148 Commits

Author SHA1 Message Date
KayenEQ
44c833fbe6 fixes
Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
KayenEQ
0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
93e9f29c77 update 2014-02-15 23:25:09 -05:00
KayenEQ
1b7271359e fix for LimitCombatSkills
fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
JJ
5f02de1c95 Remove db name from sql. 2014-02-13 21:14:05 -05:00
sorvani
9d938cdd58 Cleaned up GetUnusedInstanceID logic and renamed instance_lockout* tables to instance_list* 2014-02-13 11:24:54 -06:00
KayenEQ
5344679c7c Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
af4t
5216532e96 Resolve SQL error on attempt to insert Consumption of the Soul values 2014-02-03 09:45:22 -05:00
KayenEQ
72cec5608d Revision to spell damage calculations 2014-02-02 23:23:41 -05:00
Michael Cook
044cf8da1a Fix aaid for new req SQL 2014-01-27 20:55:11 -05:00
KayenEQ
d98ed8f419 New spell effects 2014-01-27 05:17:52 -05:00
Michael Cook (mackal)
13609c4f09 Move Mez Mastery to DB 2014-01-20 16:24:17 -05:00
Michael Cook (mackal)
a93116aa19 Merge branch 'master' of github.com:EQEmu/Server 2014-01-20 15:58:39 -05:00
Michael Cook (mackal)
95a5c7d4cc Move Spell Casting Reinforcement to aa_effects 2014-01-20 15:57:44 -05:00
Michael Cook (mackal)
6bb8d87225 Fix name of SQL file 2014-01-20 13:55:52 -05:00
Michael Cook (mackal)
935ce8f968 Implement not_extendable spell field 2014-01-20 13:34:18 -05:00
cavedude00
70f994cda5 Live-Like weather. Big thanks to Robregen for figuring out the system!
Included in the required SQL is weather data pulled from NewZone live packets for up to PoP. An update to EQExtractor will be made to grab the rest of the data from existing collects.

Please note: Until weather data is grabbed for zones later than PoP, weather will not work in those zones.
2014-01-20 10:10:39 -08:00
Michael Cook (mackal)
fdced53be1 Add pet size preservation like live
Run the SQL!!
2014-01-09 14:25:29 -05:00
Michael Cook (mackal)
f2c1c9f70e Added required SQL for previous changes 2014-01-08 14:06:39 -05:00
Michael Cook (mackal)
e7032bc2c2 Implemented SE_SongModCap
Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
2014-01-04 19:20:59 -05:00
Michael Cook (mackal)
13fcccefd5 Added support for merchant item filtering by class
Added column classes_required to merchantlist to allow
the merchant to only sell items to specified classes

Ex. (only example I know from live) To only allow poison supplies
to be sell able to only rogues, you would set classes_required
to 256.
classes_required defaults to 65535 (all/any class)

Remember to run the new SQL!
2013-12-26 16:29:09 -05:00
Michael Cook (mackal)
300799fdc8 Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0 2013-11-18 12:44:39 -05:00
JJ
b99d476754 Change INSERT to REPLACE 2013-11-13 21:59:38 -05:00
Michael Cook
d094a09ded Implemented Singing/Instrument Mastery as an AA bonus
Don't forget to source the SQL file!
2013-11-13 18:03:08 -05:00
KimLS
f68b89b7d9 Prerelease commit 2013-11-06 13:48:35 -08:00
Leere
cf117b1a4d Add the ability to disable a tradeskill recipe 2013-10-31 17:58:44 +01:00
badcaptain
244c7e019c Changed dates due to time of commit. 2013-10-12 00:52:02 -04:00
badcaptain
809925dc3e Bots- added out of combat bard songs & #bot bardoutofcombat on|off command to turn them on/off. 2013-10-12 00:47:15 -04:00
badcaptain
f1b70b3340 Fix Merc crash bugs. 2013-10-11 23:27:55 -04:00
KimLS
406e2f84eb Fix for special atk sql missing a type.
Fix for a crash in quest manager setanim.
Fix for pfs_list not compiling on x64 windows.
2013-08-10 14:17:06 -07:00
KimLS
239d4afb13 NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
Tabasco
05d7c12d38 Various customizations from DungeonCrawl 2013-05-05 18:20:22 -05:00
Tabasco
56490400ca Dungeon Crawl custom code merge
Added numerous modding hooks.
Added rules:
	Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
	Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
	Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
	Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
	Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
	Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
	Combat:ArcheryBonusChance - Archery stationary bonus chance

Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
2013-04-24 15:58:51 -05:00
mackal
b8febdd440 Realized there was a better way to do the DB entries for salvage, so I changed the script.
Run the optional 2013_04_09_SalvageCleanOld.sql if you ran the old script.
2013-04-09 14:50:51 -04:00
mackal
f8795bcd72 Implemented Salvage AA.
Added a new coloumn to tradeskill_recipe_entires called salvagecount that works much in the same way to fail/success/componentcount
The code will default to the component list if nothing is found with a salvagecount
New script: generate_salvage.py will generate the entries for recipes with a failcount (make sure your config is vaild XML as well, it complains if it isn't)
2013-04-08 22:33:19 -04:00
mackal
91c817d9dd Work on implementing salvage 2013-04-07 22:38:43 -04:00
JJ
88b9f96b91 Attempting manual merge for Nature's Bounty 2013-04-06 08:23:09 -04:00
JJ
e2b9efaf49 Fixed SQL 2013-03-24 08:36:53 -04:00
af4t
afe3ba40cf Fix typos 2013-03-24 08:14:50 -04:00
mackal
2073ca8d38 Fixed and cleaned up Client::Escape()
Fixed SE_FadingMemories to use Client::Escape()
Rogue AA Escape now uses a spell instead of AA Action
Bard AA Fading Memories now only uses the AA Action to eat mana
2013-03-23 18:34:06 -04:00
badcaptain
660ab53476 Fixed zone crash due to merc focus effects & tribute, merc aggro issues when client in melee range, spell recast timers. Added melee DPS spells/disciplines & support. 2013-03-19 00:53:01 -04:00
badcaptain
0a805feeec Fixed Merc spell recast timers, changed how Mercs add mobs to their hate lists (should prevent IsEngaged() issues), initial Caster DPS Merc spell casting AI, initial Merc stance implementation, Mercs now suspend when their owner dies to prevent them being bugged (until it can be fixed), added 2 seconds between spell casts to be live-like. 2013-03-14 19:51:29 -04:00
badcaptain
5d8af58e57 Oops, it's not a leap year. 2013-03-01 00:34:25 -05:00
badcaptain
ea72975e69 Fixed Merc duplicate save bug, focus items, spell_scale and heal_scale now work implemented, new merc equipment (with focus items), added checks during merc hire, unsuspend, & timer update for states where a merc can't be hired, unsuspended, or can't be retained due to insufficient funds, no room in group, in raid, invalid merc data, etc, and give appropriate feedback, added rules for charging of merc purchase and upkeep costs. 2013-03-01 00:01:27 -05:00
af4t
04dfe4512f SK AA Touch of the Wicked should reduce reuse timers for Improved Harm Touch & Leech Touch as well as regular HT. Add to aa_actions with same redux rate as regular HT 2013-02-26 09:48:36 -05:00
KimLS
edc4b4039b Optional Merc Spells fix for violation of commit rules. 2013-02-17 22:57:15 -08:00
badcaptain
a41874b6a7 Moved merc save data from extended player profile to new merc table, save merc buffs, added cure and rez spells to healer merc. 2013-02-18 00:50:19 -05:00
KimLS
0a9642e776 utils/sql/git added 2013-02-16 18:05:41 -08:00