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a27a8adf1e8b901a231c0cdd94e308313d25413d
11
Commits
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91f5932c6d |
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com> |
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e75c31d524 |
[Bug Fix] Guild Message Limits (#3724)
Mail to 'Guild' was failing after after 50ish members. The buffer was set at 512, which cut truncated the message and caused the issue. Refactored to adjust the size of the buffer based on the inbound message size. |
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0aadb891a1 |
[CRASH] Fix crash on CentOS when forming a raid with PCs or BOTs (#3676)
* [CRASH] Fix crash on CentOS Update raid crash in CentOS. raid constructors and learnmembers used a memset that was overwriting std::string structure. Added default initializers to RaidMember struct * Update based on feedback |
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f5e4c6a127 |
[Feature] Update Raid Functions for Titanium and Underfoot (#3524)
* Update Raid Functions Updated various raid features for: Titanium - Raid window now functional, including with BOTS - Raid delegate assist/mark work - Raid notes work - Raid /rmark, /clearmarks work Underfoot - Raid window was already functional - Raid delegate assist/mark work - Raid notes work - Raid /rmark, /clearmarks work * Updates to resolve feedback * Slight update for overlooked case in encode for RaidUpdate for clients above Ti. * Updates to further address feedback. Only updated translators for Ti/RoF2. Once ok, I will update the others. * Update linux-build.sh * Final updates for other translators and the strncpy_s issue. * Fix for strn0cpy in raids.cpp, translators, and defines. Updated all in raids.cpp as well. * Reveted defines change. * Reverted accidental change --------- Co-authored-by: Akkadius <akkadius1@gmail.com> |
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e24d82f0fe |
[Bug Fix] Bug fix for raid mark NPC across zones (#3525)
* Fix for GENERIC_9_STRINGS * Add Bot Heal Message Display Creates a new rule to display Bot heal messages to the Bot Owner * 2021-03-25 11L04pm Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self. * Update .gitignore * BOT work Added BOT logging damage/heals to owner Added BOT message to owner for harmony fails Made var Critical global to remove duplicate crit messages Added a NULL check to Mob:GetCleanname() * Bot Group Work Fixed botid=charid spawn on zone issue Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered. Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot * Jan 4 Basic structure in place for Raid::AddBot though not working * Basement Jan 5 * End of day Jan 5 Working Raid Invite to a Bot. * Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution. * Updated Raid::VerifyRaid * Some Bot Raid working * Before VS Crash * Use Case 1, 2, 3,4,7 working. Need to fix 5, 6, 8 * Work on usecase 5 * A few more use cases working * New work on Raid invite with a invitor having a group * Bot Raid inviting working for all use cases * A few changes * end of day jan 10 * Jan 11 * end of day Jan 11 * Bot Invite/Accept cleanup * Start of moving raid bot functions to their own methods * More bot raid changes * More raid spell work * end of day Jan 16 * spawn work * Spawn on login working * End of Day Jan 18 * Raid leader and mana/hp updates fixed * Spell Tracking * Issue with Bot Death in raid when casted upon. 1741 raid.cpp * Bot Death fixed and few other crashes * Working on botgroup removal * Bot Disbanding Work 90% * Looks like BOTs are working * Fixed a bot crash * bug tracing on entity list mismatch * safe_delete resoves problem. No to track down leak * seems to be working * Memory corruption found - sending packets to BoTs using Client class * added Raid::IsRaidMemberBot() * Update p_raid_instance * g3 * Final - Bot Raid Working * Fixed IsRaidMemberBot to remove memory leak Fixed altcombat crash though RaidMainAssist (428) needs fixing * add RaidMember.IsBot * Repaired IsBot function to be more preformant. Now works on standard performance machine * Fixed Bard AE Target Spells Removed assert for buffs * updated based on Feb 2022 master updates * Added bot_db_updates and version increment * Cleanup of bot raid work and inclusion of bot_raid in cmake * Fix repop crash * Bot databse change to not use view * Revert "Merge branch 'master' of https://github.com/neckkola/Server" This reverts commit |
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d57489781c |
[Database] Fix database manifest entry for #3443
Updates the syntax for mariadb 10.1 |
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b01486d767 |
[Feature] Update raid features (#3443)
* [RAID] Add Raid Features [RAID] Add Raid Features - Add delegate main assist - Add delegate main marker - Add target ring for main assisters. Uses MA1, then MA2, then MA3 - Add /assist raid respecting /assist on and /assist off - Add Raid Notes. Functions across zones - Add Raid XTarget functional - Raid Leader can mark without being delegated Main Marker. Must have the appropriate AA * Update to new db routines * Updated several formatting issues based on review * Update to pp->tribute_time_remaining to avoid edge case. Unrelated to raid updates. * Updates to resolve comments/review. Added a few edge case updates as well. * Refactored to use database repositories for raid_details and raid_members. Other updates as noted in review. * Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup * Update for remaining review items * Refactor SendAssistTarget to use struct/vector loop * Have IsAssister use range based for loop and return bool * General cleanup * Simplify SendRaidAssistTarget to use struct / vector * Formatting in Handle_OP_RaidDelegateAbility * Format SendRemoveRaidXTargets and clean up error statements * Format SendRemoveAllRaidXTargets * Formatting * Default return FindNextRaidDelegateSlot to -1 * Change fields to marked_npc_1/2/3 (missing last underscore) --------- Co-authored-by: Akkadius <akkadius1@gmail.com> |
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45da8cab61 |
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS
* Add Bot Heal Message Display
Creates a new rule to display Bot heal messages to the Bot Owner
* 2021-03-25 11L04pm
Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self.
