Akkadius
33917fe2a9
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
...
- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00
Michael Cook (mackal)
4ae02e5efe
XTargets will move auto entries up on removal like live
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This also makes use of the bulk packet so not a crap ton of packets
generated.
2015-09-03 02:58:04 -04:00
Michael Cook (mackal)
7cef9a05dd
Bump witness fail chance to 50
2015-07-18 00:57:10 -04:00
Michael Cook (mackal)
a52ab7ae48
Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819 <F37>
2015-07-16 22:38:32 -04:00
KimLS
d5098a56e0
Timers and some more loading stuff
2015-06-20 19:44:00 -07:00
KimLS
6515879c14
Merge branch 'master' into aa
2015-06-07 19:42:57 -07:00
KimLS
3d1dc6314d
New style AA data loading, still rudimentary
2015-06-07 19:42:12 -07:00
Michael Cook (mackal)
f198ab714f
Make inspect buffs LAA optional for target buffs
2015-06-07 22:31:21 -04:00
Russell Kinasz
2c6fd44811
Implemented encounter timers - no spawn required
2015-06-02 12:25:09 -07:00
Uleat
2308d3e880
Fix for EntityList::CheckSpawnQueue() debug assertion failure crash
2015-05-15 22:49:59 -04:00
Paul Coene
77dca484fe
The mob AT_Anim (as set in spawn2) was not correctly displaying in
...
various situations.
First, the set function for mob _appearance optimized sending a message
if the new appearance was equal to the old. This cann't be done, as
the 1st time the zone runs there is no client when the set function is
called. If we're combining set/send, as we are, better to always do both. This fixes several of the cases.
Repop also did not work, as no code was being called reliably to set
appearance and update the client based on code path and various flags. This is also fixed.
2015-05-06 15:39:36 -04:00
Paul Coene
bf93d72a43
Added more changes so mobs armor will appear correctly (pc races only)
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when the spawn vie gm command or normally with loot tables that equip.
Refined previous changes that fixed the issue with zoning in and not seeing
previosuly spawned armor by sharing the same module.
2015-04-02 13:25:12 -04:00
Paul Coene
a5872b165f
Zoning into a new zone did not properly display PCs with tree/object illusions
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and NPCs wearing gear in non-weapon slots.
The illusion thing: Not sure why, but te opcode for BulkZoneSpawn doesn't
display the tree/object illusions. I did notice that even OP_Illusion gets
rejected by the client if sent before Client_Ready. Maybe that is why. The
BULKSpawns cannot be sent that late, I tried moving it in the sequence but
it never did the illusions correctly, at any point. So, we new new the
single spawn OP code for PCs with those illusions. This works.
The NPC gear thing. Same story with BulkZoneSpawn, Not sure why. The data
is sent correctly. So now we update the client zoning in (only them) with
what the NPCs are wearing. Every othe client already is up to date.
2015-04-01 13:00:38 -04:00
Uleat
c96ee79b1e
Added ';' to safe_delete_array(data) in ~BulkZoneSpawnPacket()
2015-03-06 04:26:26 -05:00
Akkadius
1d462bfd0f
Revert some entity related CastTo changes
2015-01-25 01:42:46 -06:00
Akkadius
609cad72d9
Convert Entity::CastToNPC to Log.Out with EQDEBUG remove
2015-01-24 22:22:30 -06:00
Akkadius
a31ad485e4
Convert Entity::CastToClient to Log.Out
2015-01-24 22:20:58 -06:00
Uleat
cc1d7d54c2
Implemented mob equipment light sources
2015-01-24 22:00:06 -05:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
683a81a6c8
Post merge fixes
2015-01-21 18:39:36 -06:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
3d74035e24
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
zone/command.cpp
zone/command.h
zone/inventory.cpp
2015-01-21 16:40:46 -06:00
Akkadius
013216ff2b
Remove Unneeded DebugBreak
2015-01-20 19:41:30 -06:00
Akkadius
a6a86f030c
Remove Unneeded DebugBreak
2015-01-20 19:41:29 -06:00
Akkadius
56b0a2aa4f
Remove Unneeded DebugBreak
2015-01-20 19:41:28 -06:00
Akkadius
07d2eab183
Remove Unneeded DebugBreak
2015-01-20 19:41:27 -06:00
Akkadius
90dd9f8aeb
Remove Unneeded DebugBreak
2015-01-20 19:41:26 -06:00
Akkadius
32cba9083c
Remove Unneeded DebugBreak
2015-01-20 19:41:25 -06:00
Akkadius
26b65a05a9
Remove Unneeded DebugBreak
2015-01-20 19:41:24 -06:00
Akkadius
0db638c8c0
Remove Unneeded DebugBreak
2015-01-20 19:41:23 -06:00
Akkadius
456356d626
Remove Unneeded DebugBreak
2015-01-20 19:41:22 -06:00
Akkadius
29fe791ad0
Remove Unneeded DebugBreak
2015-01-20 19:41:21 -06:00
Akkadius
6c545a144c
Remove Unneeded DebugBreak
2015-01-20 19:41:20 -06:00
Akkadius
6e582fb68f
Remove Unneeded DebugBreak
2015-01-20 19:41:19 -06:00
Akkadius
a19f7f702c
Remove Unneeded DebugBreak
2015-01-20 19:41:18 -06:00
Akkadius
f44155a317
Remove Unneeded DebugBreak
2015-01-20 19:41:17 -06:00
Akkadius
7fef8de50a
Remove Unneeded DebugBreak
2015-01-20 19:41:14 -06:00
Akkadius
440ca97a79
Remove Unneeded DebugBreak:
2015-01-20 19:40:55 -06:00
Akkadius
b5fe23a4c3
Remove commented std::cout : CastToTrap error
2015-01-20 01:30:56 -06:00
Akkadius
849ec2850f
Remove commented std::cout : CastToTrap error
2015-01-20 01:30:53 -06:00
Uleat
e70e443950
Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration
2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
abc2f9cace
Convert 'Dropping client:' to Zone Status
2015-01-19 03:00:32 -06:00
Arthur Ice
f33eb9f8f3
Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
2015-01-18 03:09:08 -08:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00