3304 Commits

Author SHA1 Message Date
Chris Miles
b18bc66b42
[Release] 22.12.0 (#3377) 2023-05-30 00:10:44 -05:00
Alex King
75560ee830
[Performance] Character tribute is now bulk saved (#3340)
* [Performance] Character tribute is now bulk saved

This pull request combines individual `character_tribute` queries during `Save()` into one.

This pull request also adds a primary key of `id` to `character_tribute` and renames the pre-existing `id` column to `character_id`, this allows us to use repositories for this table.

* Update zonedb.cpp

* Update zonedb.cpp
2023-05-25 19:21:18 -04:00
Alex King
50db7637aa
[Quest API] Add Memorize and Scribe Spell Events to Perl/Lua (#3363)
* [Quest API] Add Memorize and Scribe Spell Events to Perl/Lua

# Perl
- Add `EVENT_MEMORIZE_SPELL`.
- Add `EVENT_UNMEMORIZE_SPELL`.
- Add `EVENT_SCRIBE_SPELL`.
- Add `EVENT_UNSCRIBE_SPELL`.

# Lua
- Add `event_memorize_spell`.
- Add `event_unmemorize_spell`.
- Add `event_scribe_spell`.
- Add `event_unscribe_spell`.

# Notes
- Allows operators to perform events on memorization, unmemorization, scribe, or unscribe.
- Cleaned up target description messages for `#unscribespell`.

* Update client.cpp
2023-05-25 18:18:14 -05:00
Alex King
f41a219309
[Cleanup] Remove CalcPetHp from spdat.h (#3364)
# Notes
- This is unused.
2023-05-24 22:37:04 -05:00
Alex King
23bc3c7fd6
[Cleanup] Remove Z_AGGRO from spdat.h (#3365)
# Notes
- This is unused.
2023-05-24 22:36:52 -05:00
Alex King
5a42c4f667
[Quest API] Add zone data methods to Perl/Lua (#3342)
# Perl
- Add `quest::GetZoneSafeX(zone_id)`.
- Add `quest::GetZoneSafeX(zone_id, version)`.
- Add `quest::GetZoneSafeY(zone_id)`.
- Add `quest::GetZoneSafeY(zone_id, version)`.
- Add `quest::GetZoneSafeZ(zone_id)`.
- Add `quest::GetZoneSafeZ(zone_id, version)`.
- Add `quest::GetZoneSafeHeading(zone_id)`.
- Add `quest::GetZoneSafeHeading(zone_id, version)`.
- Add `quest::GetZoneMinimumLevel(zone_id)`.
- Add `quest::GetZoneMinimumLevel(zone_id, version)`.
- Add `quest::GetZoneMaximumLevel(zone_id)`.
- Add `quest::GetZoneMaximumLevel(zone_id, version)`.
- Add `quest::GetZoneMinimumStatus(zone_id)`.
- Add `quest::GetZoneMinimumStatus(zone_id, version)`.
- Add `quest::GetZoneTimeZone(zone_id)`.
- Add `quest::GetZoneTimeZone(zone_id, version)`.
- Add `quest::GetZoneMaximumPlayers(zone_id)`.
- Add `quest::GetZoneMaximumPlayers(zone_id, version)`.
- Add `quest::GetZoneRuleSet(zone_id)`.
- Add `quest::GetZoneRuleSet(zone_id, version)`.
- Add `quest::GetZoneNote(zone_id)`.
- Add `quest::GetZoneNote(zone_id, version)`.
- Add `quest::GetZoneUnderworld(zone_id)`.
- Add `quest::GetZoneUnderworld(zone_id, version)`.
- Add `quest::GetZoneMinimumClip(zone_id)`.
- Add `quest::GetZoneMinimumClip(zone_id, version)`.
- Add `quest::GetZoneMaximumClip(zone_id)`.
- Add `quest::GetZoneMaximumClip(zone_id, version)`.
- Add `quest::GetZoneFogMinimumClip(zone_id)`.
- Add `quest::GetZoneFogMinimumClip(zone_id, slot)`.
- Add `quest::GetZoneFogMinimumClip(zone_id, slot, version)`.
- Add `quest::GetZoneFogMaximumClip(zone_id)`.
- Add `quest::GetZoneFogMaximumClip(zone_id, slot)`.
- Add `quest::GetZoneFogMaximumClip(zone_id, slot, version)`.
- Add `quest::GetZoneFogRed(zone_id)`.
- Add `quest::GetZoneFogRed(zone_id, slot)`.
- Add `quest::GetZoneFogRed(zone_id, slot, version)`.
- Add `quest::GetZoneFogGreen(zone_id)`.
- Add `quest::GetZoneFogGreen(zone_id, slot)`.
- Add `quest::GetZoneFogGreen(zone_id, slot, version)`.
- Add `quest::GetZoneFogBlue(zone_id)`.
- Add `quest::GetZoneFogBlue(zone_id, slot)`.
- Add `quest::GetZoneFogBlue(zone_id, slot, version)`.
- Add `quest::GetZoneSky(zone_id)`.
- Add `quest::GetZoneSky(zone_id, version)`.
- Add `quest::GetZoneZType(zone_id)`.
- Add `quest::GetZoneZType(zone_id, version)`.
- Add `quest::GetZoneExperienceMultiplier(zone_id)`.
- Add `quest::GetZoneExperienceMultiplier(zone_id, version)`.
- Add `quest::GetZoneWalkSpeed(zone_id)`.
- Add `quest::GetZoneWalkSpeed(zone_id, version)`.
- Add `quest::GetZoneTimeType(zone_id)`.
- Add `quest::GetZoneTimeType(zone_id, version)`.
- Add `quest::GetZoneFogDensity(zone_id)`.
- Add `quest::GetZoneFogDensity(zone_id, version)`.
- Add `quest::GetZoneFlagNeeded(zone_id)`.
- Add `quest::GetZoneFlagNeeded(zone_id, version)`.
- Add `quest::GetZoneCanBind(zone_id)`.
- Add `quest::GetZoneCanBind(zone_id, version)`.
- Add `quest::GetZoneCanCombat(zone_id)`.
- Add `quest::GetZoneCanCombat(zone_id, version)`.
- Add `quest::GetZoneCanLevitate(zone_id)`.
- Add `quest::GetZoneCanLevitate(zone_id, version)`.
- Add `quest::GetZoneCastOutdoor(zone_id)`.
- Add `quest::GetZoneCastOutdoor(zone_id, version)`.
- Add `quest::GetZoneHotzone(zone_id)`.
- Add `quest::GetZoneHotzone(zone_id, version)`.
- Add `quest::GetZoneInstanceType(zone_id)`.
- Add `quest::GetZoneInstanceType(zone_id, version)`.
- Add `quest::GetZoneShutdownDelay(zone_id)`.
- Add `quest::GetZoneShutdownDelay(zone_id, version)`.
- Add `quest::GetZonePEQZone(zone_id)`.
- Add `quest::GetZonePEQZone(zone_id, version)`.
- Add `quest::GetZoneExpansion(zone_id)`.
- Add `quest::GetZoneExpansion(zone_id, version)`.
- Add `quest::GetZoneBypassExpansionCheck(zone_id)`.
- Add `quest::GetZoneBypassExpansionCheck(zone_id, version)`.
- Add `quest::GetZoneSuspendBuffs(zone_id)`.
- Add `quest::GetZoneSuspendBuffs(zone_id, version)`.
- Add `quest::GetZoneRainChance(zone_id)`.
- Add `quest::GetZoneRainChance(zone_id, slot)`.
- Add `quest::GetZoneRainChance(zone_id, slot, version)`.
- Add `quest::GetZoneRainDuration(zone_id)`.
- Add `quest::GetZoneRainDuration(zone_id, slot)`.
- Add `quest::GetZoneRainDuration(zone_id, slot, version)`.
- Add `quest::GetZoneSnowChance(zone_id)`.
- Add `quest::GetZoneSnowChance(zone_id, slot)`.
- Add `quest::GetZoneSnowChance(zone_id, slot, version)`.
- Add `quest::GetZoneSnowDuration(zone_id)`.
- Add `quest::GetZoneSnowDuration(zone_id, slot)`.
- Add `quest::GetZoneSnowDuration(zone_id, slot, version)`.
- Add `quest::GetZoneGravity(zone_id)`.
- Add `quest::GetZoneGravity(zone_id, version)`.
- Add `quest::GetZoneType(zone_id)`.
- Add `quest::GetZoneType(zone_id, version)`.
- Add `quest::GetZoneSkyLock(zone_id)`.
- Add `quest::GetZoneSkyLock(zone_id, version)`.
- Add `quest::GetZoneFastRegenHP(zone_id)`.
- Add `quest::GetZoneFastRegenHP(zone_id, version)`.
- Add `quest::GetZoneFastRegenMana(zone_id)`.
- Add `quest::GetZoneFastRegenMana(zone_id, version)`.
- Add `quest::GetZoneFastRegenEndurance(zone_id)`.
- Add `quest::GetZoneFastRegenEndurance(zone_id, version)`.
- Add `quest::GetZoneNPCMaximumAggroDistance(zone_id)`.
- Add `quest::GetZoneNPCMaximumAggroDistance(zone_id, version)`.
- Add `quest::GetZoneMaximumMovementUpdateRange(zone_id)`.
- Add `quest::GetZoneMaximumMovementUpdateRange(zone_id, version)`.
- Add `quest::GetZoneMinimumExpansion(zone_id)`.
- Add `quest::GetZoneMinimumExpansion(zone_id, version)`.
- Add `quest::GetZoneMaximumExpansion(zone_id)`.
- Add `quest::GetZoneMaximumExpansion(zone_id, version)`.
- Add `quest::GetZoneContentFlags(zone_id)`.
- Add `quest::GetZoneContentFlags(zone_id, version)`.
- Add `quest::GetZoneContentFlagsDisabled(zone_id)`.
- Add `quest::GetZoneContentFlagsDisabled(zone_id, version)`.
- Add `quest::GetZoneUnderworldTeleportIndex(zone_id)`.
- Add `quest::GetZoneUnderworldTeleportIndex(zone_id, version)`.
- Add `quest::GetZoneLavaDamage(zone_id)`.
- Add `quest::GetZoneLavaDamage(zone_id, version)`.
- Add `quest::GetZoneMinimumLavaDamage(zone_id)`.
- Add `quest::GetZoneMinimumLavaDamage(zone_id, version)`.

