Mercenaries now spawn with randomized facial features when purchased.
Setting a lastname for NPCs will now override any hard coded lastname (such as GM Trainers).
actually hitting the target, instead of instantly when fired. Consistent
with live.
Optional SQL added to disable this.
Throwing will be implemented in a future update.
Created database revision define, this is located in version.h in common #define CURRENT_BINARY_DATABASE_VERSION 9057
- This revision define will need to be incremented each time a database update is made
- Along with a revision define increment, you will need to update the db_update manifest located in:
- https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt
- An entry needs to be made at the bottom of the manifest, the entry is quite simple
- Example: 9057|2014_11_13_spells_new_updates.sql|SHOW COLUMNS FROM `spells_new` LIKE 'disallow_sit'|empty|
- This latest example is checking to see if the spells_new table contains the column 'disallow_sit', if its empty, the update needs to be ran
- More examples of match types below:
# Example: Version|Filename.sql|Query_to_Check_Condition_For_Needed_Update|match type|text to match
# 0 = Database Version
# 1 = Filename.sql
# 2 = Query_to_Check_Condition_For_Needed_Update
# 3 = Match Type - If condition from match type to Value 4 is true, update will flag for needing to be ran
# contains = If query results contains text from 4th value
# match = If query results matches text from 4th value
# missing = If query result is missing text from 4th value
# empty = If the query results in no results
# not_empty = If the query is not empty
# 4 = Text to match
- The manifest contains all database updates 'Required' to be made to the schema, and it will contain a working backport all the way back to SVN -
currently it is tested and backported through the beginning of our Github repo
- On world bootup or standalone run of db_update.pl, users will be prompted with a simple menu that we will expand upon later:
============================================================
EQEmu: Automatic Database Upgrade Check
============================================================
Operating System is: MSWin32
(Windows) MySQL is in system path
Path = C:\Program Files\MariaDB 10.0\bin/mysql
============================================================
Binary Database Version: (9057)
Local Database Version: (9057)
Database up to Date: Continuing World Bootup...
============================================================
Retrieving latest database manifest...
URL: https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt
Saved: db_update/db_update_manifest.txt
Database Management Menu (Please Select):
1) Backup Database - (Saves to Backups folder)
Ideal to perform before performing updates
2) Backup Database Compressed - (Saves to Backups folder)
Ideal to perform before performing updates
3) Check for pending Database updates
Stages updates for automatic upgrade...
0) Exit
Created db_update.pl, placed in utils/scripts folder, used for the automatic database update routine (Linux/Windows)
- db_update.pl script created db_version table if not created, if old one is present it will remove it
Created db_dumper.pl, placed in utils/scripts folder, used for the automatic database update routine backups and standalone backups (Linux/Windows)
World will now check the db_update.pl script on bootup, if the db_update.pl script is not present, it will fetch it remotely before running -
when db_update.pl is done running, world will continue with bootup
world.exe db_version - will report database binary version
*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql