Michael Cook
f0c46664d2
Merge pull request #176 from KayenEQ/Development
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ST_PetMaster target type support added
2014-08-10 23:04:06 -04:00
KayenEQ
8b2dba9715
ST_PetMaster target type support added
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Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KimLS
26ff1ae941
Merge branch 'RunQueryToDatabaseQuery_database' of https://github.com/addtheice/Server into DBQuery
2014-08-10 16:27:59 -07:00
Arthur Ice
12ded4b506
Fixed bug with non row returning queries crashing.
2014-08-10 14:19:35 -07:00
KimLS
2b66af2d91
Merge branch 'RunQueryToDatabaseQuery_database' of https://github.com/addtheice/Server into DBQuery
2014-08-10 13:23:09 -07:00
Michael Cook (mackal)
8940e987c1
Fix some compiler warnings
2014-08-10 15:56:58 -04:00
KayenEQ
2aec190afc
Support for spells_new field 'uninterruptable'
2014-08-08 13:42:14 -04:00
Akkadius
34913c2046
Added client to Zone.Get.Initial.Entity.Positions
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Added type field to Zone.Get.Initial.Entity.Positions
Added method Zone.Move.Entity, currently in test mode
Made modifications to explode function in web_interface_utils.h
2014-08-07 20:13:37 -05:00
KimLS
dd88d0096b
Merge branch 'master' into web_interface
2014-08-04 13:57:43 -07:00
KayenEQ
ef982b9ce2
Implemented 'min_range' field, sets a min range that you must
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be away from target for spell to land.
2014-08-03 08:21:47 -04:00
Akkadius
7c3cfd43de
Stuff
2014-08-03 01:20:19 -05:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
b65d3c85b6
Implemented support for spells_new fields InCombat, OutofCombat
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Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
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despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KimLS
40b555a55b
More work on subscription events, and relaying through world.
2014-08-01 18:29:41 -07:00
Arthur Ice
e1e219ae97
Merge upstream
2014-08-01 10:41:26 -07:00
Arthur Ice
af57ca3b05
Merge upstream
2014-08-01 10:41:16 -07:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
KimLS
002f5e3bcc
Work on relay
2014-07-30 20:07:36 -07:00
KimLS
780789fbad
More work on getting remote calls up and running, added two remote calls list_zones and get_zone_info.
2014-07-30 15:23:14 -07:00
Arthur Ice
0f6ce6a1f4
Upstream merge
2014-07-30 14:46:02 -07:00
Uleat
e902373ce7
This DOES fix the GCC issue..sorry for the inconvenience!
2014-07-27 23:05:16 -04:00
Uleat
0ad7c4470b
GCC fix for last dictionary push (hopefully)
2014-07-27 22:18:17 -04:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
KimLS
7359eb01d4
Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface
2014-07-24 19:35:04 -07:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
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consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
Chris M
da6d7538b0
Position updates with do_pos_update test call
2014-07-22 23:14:44 -05:00
KimLS
69e90aac0a
Racism down, uuid tracking up
2014-07-21 19:22:16 -07:00
KimLS
2dff51a4db
Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface
2014-07-20 14:35:54 -07:00
Chris M
e442d682cd
Added rapidjson library
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Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON
Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common
Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
2014-07-20 15:02:06 -05:00
KimLS
0e0638f11d
Merge branch 'master' into web_interface
2014-07-20 12:25:17 -07:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
4109b0b88d
Merge from master
2014-07-14 15:50:40 -07:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KimLS
658bf04d0b
Merge branch 'master' of github.com:EQEmu/Server
2014-07-14 15:10:28 -07:00
KimLS
80892f1d4d
Reworking a lot of stuff at once, this will look very chaotic.
2014-07-14 15:09:55 -07:00
Arthur Ice
b43ab783b0
AddReport converted to StringFormat
2014-07-10 22:55:00 -07:00
Arthur Ice
be90b4e0cc
CheckLogin converted to StringFormat
2014-07-10 22:53:20 -07:00
Arthur Ice
b3895f717a
GetGuildIDByCharID converted to StringFormat
2014-07-10 22:19:14 -07:00
Arthur Ice
77a5d82de4
GetAdventureStats converted to StringFormat
2014-07-10 22:19:07 -07:00
Arthur Ice
a7ac4b8deb
UpdateAdventureStatsEntry converted to StringFormat
2014-07-10 22:19:01 -07:00
Arthur Ice
9cd2225f8c
GlobalInstane converted to StringFormat
2014-07-10 22:04:58 -07:00
Arthur Ice
f2e7f8ec64
SetInstanceDuration converted to StringFormat
2014-07-10 21:30:17 -07:00
Arthur Ice
899c34ff63
AssignRaidToInstance converted to StringFormat
2014-07-10 21:30:11 -07:00
Arthur Ice
79819a85d6
AssignGroupToInstance converted to StringFormat
2014-07-10 21:30:05 -07:00
Arthur Ice
e66b4e4a3d
GetCharactersInInstance converted to StringFormat
2014-07-10 21:29:59 -07:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice
d606d8f4f2
GetInstanceID converted to StringFormat
2014-07-10 17:56:53 -07:00
Arthur Ice
a862d9a06d
GetInstanceID converted to StringFormat
2014-07-10 17:56:48 -07:00