38 Commits

Author SHA1 Message Date
Michael Cook (mackal)
70f55179b6 Switch netcode to steady_clock 2018-06-28 22:16:25 -04:00
Akkadius
45b29aedf3 Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes 2017-07-12 21:49:30 -05:00
KimLS
7300776a85 Fix for bug where packets were not combining when sent inside cwnd, altered some settings 2017-07-06 18:03:19 -07:00
KimLS
3878bd0c76 Move to an older implementation 2017-07-06 17:25:00 -07:00
KimLS
a7c0e82c9e Tweaks and bug fixes 2017-07-05 20:24:39 -07:00
KimLS
c6bb4a6470 Some tweaks 2017-07-03 21:31:25 -07:00
KimLS
eddc9c9baf Only increase cwnd when full, fiddled with formulas 2017-07-01 13:46:39 -07:00
KimLS
8d680b2222 Some changes 2017-06-30 22:40:05 -07:00
KimLS
6253162166 Change settings 2017-06-29 14:15:11 -07:00
KimLS
1110b284d8 Merge branch 'master' of github.com:EQEmu/Server 2017-06-29 14:14:24 -07:00
KimLS
5c6f684808 Some work on congestion avoidance now uses a sliding congestion window instead of a static one 2017-06-29 14:13:55 -07:00
Akkadius
c0f53647b8 Revert 5fac13075b7acbd685821c1c12494a1d0df321b9 until we don't creep client resend up to 4 seconds so quickly, this causes issues in higher traffic amounts and takes longer for clients to recover than needed 2017-06-25 20:37:37 -05:00
KimLS
5fac13075b Up resend delay max a few seconds 2017-06-24 18:29:18 -07:00
Akkadius
6cc774faf4 Adjust netcode variables proven to be stable for players 2017-06-24 20:10:12 -05:00
KimLS
a7c239b801 Some changes to the outbound queue and default settings 2017-06-23 21:52:28 -07:00
KimLS
1cabb091e7 Added packet buffering for dbg connections to avoid connections sending a ton of packets at once 2017-06-22 22:26:12 -07:00
KimLS
28fd766278 Export many things 2017-05-15 15:46:19 -07:00
KimLS
8d391a7e3f Daybreak connection setting tweaks 2017-04-26 22:58:36 -07:00
KimLS
6d59baffaf Basic mod setup only supports combat hooks for now I'll add a few more before i push this 2017-04-26 22:56:18 -07:00
KimLS
eec6687083 Modified default values a bit to be more agggressive 2017-04-14 16:24:29 -07:00
KimLS
6596dfeeba Tweaks to how resend is calculated to help our friends with smoke signal connections 2017-04-13 19:40:58 -07:00
KimLS
8509f05f0a Console wip, change how we send acks back to some old behavior 2017-04-04 23:21:32 -07:00
KimLS
9750d09635 Change default settings and removal of unacked packets for now 2017-04-01 17:25:48 -07:00
KimLS
cfdbca6f12 Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt 2017-03-20 00:22:50 -07:00
KimLS
1ce1073930 Change resend timeout to 1 min instead of 10 missed packets, added a close buffer for end of connection 2017-03-14 21:15:41 -07:00
KimLS
310d27c0bd Some changes to tic rates and default values 2017-03-12 18:38:33 -07:00
KimLS
742806158c Some changes to sync sending, dont even bother sending them now just wait to reply 2017-03-11 14:50:10 -08:00
KimLS
56fdc6aaac Change default settings 2017-03-10 23:31:51 -08:00
KimLS
d494048ff6 Tweaks to make server more lag tolerant and also send less packets. 2017-03-07 18:13:17 -08:00
KimLS
0b4484b36b Some reverts and changes to default values and a bug fix 2017-03-01 13:00:48 -08:00
KimLS
66c1fd9369 Revert some changes that were causing more harm than good 2017-02-28 23:17:30 -08:00
KimLS
d774de3a1b Add crazy logging to daybreak class 2017-02-16 00:02:17 -08:00
KimLS
c77e65c07d More HC work, almost fully logs in 2016-11-19 15:50:22 -08:00
KimLS
84367e1f77 Added headless connection stuff, fixing connecting with daybreakconnections 2016-11-13 23:28:25 -08:00
KimLS
f07b5d9032 Legacy connection wip 2016-11-07 21:03:06 -08:00
KimLS
7a3147a3b3 Streams work on all of the servers now 2016-09-29 22:21:39 -07:00
KimLS
a76149c8e3 Some work on compression, the way the client does it is... bizarre and not how i orig thought it would be. 2016-09-28 23:51:37 -07:00
KimLS
5cad3f62d0 EQStream abstraction layer 2016-09-25 15:10:34 -07:00