eqemu-server/common/net/daybreak_connection.h
2016-09-29 22:21:39 -07:00

289 lines
7.9 KiB
C++

#pragma once
#include "../random.h"
#include "packet.h"
#include "daybreak_structs.h"
#include <uv.h>
#include <chrono>
#include <functional>
#include <memory>
#include <map>
#include <queue>
#include <list>
namespace EQ
{
namespace Net
{
enum DaybreakProtocolOpcode
{
OP_Padding = 0x00,
OP_SessionRequest = 0x01,
OP_SessionResponse = 0x02,
OP_Combined = 0x03,
OP_SessionDisconnect = 0x05,
OP_KeepAlive = 0x06,
OP_SessionStatRequest = 0x07,
OP_SessionStatResponse = 0x08,
OP_Packet = 0x09,
OP_Packet2 = 0x0a,
OP_Packet3 = 0x0b,
OP_Packet4 = 0x0c,
OP_Fragment = 0x0d,
OP_Fragment2 = 0x0e,
OP_Fragment3 = 0x0f,
OP_Fragment4 = 0x10,
OP_OutOfOrderAck = 0x11,
OP_OutOfOrderAck2 = 0x12,
OP_OutOfOrderAck3 = 0x13,
OP_OutOfOrderAck4 = 0x14,
OP_Ack = 0x15,
OP_Ack2 = 0x16,
OP_Ack3 = 0x17,
OP_Ack4 = 0x18,
OP_AppCombined = 0x19,
OP_OutboundPing = 0x1c,
OP_OutOfSession = 0x1d
};
enum DbProtocolStatus
{
StatusConnecting,
StatusConnected,
StatusDisconnecting,
StatusDisconnected
};
enum DaybreakEncodeType
{
EncodeNone = 0,
EncodeCompression = 1,
EncodeXOR = 4,
};
enum SequenceOrder
{
SequenceCurrent,
SequenceFuture,
SequencePast
};
typedef std::chrono::system_clock::time_point Timestamp;
typedef std::chrono::system_clock Clock;
struct DaybreakConnectionStats
{
DaybreakConnectionStats() {
recv_bytes = 0;
sent_bytes = 0;
recv_packets = 0;
sent_packets = 0;
total_ping = 0;
total_acks = 0;
min_ping = 0xFFFFFFFFFFFFFFFFUL;
max_ping = 0;
total_stat_ping = 0;
total_stat_count = 0;
min_stat_ping = 0xFFFFFFFFFFFFFFFFUL;
max_stat_ping = 0;
last_stat_ping = 0;
created = Clock::now();
}
uint64_t recv_bytes;
uint64_t sent_bytes;
uint64_t recv_packets;
uint64_t sent_packets;
uint64_t total_ping;
uint64_t total_acks;
uint64_t min_ping;
uint64_t max_ping;
uint64_t total_stat_ping;
uint64_t total_stat_count;
uint64_t min_stat_ping;
uint64_t max_stat_ping;
uint64_t last_stat_ping;
Timestamp created;
};
class DaybreakConnectionManager;
class DaybreakConnection;
class DaybreakConnection
{
public:
DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port);
DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port);
~DaybreakConnection();
const std::string& RemoteEndpoint() const { return m_endpoint; }
int RemotePort() const { return m_port; }
void Close();
void QueuePacket(Packet &p);
void QueuePacket(Packet &p, int stream);
void QueuePacket(Packet &p, int stream, bool reliable);
const DaybreakConnectionStats& GetStats() const { return m_stats; }
void ResetStats();
size_t GetRollingPing() const { return m_rolling_ping; }
DbProtocolStatus GetStatus() { return m_status; }
private:
DaybreakConnectionManager *m_owner;
std::string m_endpoint;
int m_port;
uint32_t m_connect_code;
uint32_t m_encode_key;
uint32_t m_max_packet_size;
uint32_t m_crc_bytes;
DaybreakEncodeType m_encode_passes[2];
Timestamp m_last_send;
Timestamp m_last_recv;
DbProtocolStatus m_status;
Timestamp m_hold_time;
std::list<WritablePacket> m_buffered_packets;
size_t m_buffered_packets_length;
Timestamp m_last_stats;
DaybreakConnectionStats m_stats;
Timestamp m_last_session_stats;
size_t m_resend_delay;
size_t m_rolling_ping;
struct DaybreakSentPacket
{
WritablePacket packet;
Timestamp last_sent;
Timestamp first_sent;
size_t times_resent;
};
struct DaybreakStream
{
DaybreakStream() {
sequence_in = 0;
sequence_out = 0;
fragment_current_bytes = 0;
fragment_total_bytes = 0;
}
uint16_t sequence_in;
uint16_t sequence_out;
std::map<uint16_t, Packet*> packet_queue;
