Michael Cook (mackal)
0f1ca0856c
Fix mana regen issue with old skill progression
2017-10-15 21:35:03 -04:00
Michael Cook (mackal)
414cafdbed
Add OP_AddNimbusEffect
2017-10-09 00:04:43 -04:00
Michael Cook (mackal)
8400994c57
Rework regens to match modern clients
2017-10-08 00:13:53 -04:00
Paul Coene
c7ad873581
Rule to dictate if you can teach yourself lang.
2017-09-24 16:33:08 -04:00
Michael Cook (mackal)
8c9b852586
Fix food/drink to match live
2017-09-19 02:01:06 -04:00
Akkadius
e88cd61097
Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
...
Mods properly calculated
Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
(Minutes)
0 - 5 - This is a snack.
6 - 20 - This is a meal.
21 - 30 - This is a hearty meal.
31 - 40 - This is a banquet size meal.
41 - 50 - This meal is a feast!
51 - 60 - This is an enduring meal!
61 - X - This is a miraculous meal!
2017-09-17 09:48:10 -05:00
Michael Cook (mackal)
ca32e35ef6
More Zone struct commments
2017-08-26 00:12:34 -04:00
Akkadius
808654743c
[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting
2017-08-22 02:13:56 -05:00
Akkadius
bb2d8f6a4d
[Position Updates] Always send position updates to group members - even when in raid
2017-08-22 00:48:55 -05:00
Michael Cook (mackal)
bb8c6da0b4
Update comment [skip ci]
2017-08-08 14:03:04 -04:00
Michael Cook (mackal)
d5699fb68d
Flush out RoF2 NewZone_Struct
2017-08-04 16:43:45 -04:00
Michael Cook (mackal)
28fca1f8dc
More OP_SpawnAppearance types
2017-08-01 20:14:10 -04:00
Michael Cook (mackal)
935dc7d8fb
Add more OP_SpawnAppearance types (RoF2 at least)
2017-08-01 19:57:30 -04:00
Michael Cook (mackal)
2286203123
Fix invis in spawn structs
2017-07-29 23:31:47 -04:00
Michael Cook (mackal)
210655ddc7
More SpawnStruct comments
2017-07-29 19:15:27 -04:00
Michael Cook (mackal)
034ebab064
Fix some comments
2017-07-29 18:47:35 -04:00
Michael Cook (mackal)
4f016de277
More comments to RoF2 Spawn Struct
2017-07-29 18:15:56 -04:00
Michael Cook (mackal)
02b7e3fafb
Comment spawn struct for RoF2
...
These should change anything, just useful comments for clean up
2017-07-29 15:37:35 -04:00
Michael Cook (mackal)
947341a5ee
Rename SQL and add manifest
2017-07-22 21:21:15 -04:00
Michael Cook (mackal)
da660b461f
Merge branch 'master' into auras
2017-07-22 17:20:53 -04:00
KimLS
a1ff12d9ab
Fix for unreliable packets not being processed or sent correctly
2017-07-22 14:18:30 -07:00
Michael Cook (mackal)
034c076882
Merge branch 'master' into auras
2017-07-19 13:09:33 -04:00
Michael Cook (mackal)
12bed1462f
Forgot to update manifest last night
2017-07-19 12:59:02 -04:00
Michael Cook (mackal)
79ff4dd944
Merge branch 'master' into auras
2017-07-19 02:19:13 -04:00
Michael Cook (mackal)
ec77e3a6fd
Add show_name and untargetable to npc_types fixes #637
...
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Michael Cook (mackal)
35977b02ed
Merge branch 'master' into auras
2017-07-18 22:49:48 -04:00
Akkadius
7cda4aaa2c
Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
...
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
Michael Cook (mackal)
accc8aee57
Merge branch 'master' into auras
2017-07-17 15:23:50 -04:00
Akkadius
78d95cab89
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
2017-07-16 23:55:15 -05:00
Michael Cook (mackal)
e05a45f6c7
Merge branch 'master' into auras
2017-07-14 23:14:13 -04:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
...
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Michael Cook (mackal)
94038ebb75
WIP on auras
...
Lots to do still
Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius
c8b20ecb1a
Adjust switch case formatting in daybreak_connection.cpp
2017-07-12 22:01:59 -05:00
Akkadius
45b29aedf3
Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes
2017-07-12 21:49:30 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
...
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
ccdeb4d385
Fix HP update issues, rework logic for more accurate and responsive HP updates
2017-07-09 17:35:08 -05:00
Akkadius
127f51e758
Massive reductions in unnecessary network traffic especially during high spam combat fights
...
- HP Updates now only send to others when HP percentage changes (0-100%)
- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
throttled without affecting what the client should see
- Before and After packet differences under similar load/tests (Packets per second)
- 7,000 - 8,000 OP_Animation pps After: 600-800 pps
- 13,0000 - 17,000 OP_MobHealth pps After: 1-10 pps
- 15,0000 - 20,000 OP_ClientUpdate pps After: 500-1,000 pps
- Packet reports from a 46 client test here:
https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
0c532236a5
Fix Server -> Client packet logging
2017-07-07 14:59:01 -05:00
KimLS
58c15b0287
Merge branch 'master' into eqstream
2017-07-06 18:15:11 -07:00
KimLS
bfae4273c2
Merge branch 'master' of github.com:EQEmu/Server
2017-07-06 18:15:02 -07:00
KimLS
7300776a85
Fix for bug where packets were not combining when sent inside cwnd, altered some settings
2017-07-06 18:03:19 -07:00
KimLS
3878bd0c76
Move to an older implementation
2017-07-06 17:25:00 -07:00
KimLS
a7c0e82c9e
Tweaks and bug fixes
2017-07-05 20:24:39 -07:00
KimLS
49505a7a45
Bug fix plus tweak to reset cwnd when no longer needed
2017-07-04 21:03:49 -07:00
KimLS
10b01e62df
More tweaks
2017-07-04 12:45:23 -07:00
KimLS
c6bb4a6470
Some tweaks
2017-07-03 21:31:25 -07:00
Akkadius
3dcc2edceb
Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting
2017-07-03 19:55:28 -05:00
KimLS
15606a99fc
Merge branch 'eqstream' of github.com:EQEmu/Server into eqstream
2017-07-01 13:47:04 -07:00
KimLS
eddc9c9baf
Only increase cwnd when full, fiddled with formulas
2017-07-01 13:46:39 -07:00
Akkadius
7bbc4a6a44
Merge branch 'master' into eqstream
2017-07-01 03:15:18 -05:00