* Update .gitignore
* BOT work
Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()
* Bot Group Work
Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot
* Jan 4
Basic structure in place for Raid::AddBot though not working
* Basement Jan 5
* End of day Jan 5
Working Raid Invite to a Bot.
* Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution.
* Updated Raid::VerifyRaid
* Some Bot Raid working
* Before VS Crash
* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8
* Work on usecase 5
* A few more use cases working
* New work on Raid invite with a invitor having a group
* Bot Raid inviting working for all use cases
* A few changes
* end of day jan 10
* Jan 11
* end of day Jan 11
* Bot Invite/Accept cleanup
* Start of moving raid bot functions to their own methods
* More bot raid changes
* More raid spell work
* end of day Jan 16
* spawn work
* Spawn on login working
* End of Day Jan 18
* Raid leader and mana/hp updates fixed
* Spell Tracking
* Issue with Bot Death in raid when casted upon. 1741 raid.cpp
* Bot Death fixed and few other crashes
* Working on botgroup removal
* Bot Disbanding Work 90%
* Looks like BOTs are working
* Fixed a bot crash
* bug tracing on entity list mismatch
* safe_delete resoves problem. No to track down leak
* seems to be working
* Memory corruption found - sending packets to BoTs using Client class
* added Raid::IsRaidMemberBot()
* Update p_raid_instance
* g3
* Final - Bot Raid Working
* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing
* add RaidMember.IsBot
* Repaired IsBot function to be more preformant. Now works on standard performance machine
* Fixed Bard AE Target Spells
Removed assert for buffs
* updated based on Feb 2022 master updates
* Added bot_db_updates and version increment
* Cleanup of bot raid work and inclusion of bot_raid in cmake
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit
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3b409def2c |
[Login] Added OP_ExpansionPacketData for RoF2 and update payload for Titanium (#2186)
* Fix for GENERIC_9_STRINGS * Update .gitignore * OP_ExpansionPacketData for Titanium and RoF2 * Update for login_opcodes_sod.conf * Add OP_LoginExpansionPacketData for Titanium and RoF2 * Few expansion fixes * Update client.h * Update client.h * l * Updates based on PR feedback. Moved configuration to login.json Set Titanium limits to constants * Update login.json Added the two configurations to login.json display_expansions - true/false to display on the server select screen max_expansions - the bitmask of expansions enabled (http://spire.akkadius.com/calculators#expansions-bitmask-calculator) * Further cleanup based on feedback. * Further cleanup and refactor max_expansions to max_expansions_mask to better reflect its purpose * Missed rename of max_expansions corrected. |
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261a9e6938 |
[Bots] Fix bot spawn when bot id = char_id (#1984)
* Fix for GENERIC_9_STRINGS * Update .gitignore * Fixed query for use case when char_id of owner equals a bot_id * Update BotDatabase::LoadGroupedBotsByGroupID to not use a view though correct edge case where botid=charid |
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a1cc68d214 |
Added new Perl/LUA GetSpellIDByBookSlot (#1151)
Added a new questAPI GetSpellIDByBookSlot to allow for sorting spellbooks by various attributes (level, type, etc). Allows to determine which spell is in what book slot. |