# Lua
- Add `eq.get_zone_safe_x(zone_id)`.
- Add `eq.get_zone_safe_x(zone_id, version)`.
- Add `eq.get_zone_safe_y(zone_id)`.
- Add `eq.get_zone_safe_y(zone_id, version)`.
- Add `eq.get_zone_safe_z(zone_id)`.
- Add `eq.get_zone_safe_z(zone_id, version)`.
- Add `eq.get_zone_safe_heading(zone_id)`.
- Add `eq.get_zone_safe_heading(zone_id, version)`.
- Add `eq.get_zone_minimum_level(zone_id)`.
- Add `eq.get_zone_minimum_level(zone_id, version)`.
- Add `eq.get_zone_maximum_level(zone_id)`.
- Add `eq.get_zone_maximum_level(zone_id, version)`.
- Add `eq.get_zone_minimum_status(zone_id)`.
- Add `eq.get_zone_minimum_status(zone_id, version)`.
- Add `eq.get_zone_time_zone(zone_id)`.
- Add `eq.get_zone_time_zone(zone_id, version)`.
- Add `eq.get_zone_maximum_players(zone_id)`.
- Add `eq.get_zone_maximum_players(zone_id, version)`.
- Add `eq.get_zone_rule_set(zone_id)`.
- Add `eq.get_zone_rule_set(zone_id, version)`.
- Add `eq.get_zone_note(zone_id)`.
- Add `eq.get_zone_note(zone_id, version)`.
- Add `eq.get_zone_underworld(zone_id)`.
- Add `eq.get_zone_underworld(zone_id, version)`.
- Add `eq.get_zone_minimum_clip(zone_id)`.
- Add `eq.get_zone_minimum_clip(zone_id, version)`.
- Add `eq.get_zone_maximum_clip(zone_id)`.
- Add `eq.get_zone_maximum_clip(zone_id, version)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id, slot)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id, slot, version)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id, slot)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id, slot, version)`.
- Add `eq.get_zone_fog_red(zone_id)`.
- Add `eq.get_zone_fog_red(zone_id, slot)`.
- Add `eq.get_zone_fog_red(zone_id, slot, version)`.
- Add `eq.get_zone_fog_green(zone_id)`.
- Add `eq.get_zone_fog_green(zone_id, slot)`.
- Add `eq.get_zone_fog_green(zone_id, slot, version)`.
- Add `eq.get_zone_fog_blue(zone_id)`.
- Add `eq.get_zone_fog_blue(zone_id, slot)`.
- Add `eq.get_zone_fog_blue(zone_id, slot, version)`.
- Add `eq.get_zone_sky(zone_id)`.
- Add `eq.get_zone_sky(zone_id, version)`.
- Add `eq.get_zone_ztype(zone_id)`.
- Add `eq.get_zone_ztype(zone_id, version)`.
- Add `eq.get_zone_experience_multiplier(zone_id)`.
- Add `eq.get_zone_experience_multiplier(zone_id, version)`.
- Add `eq.get_zone_walk_speed(zone_id)`.
- Add `eq.get_zone_walk_speed(zone_id, version)`.
- Add `eq.get_zone_time_type(zone_id)`.
- Add `eq.get_zone_time_type(zone_id, version)`.
- Add `eq.get_zone_fog_density(zone_id)`.
- Add `eq.get_zone_fog_density(zone_id, version)`.
- Add `eq.get_zone_flag_needed(zone_id)`.
- Add `eq.get_zone_flag_needed(zone_id, version)`.
- Add `eq.get_zone_can_bind(zone_id)`.
- Add `eq.get_zone_can_bind(zone_id, version)`.
- Add `eq.get_zone_can_combat(zone_id)`.
- Add `eq.get_zone_can_combat(zone_id, version)`.
- Add `eq.get_zone_can_levitate(zone_id)`.
- Add `eq.get_zone_can_levitate(zone_id, version)`.
- Add `eq.get_zone_cast_outdoor(zone_id)`.
- Add `eq.get_zone_cast_outdoor(zone_id, version)`.
- Add `eq.get_zone_hotzone(zone_id)`.
- Add `eq.get_zone_hotzone(zone_id, version)`.
- Add `eq.get_zone_instance_type(zone_id)`.
- Add `eq.get_zone_instance_type(zone_id, version)`.
- Add `eq.get_zone_shutdown_delay(zone_id)`.
- Add `eq.get_zone_shutdown_delay(zone_id, version)`.
- Add `eq.get_zone_peqzone(zone_id)`.
- Add `eq.get_zone_peqzone(zone_id, version)`.
- Add `eq.get_zone_expansion(zone_id)`.
- Add `eq.get_zone_expansion(zone_id, version)`.
- Add `eq.get_zone_bypass_expansion_check(zone_id)`.
- Add `eq.get_zone_bypass_expansion_check(zone_id, version)`.
- Add `eq.get_zone_suspend_buffs(zone_id)`.
- Add `eq.get_zone_suspend_buffs(zone_id, version)`.
- Add `eq.get_zone_rain_chance(zone_id)`.
- Add `eq.get_zone_rain_chance(zone_id, slot)`.
- Add `eq.get_zone_rain_chance(zone_id, slot, version)`.
- Add `eq.get_zone_rain_duration(zone_id)`.
- Add `eq.get_zone_rain_duration(zone_id, slot)`.
- Add `eq.get_zone_rain_duration(zone_id, slot, version)`.
- Add `eq.get_zone_snow_chance(zone_id)`.
- Add `eq.get_zone_snow_chance(zone_id, slot)`.
- Add `eq.get_zone_snow_chance(zone_id, slot, version)`.
- Add `eq.get_zone_snow_duration(zone_id)`.
- Add `eq.get_zone_snow_duration(zone_id, slot)`.
- Add `eq.get_zone_snow_duration(zone_id, slot, version)`.
- Add `eq.get_zone_gravity(zone_id)`.
- Add `eq.get_zone_gravity(zone_id, version)`.
- Add `eq.get_zone_type(zone_id)`.
- Add `eq.get_zone_type(zone_id, version)`.
- Add `eq.get_zone_sky_lock(zone_id)`.
- Add `eq.get_zone_sky_lock(zone_id, version)`.
- Add `eq.get_zone_fast_regen_hp(zone_id)`.
- Add `eq.get_zone_fast_regen_hp(zone_id, version)`.
- Add `eq.get_zone_fast_regen_mana(zone_id)`.
- Add `eq.get_zone_fast_regen_mana(zone_id, version)`.
- Add `eq.get_zone_fast_regen_endurance(zone_id)`.
- Add `eq.get_zone_fast_regen_endurance(zone_id, version)`.
- Add `eq.get_zone_npc_maximum_aggro_distance(zone_id)`.
- Add `eq.get_zone_npc_maximum_aggro_distance(zone_id, version)`.
- Add `eq.get_zone_maximum_movement_update_range(zone_id)`.
- Add `eq.get_zone_maximum_movement_update_range(zone_id, version)`.
- Add `eq.get_zone_minimum_expansion(zone_id)`.
- Add `eq.get_zone_minimum_expansion(zone_id, version)`.
- Add `eq.get_zone_maximum_expansion(zone_id)`.
- Add `eq.get_zone_maximum_expansion(zone_id, version)`.
- Add `eq.get_zone_content_flags(zone_id)`.
- Add `eq.get_zone_content_flags(zone_id, version)`.
- Add `eq.get_zone_content_flags_disabled(zone_id)`.
- Add `eq.get_zone_content_flags_disabled(zone_id, version)`.
- Add `eq.get_zone_underworld_teleport_index(zone_id)`.
- Add `eq.get_zone_underworld_teleport_index(zone_id, version)`.
- Add `eq.get_zone_lava_damage(zone_id)`.
- Add `eq.get_zone_lava_damage(zone_id, version)`.
- Add `eq.get_zone_minimum_lava_damage(zone_id)`.
- Add `eq.get_zone_minimum_lava_damage(zone_id, version)`.