WritablePacket fragment_packet;
uint32_t fragment_current_bytes;
uint32_t fragment_total_bytes;
std::map<uint16_t, DaybreakSentPacket> sent_packets;
};
DaybreakStream m_streams[4];
std::weak_ptr<DaybreakConnection> m_self;
void Process();
void ProcessPacket(Packet &p);
void ProcessQueue();
void RemoveFromQueue(int stream, uint16_t seq);
void AddToQueue(int stream, uint16_t seq, const Packet &p);
void ProcessDecodedPacket(const Packet &p);
void ChangeStatus(DbProtocolStatus new_status);
bool ValidateCRC(Packet &p);
void AppendCRC(Packet &p);
bool PacketCanBeEncoded(Packet &p) const;
void Decode(Packet &p, size_t offset, size_t length);
void Encode(Packet &p, size_t offset, size_t length);
void Decompress(Packet &p, size_t offset, size_t length);
void Compress(Packet &p, size_t offset, size_t length);
void ProcessResend();
void ProcessResend(int stream);
void Ack(int stream, uint16_t seq);
void OutOfOrderAck(int stream, uint16_t seq);
void SendConnect();
void SendKeepAlive();
void SendAck(int stream, uint16_t seq);
void SendOutOfOrderAck(int stream, uint16_t seq);
void SendStatSync();
void InternalBufferedSend(Packet &p);
void InternalSend(Packet &p);
void InternalQueuePacket(Packet &p, int stream_id, bool reliable);
void FlushBuffer();
SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
friend class DaybreakConnectionManager;
};
struct DaybreakConnectionManagerOptions
{
DaybreakConnectionManagerOptions() {
max_connection_count = 0;
keepalive_delay_ms = 0;
resend_delay_ms = 10;
resend_delay_factor = 1.25;
stats_delay_ms = 0;
connect_delay_ms = 1000;
stale_connection_ms = 135000;
crc_length = 2;
max_packet_size = 512;
encode_passes[0] = DaybreakEncodeType::EncodeNone;
encode_passes[1] = DaybreakEncodeType::EncodeNone;
port = 0;
hold_size = 384;
hold_length_ms = 50;
simulated_in_packet_loss = 0;
simulated_out_packet_loss = 0;
}
size_t max_packet_size;
size_t max_connection_count;
size_t keepalive_delay_ms;
double resend_delay_factor;
size_t resend_delay_ms;
size_t stats_delay_ms;
size_t connect_delay_ms;
size_t stale_connection_ms;
size_t crc_length;
size_t hold_size;
size_t hold_length_ms;
size_t simulated_in_packet_loss;
size_t simulated_out_packet_loss;
DaybreakEncodeType encode_passes[2];
int port;
};
class DaybreakConnectionManager
{
public:
DaybreakConnectionManager();
DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts);
~DaybreakConnectionManager();
void Connect(const std::string &addr, int port);
void Process();
void ProcessResend();
void OnNewConnection(std::function<void(std::shared_ptr<DaybreakConnection>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
void OnPacketRecv(std::function<void(std::shared_ptr<DaybreakConnection>, const Packet &)> func) { m_on_packet_recv = func; }
private:
void Attach(uv_loop_t *loop);
void Detach();
EQEmu::Random m_rand;
uv_timer_t m_timer;
uv_timer_t m_resend_timer;
uv_udp_t m_socket;
uv_loop_t *m_attached;
DaybreakConnectionManagerOptions m_options;
std::function<void(std::shared_ptr<DaybreakConnection>)> m_on_new_connection;
std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::function<void(std::shared_ptr<DaybreakConnection>, const Packet&)> m_on_packet_recv;
std::map<std::pair<std::string, int>, std::shared_ptr<DaybreakConnection>> m_connections;
void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
std::shared_ptr<DaybreakConnection> FindConnectionByEndpoint(std::string addr, int port);
void SendDisconnect(const std::string &addr, int port);
friend class DaybreakConnection;
};
}
}