint32 ServerCorpse)
static inline int16 ServerToClient62CorpseSlot(uint32 ServerCorpse)
{
//uint32 Client62Corpse;
//int16 Client62Corpse;
}
static inline uint32 Client62ToServerSlot(uint32 Client62Slot)
static inline uint32 Client62ToServerSlot(int16 Client62Slot)
{
//uint32 ServerSlot;
if (Client62Slot == INVALID_INDEX)
return INVALID_INDEX;
return Client62Slot; // deprecated
}
static inline uint32 Client62ToServerCorpseSlot(uint32 Client62Corpse)
static inline uint32 Client62ToServerCorpseSlot(int16 Client62Corpse)
{
//uint32 ServerCorpse;
}

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@ -1,8 +1,12 @@
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
E(OP_ApplyPoison)
E(OP_BazaarSearch)
E(OP_BecomeTrader)
E(OP_CharInventory)
E(OP_DeleteCharge)
E(OP_DeleteItem)
E(OP_DeleteSpawn)
E(OP_GuildMemberLevelUpdate)
E(OP_GuildMemberList)
@ -10,6 +14,8 @@ E(OP_Illusion)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_LeadershipExpUpdate)
E(OP_LootItem)
E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_OnLevelMessage)
E(OP_PetBuffWindow)
@ -18,17 +24,31 @@ E(OP_ReadBook)
E(OP_RespondAA)
E(OP_SendAATable)
E(OP_SendCharInfo)
E(OP_ShopPlayerSell)
E(OP_Track)
E(OP_TributeItem)
E(OP_WearChange)
E(OP_ZoneEntry)
E(OP_ZoneServerReady)
E(OP_ZoneSpawns)
// incoming packets that require a DECODE translation:
D(OP_AdventureMerchantSell)
D(OP_ApplyPoison)
//D(OP_AugmentInfo) - needs opcode for conf file update
D(OP_AugmentItem)
D(OP_CastSpell)
D(OP_CharacterCreate)
D(OP_Consume)
D(OP_DeleteItem)
D(OP_FaceChange)
D(OP_ItemLinkClick)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_ReadBook)
D(OP_SetServerFilter)
D(OP_ShopPlayerSell)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
D(OP_WearChange)
D(OP_WhoAllRequest)
#undef E

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@ -406,7 +406,7 @@ struct CastSpell_Struct
uint32 spell_id;
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
uint32 target_id;
uint8 cs_unknown[4];
uint8 cs_unknown[4];
};
/*
@ -1148,19 +1148,27 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
};
struct DeleteItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
//
@ -1362,12 +1370,6 @@ struct CombatAbility_Struct {
uint32 m_skill;
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
};
//Instill Doubt
struct Instill_Doubt_Struct {
uint8 i_id;
@ -1521,6 +1523,14 @@ struct Adventure_Purchase_Struct {
/*008*/ uint32 variable;
};
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01
/*004*/ uint32 npcid;
/*008*/ uint32 slot;
/*012*/ uint32 charges;
/*016*/ uint32 sell_price;
};
struct AdventurePoints_Update_Struct {
/*000*/ uint32 ldon_available_points; // Total available points
/*004*/ uint8 unkown_apu004[20];
@ -2524,10 +2534,10 @@ struct TributeInfo_Struct {
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
@ -2563,7 +2573,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*02*/ int16 guildtribute_slot;
/*04*/
};
@ -3076,6 +3086,11 @@ struct AnnoyingZoneUnknown_Struct {
uint32 value; //always 4
};
struct ApplyPoison_Struct {
uint32 inventorySlot;
uint32 success;
};
struct GuildMemberUpdate_Struct {
/*00*/ uint32 guild_id; //not sure
/*04*/ char member_name[64];

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@ -4671,6 +4671,7 @@ namespace RoF
slot_id = legacy::SLOT_TRADESKILL; // 1000
}
emu->container_slot = slot_id;
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented -U
FINISH_DIRECT_DECODE();
}
@ -5498,6 +5499,10 @@ namespace RoF
ServerSlot = TempSlot;
}*/
else if (RoFSlot.SlotType == maps::MapGuildTribute) {
ServerSlot = INVALID_INDEX;
}
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return ServerSlot;

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@ -1678,7 +1678,7 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*000*/ ItemSlotStruct slot;
/*000*/ ItemSlotStruct slot;
/*012*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*016*/ uint32 type; // 0x01=Food 0x02=Water
/*020*/ uint32 c_unknown1; // Seen 2
@ -1711,17 +1711,17 @@ struct ItemProperties_Struct {
};
struct DeleteItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0004*/ ItemSlotStruct to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0004*/ ItemSlotStruct to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
//
@ -2045,7 +2045,7 @@ struct Merchant_Sell_Struct {
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ MainInvItemSlotStruct itemslot;
/*004*/ MainInvItemSlotStruct itemslot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/
@ -3488,10 +3488,10 @@ struct TributeInfo_Struct {
struct TributeItem_Struct
{
/*00*/ ItemSlotStruct slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
/*00*/ ItemSlotStruct slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
/*24*/
};
@ -3527,7 +3527,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct unknown_slot; // Slot type is 8?
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
/*24*/
};

