12 Commits

Author SHA1 Message Date
Akkadius
9d355f0f99 Add zone callback for client messages so log messages can be piped to it 2015-01-12 20:11:23 -06:00
Akkadius
be381b4e56 Renamed EQEMuLog class to EQEmuLog 2015-01-08 19:46:28 -06:00
akkadius
4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
Michael Cook (mackal)
4216627604 Prefer prefix ++/-- on non-primitive types
Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
j883376
b47597b813 Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes 2013-05-23 21:12:07 -04:00
j883376
d6ff01d63c Fix several GCC warnings 2013-05-23 20:22:42 -04:00
Michael Cook
0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
KimLS
8eb7d0aaa8 Skill caps load with new smem scheme 2013-02-20 13:54:26 -08:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00