# Notes
- These methods add support for reading every value that the `zone` table contains, allowing operators to get any information about a specific zone and version they could need.
2023-05-24 17:59:18 -04:00
Alex King
f0152cef66
[Rules] Add World:MaximumQuestErrors Rule (#3349)
* [Rules] Add World:MaximumQuestErrors Rule

# Notes
- Allows operators to display more than 30 errors with #questerrors if they want.

* Update quest_interface.h
2023-05-21 18:48:30 -04:00
RekkasGit
fa55fd1664
[Bug Fix] Fix Heroic INT/WIS Bonuses (#3341)
* fix for heroic int/wis for hybrids

* Update classes.cpp

* Update classes.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-05-15 10:52:53 -04:00
Chris Miles
dbc6346fe8
[Performance] Mail key is now cached during player load (#3339)
* [Performance] Mail key is now cached during player load

* More refactoring
2023-05-09 13:22:43 -05:00
nytmyr
93a4153a4b
[Rules] ResurrectionEffectBlock to prevent/allow/move buffs. (#3288)
* [Rules] ResurrectionEffectsBlock to prevent/allow/move buffs.

This removes the rule ResurrectionEffectsBlock (Bool) and creates ResurrectionEffectsBlock (Int)

Default = 2

Setting to 0 = Functions as it did before any blocking changes, Focus of Spirit and Strength buffs can overwrite Resurrection Effects.

Setting to 1 = Blocks all buffs that could overwrite Resurrection Effects.

Setting to 2 = Allows all buffs that would overwrite Resurrection Effects to land, however they will be moved to a new buff slot if one is available to allow both the beneficial buff to land and detrimental effects of Resurrection Effects to stay in effect until the duration is expired.

* Update logging

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-05-08 08:32:21 -05:00
Alex King
5ba33b88bd
[Cleanup] Set GetAugmentType() to int again (#3335)
# Notes
- Augment type can be `-1` for all augment types.
2023-05-07 21:40:45 -04:00
Alex King
5475615448
[Bug Fix] #augmentitem bypasses augment restrictions (#3332)
* [Bug Fix] #augmentitem bypasses augment restrictions

# Notes
- `Object::HandleAugmentation` did not properly check for `augrestrict` values. This allowed augment restrictions to be bypassed with `#augmentitem` or anything else that uses this method.
- `Client::SummonItem` already properly checked these, so I just broke it out into a `Client::IsAugmentRestricted()` method.

* Update item_instance.h
2023-05-07 11:40:04 -04:00
Chris Miles
c64a2aec94
[Release] 22.11.0 (#3328)
* [Release] 22.11.0

* Update version.h
2023-04-29 20:37:04 -05:00
Alex King
6e2e035d66
[Cleanup] Remove unused variable in common/crash.cpp (#3308)
# Notes
- This variable is unused.
2023-04-29 19:51:41 -05:00
Aeadoin
2d3ddcb574
[Release] 22.10.0 (#3300) 2023-04-22 10:17:20 -04:00
Alex King
fa3a5c7a72
[Feature] Make ornamentations work with any augment type (#3281)
* [Feature] Make ornamentations work with any augment type

# Notes
- On Live there are augments that are not type 20/21 and are ornamentations.
- We also only allow a singular augment type to be ornamentation augment types, this will allow you to use any augment type as an ornamentation if it has a proper Hero's Forge model or a non-IT63/non-IT64 idfile.