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@ -3074,6 +3074,7 @@ namespace SoD
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SoDToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}

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@ -519,7 +519,7 @@ struct CastSpell_Struct
uint32 spell_id;
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
uint32 target_id;
uint8 cs_unknown[4];
uint8 cs_unknown[4];
};
/*
@ -1469,11 +1469,11 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0016*/
};
@ -1503,17 +1503,17 @@ struct ItemProperties_Struct {
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
@ -3090,10 +3090,10 @@ struct TributeInfo_Struct {
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
@ -3129,7 +3129,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*02*/ int16 guildtribute_slot;
/*04*/
};

View File

@ -2398,6 +2398,7 @@ namespace SoF
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SoFToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}

View File

@ -497,7 +497,7 @@ struct CastSpell_Struct
uint32 spell_id;
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
uint32 target_id;
uint8 cs_unknown[4];
uint8 cs_unknown[4];
};
/*
@ -1445,11 +1445,11 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0016*/
};
@ -1479,17 +1479,17 @@ struct ItemProperties_Struct {
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
@ -2953,10 +2953,10 @@ struct TributeInfo_Struct {
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
@ -2992,7 +2992,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*02*/ int16 guildtribute_slot;
/*04*/
};

View File

@ -18,15 +18,15 @@ namespace Titanium
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth);
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToTitaniumSlot(uint32 ServerSlot);
static inline uint32 ServerToTitaniumCorpseSlot(uint32 ServerCorpse);
static inline int16 ServerToTitaniumSlot(uint32 ServerSlot);
static inline int16 ServerToTitaniumCorpseSlot(uint32 ServerCorpse);
// client to server inventory location converters
static inline uint32 TitaniumToServerSlot(uint32 TitaniumSlot);
static inline uint32 TitaniumToServerCorpseSlot(uint32 TitaniumCorpse);
static inline uint32 TitaniumToServerSlot(int16 TitaniumSlot);
static inline uint32 TitaniumToServerCorpseSlot(int16 TitaniumCorpse);
void Register(EQStreamIdentifier &into)
{
@ -133,6 +133,31 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->slot = ServerToTitaniumSlot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToTitaniumSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_BazaarSearch)
{
if (((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) {
@ -237,6 +262,20 @@ namespace Titanium
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
@ -608,6 +647,31 @@ namespace Titanium
delete in;
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
OUT(lootee);
OUT(looter);
eq->slot_id = emu->slot_id;
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_OnLevelMessage)
@ -870,6 +934,7 @@ namespace Titanium
ENCODE(OP_ReadBook)
{
// no apparent slot translation needed -U
EQApplicationPacket *in = *p;
*p = nullptr;
@ -992,6 +1057,19 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = ServerToTitaniumSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
@ -1052,6 +1130,19 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = ServerToTitaniumSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
@ -1232,6 +1323,57 @@ namespace Titanium
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = TitaniumToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = TitaniumToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
}
// needs to be tested
DECODE(OP_AugmentInfo) { DECODE_FORWARD(OP_ReadBook); }
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = TitaniumToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
IN(slot);
IN(spell_id);
emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
@ -1260,6 +1402,30 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = TitaniumToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot =TitaniumToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
@ -1347,8 +1513,36 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
IN(lootee);
IN(looter);
emu->slot_id = eq->slot_id;
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot = TitaniumToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ReadBook)
{
// no apparent slot translation needed -U
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
@ -1372,6 +1566,19 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = TitaniumToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
@ -1388,6 +1595,30 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = TitaniumToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = TitaniumToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WearChange)
{
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
@ -1422,13 +1653,14 @@ namespace Titanium
}
// file scope helper methods
char *SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth)
char *SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
{
char *serialization = nullptr;
char *instance = nullptr;
const char *protection = (const char *)"\\\\\\\\\\";
char *sub_items[10] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
bool stackable = inst->IsStackable();
int16 slot_id = ServerToTitaniumSlot(slot_id_in);
uint32 merchant_slot = inst->GetMerchantSlot();
int16 charges = inst->GetCharges();
const Item_Struct *item = inst->GetItem();
@ -1439,7 +1671,8 @@ namespace Titanium
"%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|",
stackable ? charges : 0,
0,
(merchant_slot == 0) ? slot_id : merchant_slot,
//(merchant_slot == 0) ? slot_id : merchant_slot, // change when translator activated
(merchant_slot == 0) ? slot_id_in : merchant_slot,
inst->GetPrice(),
(merchant_slot == 0) ? 1 : inst->GetMerchantCount(),
0,
@ -1503,22 +1736,30 @@ namespace Titanium
return serialization;
}
static inline uint32 ServerToTitaniumSlot(uint32 ServerSlot)
static inline int16 ServerToTitaniumSlot(uint32 ServerSlot)
{
//uint32 TitaniumSlot;
//int16 TitaniumSlot;
if (ServerSlot == INVALID_INDEX)
return INVALID_INDEX;
return ServerSlot; // deprecated
}
static inline uint32 ServerToTitaniumCorpseSlot(uint32 ServerCorpse)
static inline int16 ServerToTitaniumCorpseSlot(uint32 ServerCorpse)
{
//uint32 TitaniumCorpse;
//int16 TitaniumCorpse;
}
static inline uint32 TitaniumToServerSlot(uint32 TitaniumSlot)
static inline uint32 TitaniumToServerSlot(int16 TitaniumSlot)
{
//uint32 ServerSlot;
if (TitaniumSlot == INVALID_INDEX)
return INVALID_INDEX;
return TitaniumSlot; // deprecated
}
static inline uint32 TitaniumToServerCorpseSlot(uint32 TitaniumCorpse)
static inline uint32 TitaniumToServerCorpseSlot(int16 TitaniumCorpse)
{
//uint32 ServerCorpse;
}

