Trevius
bb541eeb60
Fixed potential endless quest loop with EVENT_COMBAT and WipeHateList().
2014-04-01 23:00:15 -05:00
Michael Cook (mackal)
8866b3170e
Implement ability for NPC Merchants to open and close shop
2014-04-01 21:03:49 -04:00
Trevius
174cb1876a
Prevented an endless loop crash related to EVENT_TASK_STAGE_COMPLETE.
2014-03-31 22:03:11 -05:00
Uleat
955f164efb
Added optional rule for allowing bots to auto-update with their owner.
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(Run the optional sql script to activate this feature)
2014-03-31 09:31:49 -04:00
Uleat
d939820918
Fix for unconscious ability skillups.
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Fix for zone crash related to item==nullptr in Client::SummonItem().
2014-03-31 03:21:22 -04:00
KayenEQ
41903e8f09
Spell Effect Updates.
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Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
2014-03-27 05:14:54 -04:00
Uleat
cfdd48b2a3
Fix for bot guild script failures.
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MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated)
2014-03-22 05:17:38 -04:00
KayenEQ
02e291d4e8
Further refinements to root, charm, mez and fear behaviors.
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Updates to a few rule due to new/corrected parse data.
All behaviors defined from weeks of extensive live parsing
Root Break Chance from DD now will scale based on level difference.
Root has a baseline aproximately 6% chance to break per check when target has
at 0% chance to resist spells.(ie green cons 60 levels lower with tash).
Fear has an approximately 70% chance to trigger a resist check each tick
to determine if it will fade early. (no baseline break chance)
Charisma less than 100, gives -20 resist mod to intial fear casts
Charisma from 100 to 255 will progressively reduce this mod to 0.
Charisma DOES NOT effect UNDEAD fears
Charmisma less than 75 significantly increase CHARM/MEZ/LULL resist rates.
Mez spells will now also use charisma resist check, as they do on live.
2014-03-20 00:53:49 -04:00
Uleat
a84862897a
Fix for name/account discrepancy in \\zone\inventory.cpp.
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Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
2014-03-18 06:00:46 -04:00
Uleat
4170434b96
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
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** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
2014-03-17 04:53:47 -04:00
KayenEQ
21bdc8c5b6
Coverted melee and magic runes to use bonuses.
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Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
2014-03-12 05:14:19 -04:00
KayenEQ
9ecf98195c
Lull spell effect revisions
2014-03-08 05:35:22 -05:00
sorvani
b0e24b346e
Fixes #119
2014-03-05 22:19:55 -06:00
Michael Cook (mackal)
3d5f99e14a
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master
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Conflicts:
changelog.txt
2014-03-05 19:49:59 -05:00
Michael Cook (mackal)
d70c4d7bbe
Fix rogue's evade to be single target
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This is also a lot nice performance wise
2014-03-05 01:34:17 -05:00
sorvani
58f42f1af1
Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp
2014-03-04 22:39:52 -06:00
KayenEQ
ea677389ad
Root spell revision
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Optional SQL
2014-03-04 06:42:41 -05:00
Michael Cook (mackal)
a67aed9538
Implemented deadly strikes and increase rogue throwing crit rate
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New rules:
Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
2014-03-03 14:59:39 -05:00
Michael Cook (mackal)
00068158c1
Melee Crits, HoTs, DoTs messages should now filter correctly
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Clients that also support seeing others DoTs will now see them
if they don't filter them.
Note: HoTs 'mine only' doesn't seem to be different from 'show'
2014-03-02 22:10:32 -05:00
KayenEQ
7133357b1a
Revisions to how charm works.
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Optional SQL for rules
2014-03-02 03:46:51 -05:00
cavedude00
16afa277de
Exported TrainDisc to Lua.
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Updated idle timer names.
2014-02-27 23:21:57 -08:00
Uleat
489a6ffd16
Fix for 'sqrt' failures on vs2010 clients
2014-02-26 21:27:30 -05:00
cavedude00
1d6bd3cc5e
Better flee runspeed calculation.
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Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
KayenEQ
8caac162b2
Spell effect addition / fixes
2014-02-26 00:09:59 -05:00
sorvani
d887c77a1b
Updated GetUnusedInstanceID to not recycle instance ID's unless it has reached max (65535)
2014-02-24 00:20:18 -06:00
SecretsOTheP
14649ce611
Exported the client object SendTargetCommand to Perl.
2014-02-23 19:48:46 -05:00
KayenEQ
402a10c488
change log
2014-02-20 01:05:44 -05:00
KayenEQ
0fc7dade47
Spell Effect additions
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Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ
93e9f29c77
update
2014-02-15 23:25:09 -05:00
sorvani
9d938cdd58
Cleaned up GetUnusedInstanceID logic and renamed instance_lockout* tables to instance_list*
2014-02-13 11:24:54 -06:00
KayenEQ
5344679c7c
Fixes for numhits system
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Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
KayenEQ
584278bf20
change log change test
2014-02-11 22:34:00 -05:00
Michael Cook (mackal)
ce4f4995b5
Merge with master
2014-02-10 12:04:35 -05:00
SecretsOTheP
f074ead7f6
demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession.
2014-02-10 10:39:12 -05:00
SecretsOTheP
5ec5b398ac
tasks crash fix
2014-02-09 12:05:47 -05:00
sorvani
24c70a04ca
Enhanced spawn conditions with new onchange option DoRepopIfReady
2014-02-09 00:08:09 -06:00
KayenEQ
72cec5608d
Revision to spell damage calculations
2014-02-02 23:23:41 -05:00
KayenEQ
d98ed8f419
New spell effects
2014-01-27 05:17:52 -05:00
KayenEQ
3dbf863255
Revised how dispel works.
2014-01-26 04:41:45 -05:00
KayenEQ
0166486e07
Minor fix to numhits update
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New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ
38c5c79218
Numhits system revised
2014-01-20 21:27:53 -05:00
Michael Cook (mackal)
b065f973c4
Updated changelog.txt
2014-01-20 16:26:51 -05:00
cavedude00
2c74b4f1ac
Forgot changelog.txt in previous commit.
2014-01-20 10:58:08 -08:00
Michael Cook (mackal)
a1cb8d7ae7
Turn on NPC charm casting
2014-01-19 00:45:50 -05:00
sorvani
4191c195c1
added GetCharactersInInstance
2014-01-18 23:34:16 -06:00
KayenEQ
32359da1cc
Spell effect updates
2014-01-13 05:03:21 -05:00
Michael Cook (mackal)
fdced53be1
Add pet size preservation like live
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Run the SQL!!
2014-01-09 14:25:29 -05:00
Michael Cook
8a04d8e2b7
Moved pet target checking to the attack command, which is more live like
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Also, probably a little better than attacking then backing off :P
2014-01-07 17:02:35 -05:00
Michael Cook (mackal)
a9b4e7819f
Add some overflow protection for emotes
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Clients crash if the emote is too large, despite the client
using a 1024 char buffer...
2014-01-04 01:34:58 -05:00
Michael Cook (mackal)
4d9d50c9ac
Fix stuns from beneficial spells (ex. Harvest)
2014-01-02 03:08:59 -05:00