Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
8c92271804
Initial v2 water map format.
2014-05-20 00:14:26 -07:00
KayenEQ
7b1a084d39
AA/Item/Spell that allow pets to flurry and critical will now
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also apply to owners swarm pets consistent with live.
2014-05-07 22:46:00 -04:00
KimLS
0c9d640683
Merge branch 'master' into raycast
2014-04-29 13:01:26 -07:00
KimLS
989bffee81
Merge branch 'master' into raycast
2014-04-27 14:36:05 -07:00
KayenEQ
380cf8691a
Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
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Implemented new field in 'npc_spell_effects_id' in npc_types.
These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.
Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.
*NPC's can now do critical heals / damage spells if bonus is applied from table.
Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ
62e48e7701
Merge git://github.com/EQEmu/Server into AISpellEffects
2014-04-27 03:29:15 -04:00
cavedude00
d8ad337c0e
Fixed a zone crash in spawn_conditions.
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spawn_events changes, fixes, and additions.
2014-04-25 12:40:25 -07:00
KayenEQ
d64f762277
Developement Branch AISpellEffects.
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Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
KimLS
629f9863ae
Merge branch 'master' into raycast
2014-03-01 17:49:21 -08:00
cavedude00
1d6bd3cc5e
Better flee runspeed calculation.
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Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
Michael Cook (mackal)
33a8a398fe
Add SpellType_Root to EngagedCast check
2014-02-24 01:24:27 -05:00
Michael Cook (mackal)
60c280a521
Debuff/Slow on random mob on hatelist
2014-02-24 00:43:24 -05:00
Michael Cook (mackal)
837c02ffd6
Mobs cast root on random person on hatelist
2014-02-24 00:37:38 -05:00
Michael Cook (mackal)
6b94e08404
Make the random addition to time_cancast actually useful
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It was in ms so adding 0-4 ms doesn't really do much
2014-02-24 00:27:26 -05:00
Michael Cook (mackal)
1f471aa9f9
Remove dist in Mob casting AI for roots
2014-02-24 00:22:02 -05:00
KimLS
951c321ba6
Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
2014-02-23 21:17:28 -08:00
KayenEQ
0fc7dade47
Spell Effect additions
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Minor fixes
2014-02-18 21:59:33 -05:00
Michael Cook (mackal)
ab4c9581ad
Fix NPC rampage to be more in-line with live
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New rules:
RuleI: Combat, DefaultRampageTargets
Set to 1
If the specatk db entry has no extra param it will use this
RuleB: Combat, RampageHitsTargets
Defaults to false
If true, if number hit is still less than RampageTargets, try tank
If you want the old behavior still set DefaultRampageTargets to 3 and
RampageHitsTargets to true
2014-02-18 18:22:19 -05:00
Michael Cook (mackal)
a503c1af97
Fix Mob double/triple/quad check to work if a lower one isn't set
2014-02-17 20:38:40 -05:00
Michael Cook (mackal)
53a14381ba
Only build flurry attack opts on success
2014-02-17 19:38:37 -05:00
Michael Cook (mackal)
169b9161b9
Performance: Changed RampageArray to be a vector of IDs
2014-02-17 17:34:02 -05:00
SecretsOTheP
f074ead7f6
demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession.
2014-02-10 10:39:12 -05:00
Michael Cook (mackal)
85d6db1de1
Switched some things to StringID defines
2014-01-24 02:05:26 -05:00
Michael Cook (mackal)
a1cb8d7ae7
Turn on NPC charm casting
2014-01-19 00:45:50 -05:00
Michael Cook (mackal)
12681f4623
Improve feign_memory_list thanks to C++11
2014-01-15 21:06:18 -05:00
Michael Cook (mackal)
4216627604
Prefer prefix ++/-- on non-primitive types
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Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
Michael Cook (mackal)
cd2825288d
Fix issue with SpellType_Charm case in AICastSpell
2013-12-04 00:52:12 -05:00
Michael Cook
4fdcf604f2
Added #showspellslist command to show us a mob's spells
2013-12-03 15:57:50 -05:00
Sorvani
86bba4ff0e
changed aggro_range to leach_range and tether_range appropriately
2013-11-18 13:53:21 -06:00
Sorvani
65e36e02fb
fixed leash and tether to correctly used specified range.
2013-11-17 20:55:44 -06:00
Michael Cook
d83b94d231
Revert "Fixed non-attacking related movement while mobs are snared"
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Did some testing, this isn't exactly the case on live.
This reverts commit ed6c46f7ffa2a8155e0f22cc52730762df7aee35.
2013-11-11 21:06:48 -05:00
Michael Cook (mackal)
ed6c46f7ff
Fixed non-attacking related movement while mobs are snared
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On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
Uleat
e3805d5920
Converted SkillType typedef enumeration to SkillUseTypes enumeration
2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6
Changed ItemTypes to ItemUseTypes
2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841
Converted MATERIAL defines to MaterialUseSlots enumeration
2013-10-27 08:01:37 -04:00
KimLS
fcd9b525a8
Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
2013-08-29 15:46:40 -07:00
KimLS
239d4afb13
NPC Special Attacks should all work right: also huge explanation in changelog.txt
2013-07-11 13:44:45 -07:00
KimLS
3992ac02bb
Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.
2013-07-08 14:37:01 -07:00
KimLS
2f335372a0
Few warning and lua fixes, fix for summon not working on new system. Need to look at enrage as it doesn't appear to work right either and think it's timing related
2013-07-07 15:22:20 -07:00
KimLS
63d678ce29
Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
2013-07-06 03:45:06 -07:00
KimLS
a3e24b6854
Merge from master
2013-05-23 12:50:34 -07:00
KimLS
efe7092995
Merge and a few cleanup / bug fixes
2013-05-23 12:35:00 -07:00
KimLS
e6fba5ba82
Merging
2013-05-23 00:31:02 -07:00
Arthur Ice
ea2a1651d5
Merge branch 'master' into StringFormatting
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Conflicts:
common/debug.cpp
2013-05-22 18:07:39 -07:00
Michael Cook
0fdfe025cb
Remove 'using namespaces std' fixes #61
2013-05-22 16:17:19 -04:00
Arthur Ice
f1a487f606
Merge branch 'master' into StringFormatting.
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Cleaned up the problems. Tested on Linux. Still need to test on windows.
Conflicts:
common/CMakeLists.txt
common/MiscFunctions.cpp
common/MiscFunctions.h
common/debug.cpp
world/Adventure.cpp
2013-05-19 18:56:21 -07:00
KimLS
b26df187e6
Merge from master terrible
2013-05-15 16:01:13 -07:00
Arthur Ice
373ff66240
moved string functions from MiscFunctions to StringUtil
2013-05-11 00:05:11 -07:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00