Convert Entity::CastToNPC to Log.Out with EQDEBUG remove

This commit is contained in:
Akkadius 2015-01-24 22:22:30 -06:00
parent a31ad485e4
commit 609cad72d9

View File

@ -79,7 +79,7 @@ Client *Entity::CastToClient()
}
if (!IsClient()) {
Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
return 0;
}
@ -88,12 +88,10 @@ Client *Entity::CastToClient()
NPC *Entity::CastToNPC()
{
#ifdef _EQDEBUG
if (!IsNPC()) {
std::cout << "CastToNPC error" << std::endl;
Log.Out(Logs::General, Logs::Error, "CastToNPC error (Not NPC)");
return 0;
}
#endif
return static_cast<NPC *>(this);
}