* Update ruletypes.h

* Update client_packet.cpp

* Update item_instance.cpp

* Cleanup.
2023-04-16 10:26:19 -04:00
Aeadoin
7523c972fa
[Crash] Fix crash with uninitialized item instance, and Bot timeout (#3296) 2023-04-15 13:12:48 -04:00
Alex King
011de2692e
[Cleanup] Remove IsMeleeDmg() from skills.cpp/skills.h (#3279)
# Notes
- This is unused.
2023-04-14 19:42:14 -04:00
Trent
df92c578d2
[Rules] Optional summoning when already in melee range (#3204)
* Add summon melee range rule

* Fix compilation

* Remove redundant range check for HateSummon
2023-04-08 18:04:17 -04:00
Aeadoin
3af43a8e8d
[Hotfix] Resolve loading of inventory (#3272) 2023-04-08 17:45:06 -04:00
Aeadoin
647bcce30b
[Crash] Resolve crash due to uninitialized pointer. (#3271) 2023-04-08 17:21:53 -04:00
Alex King
25b527156c
[Cleanup] Fix possible nullptr inst in GetSharedBank() (#3190)
* [Cleanup] Fix possible nullptr inst in GetSharedBank()

# Notes
- We weren't continuing if we had a `nullptr`.

* Update shareddb.cpp

* Fix.
2023-04-08 09:42:10 -04:00
Aeadoin
b3ab7deb80
[Bots] Cleanup GetBotTables() (#3270) 2023-04-06 17:43:57 -05:00
Chris Miles
f2f8fae58b
[Telnet] Telnet encoding fix (#3269) 2023-04-05 12:16:25 -04:00
Alex King
3a1e88f9ed
[Cleanup] Remove unused SetConfigFile in common/eqemu_config.h (#3208)
# Notes
- This is unused.
2023-04-05 12:15:10 -04:00
Alex King
4e101aa6d6
[Cleanup] Use default dtor instead of empty dtor for EQTime in eqtime.cpp/eqtime.h (#3210)
# Notes
- This is better than using an empty dtor.
2023-04-05 12:15:02 -04:00
Alex King
ef411ee154
[Cleanup] Use default ctor instead of an empty ctor. (#3206)
# Notes
- Use `= default;` instead of an empty ctor.
- https://pvs-studio.com/en/docs/warnings/v832/
2023-04-05 12:14:22 -04:00
Alex King
93b3f97f24
[Cleanup] Cleanup discord.cpp and discord_manager.cpp (#3205)
# Notes
- Unused variables in `discord.cpp`.
- Use `.clear()` instead of setting to `""` in `discord_manager.cpp`.
2023-04-05 12:14:14 -04:00
Alex King
c1d4cb90b9
[Cleanup] Cleanup cheap-to-copy reference to use value instead in eq_stream_ident.cpp/eq_stream_ident.h (#3209)
# Notes
- More performant to pass by value than by reference.
2023-04-05 12:14:01 -04:00
Alex King
7d03479f41
[Cleanup] Use constant reference and check for empty string properly in dbcore.cpp (#3203)
# Notes
- Passing by constant reference is more performant.
- Checking for empty string with `!= '\0'` is more performant.
- https://pvs-studio.com/en/docs/warnings/v805/
- https://pvs-studio.com/en/docs/warnings/v813/
2023-04-05 11:27:50 -04:00
Alex King
ff440e16b6
[Cleanup] Use .clear() and .empty() instead of comparing to empty string or setting to empty string in CheckDatabaseConvertPPBlob() (#3201)
# Notes
- Use these methods to increase performance.
2023-04-05 11:27:12 -04:00
Alex King
c6bb0f6495
[Cleanup] Move variable definition to more relevant scope in DatabaseDumpService::Dump() (#3200)
# Notes
- This was unused except for in this one spot, move to scope of condition where it's used.
- https://pvs-studio.com/en/docs/warnings/v821/
2023-04-05 11:26:21 -04:00
Alex King
d142bc552a
[Cleanuo] Only define row if we have results in Database::GetCharacterID() (#3199)
# Notes
- This is more performant and we don't unnecessarily define a variable we can't use.
- https://pvs-studio.com/en/docs/warnings/v821/
2023-04-05 11:25:28 -04:00
Alex King
7dc57c3b05
[Cleanup] Utilize .empty() instead of checking for an empty string in Database::ReserveName() (#3198)
# Notes
- This is more performant.
- https://pvs-studio.com/en/docs/warnings/v815/
2023-04-05 11:24:54 -04:00
Alex King
ea9b09cf1f
[Cleanup] Remove unused variable in Database::CopyCharacter() (#3197)
# Notes
- This variable was created but never used.
- https://pvs-studio.com/en/docs/warnings/v808/
2023-04-05 11:24:27 -04:00
Alex King
968278d8f8
[Cleanup] Use .clear() instead of setting string to empty in eqemu_command_handler.cpp (#3195)
# Notes
- `x = ""` has less performance than `x.clear()`.
- https://pvs-studio.com/en/docs/warnings/v815/
2023-04-05 11:24:12 -04:00
Alex King
aa910864c8
[Cleanup] Remove unused macros in common/types.h (#3194)
# Notes
- These are unused.
2023-04-05 11:23:37 -04:00
Alex King
1499f3338e
[Cleanup] Remove always true condition in Strings::Commify() (#3193)
# Notes
- `i < 0` was always true.
2023-04-05 11:23:24 -04:00
Alex King
fef2f9fc61
[Cleanup] Fix shared_tasks.cpp/shared_tasks.cpp variable named same as class member (#3192)
* [Cleanup] Fix shared_tasks.cpp/shared_tasks.cpp variable named same as class member

