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Convert Entity::CastToNPC to Log.Out with EQDEBUG remove
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a31ad485e4
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@ -79,7 +79,7 @@ Client *Entity::CastToClient()
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}
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if (!IsClient()) {
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Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
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Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
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return 0;
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}
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@ -88,12 +88,10 @@ Client *Entity::CastToClient()
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NPC *Entity::CastToNPC()
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{
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#ifdef _EQDEBUG
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if (!IsNPC()) {
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std::cout << "CastToNPC error" << std::endl;
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Log.Out(Logs::General, Logs::Error, "CastToNPC error (Not NPC)");
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return 0;
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}
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#endif
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return static_cast<NPC *>(this);
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}
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