View File

@ -1,8 +1,12 @@
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
E(OP_ApplyPoison)
E(OP_BazaarSearch)
E(OP_BecomeTrader)
E(OP_CharInventory)
E(OP_DeleteCharge)
E(OP_DeleteItem)
E(OP_DeleteSpawn)
E(OP_DzCompass)
E(OP_DzExpeditionEndsWarning)
@ -20,6 +24,8 @@ E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_LeadershipExpUpdate)
E(OP_LFGuild)
E(OP_LootItem)
E(OP_MoveItem)
E(OP_OnLevelMessage)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
@ -28,24 +34,38 @@ E(OP_ReadBook)
E(OP_RespondAA)
E(OP_SendCharInfo)
E(OP_SendAATable)
E(OP_ShopPlayerSell)
E(OP_Track)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_TributeItem)
E(OP_VetRewardsAvaliable)
E(OP_WearChange)
E(OP_ZoneEntry)
E(OP_ZoneServerReady)
E(OP_ZoneSpawns)
// incoming packets that require a DECODE translation:
D(OP_AdventureMerchantSell)
D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_CastSpell)
D(OP_CharacterCreate)
D(OP_Consume)
D(OP_DeleteItem)
D(OP_FaceChange)
D(OP_InspectAnswer)
D(OP_InspectRequest)
D(OP_ItemLinkClick)
D(OP_LFGuild)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_ReadBook)
D(OP_SetServerFilter)
D(OP_ShopPlayerSell)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
D(OP_WearChange)
D(OP_WhoAllRequest)
#undef E

View File

@ -419,7 +419,7 @@ struct CastSpell_Struct
uint32 spell_id;
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
uint32 target_id;
uint8 cs_unknown[4];
uint8 cs_unknown[4];
};
/*
@ -1217,19 +1217,27 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
};
struct DeleteItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
//
@ -1431,12 +1439,6 @@ struct CombatAbility_Struct {
uint32 m_skill;
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
};
//Instill Doubt
struct Instill_Doubt_Struct {
uint8 i_id;
@ -1590,6 +1592,14 @@ struct Adventure_Purchase_Struct {
/*008*/ uint32 variable;
};
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01
/*004*/ uint32 npcid;
/*008*/ uint32 slot;
/*012*/ uint32 charges;
/*016*/ uint32 sell_price;
};
struct AdventurePoints_Update_Struct {
/*000*/ uint32 ldon_available_points; // Total available points
/*004*/ uint8 unkown_apu004[20];
@ -2583,10 +2593,10 @@ struct TributeInfo_Struct {
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
@ -2622,7 +2632,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*02*/ int16 guildtribute_slot;
/*04*/
};
@ -3154,6 +3164,11 @@ struct AnnoyingZoneUnknown_Struct {
uint32 value; //always 4
};
struct ApplyPoison_Struct {
uint32 inventorySlot;
uint32 success;
};
struct GuildMemberUpdate_Struct {
/*000*/ uint32 guild_id; //not sure
/*004*/ char member_name[64];

View File

@ -3472,6 +3472,7 @@ namespace Underfoot
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = UnderfootToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}

View File

@ -519,7 +519,7 @@ struct CastSpell_Struct
uint32 spell_id;
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
uint32 target_id;
uint32 cs_unknown[5];
uint32 cs_unknown[5];
};
/*
@ -1505,11 +1505,11 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0016*/
};
@ -1539,17 +1539,17 @@ struct ItemProperties_Struct {
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
@ -3129,10 +3129,10 @@ struct TributeInfo_Struct {
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
@ -3168,7 +3168,7 @@ struct Split_Struct
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*02*/ int16 guildtribute_slot;
/*04*/
};