# Notes
- This variable was named `m_db_shared_task` which is the same as `SharedTask:;m_db_shared_task`.

* Single letter receiver of complex type.
2023-04-05 11:22:42 -04:00
Alex King
8afbc585da
[Cleanup] Remove bool return from GetSharedPlatinum() (#3191)
# Notes
- This was returning `false` and implicitly converting it to an integer.
2023-04-05 11:22:23 -04:00
Alex King
457ce85746
[Cleanup] Cleanup always true/false statements in shareddb.cpp (#3189)
# Notes
- `parent_index < EQ::invslot::SLOT_BEGIN` was always `false`.
- `item->LoreGroup != -1` was always `true`.
2023-04-05 11:21:43 -04:00
Alex King
49c093dc62
[Cleanup] Remove always true statement in say_link.cpp (#3188)
# Notes
- This is always true since we check `!saylinks.empty()` prior to this.
2023-04-05 11:20:52 -04:00
Alex King
beccd557a8
[Cleanup] Cleanup item_instance.cpp always true statements and reassigning of same values (#3187)
# Notes
- Some things were always true.
- Some values were reassigned to the value they already were.
2023-04-05 11:20:36 -04:00
Alex King
e11610b9fa
[Cleanup] Remove unnecessary check for IsStackable() in DeleteItem() (#3186)
# Notes
- We check the opposites therefore we don't need either.
- https://pvs-studio.com/en/docs/warnings/v728/
2023-04-05 11:20:13 -04:00
Alex King
3e652b98bc
[Cleanup] Cleanup macros in features.h (#3185)
# Notes
- These needed to either be wrapped in parentheses or simplified to their values.
- https://pvs-studio.com/en/docs/warnings/v1003/
2023-04-05 11:18:22 -04:00
Alex King
d43af28de4
[Cleanup] Multiple cases with same outcome in GetDiscordPayloadFromEvent() (#3184)
# Notes
- All 4 of these use `FormatWithNodata`.
2023-04-05 11:17:52 -04:00
Alex King
f5106b6af6
[Cleanup] Remove unused code in eq_packet.cpp/eq_packet.h (#3183)
# Notes
- These are unused.
2023-04-05 11:17:29 -04:00
Alex King
3386d13d2d
[Cleanup] results variable is assigned but never used in SaveCharacterCreate() (#3180)
# Notes
- This was unnecessary since `QueryDatabase()` runs regardless.
2023-04-05 11:17:10 -04:00
Chris Miles
3e30e78158
[Backups] Fix database dump error reporting (#3175)
* [Backups] Fix database dump error reporting

* Update database_dump_service.cpp
2023-04-04 00:14:23 -05:00
Aeadoin
ff2af0c49e
[Release] 22.9.1 (#3250) 2023-04-03 17:49:39 -04:00