875 Commits

Author SHA1 Message Date
Michael Cook
f0c46664d2 Merge pull request #176 from KayenEQ/Development
ST_PetMaster target type support added
2014-08-10 23:04:06 -04:00
KayenEQ
8b2dba9715 ST_PetMaster target type support added
Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KimLS
26ff1ae941 Merge branch 'RunQueryToDatabaseQuery_database' of https://github.com/addtheice/Server into DBQuery 2014-08-10 16:27:59 -07:00
Arthur Ice
12ded4b506 Fixed bug with non row returning queries crashing. 2014-08-10 14:19:35 -07:00
KimLS
2b66af2d91 Merge branch 'RunQueryToDatabaseQuery_database' of https://github.com/addtheice/Server into DBQuery 2014-08-10 13:23:09 -07:00
Michael Cook (mackal)
8940e987c1 Fix some compiler warnings 2014-08-10 15:56:58 -04:00
KayenEQ
2aec190afc Support for spells_new field 'uninterruptable' 2014-08-08 13:42:14 -04:00
Akkadius
34913c2046 Added client to Zone.Get.Initial.Entity.Positions
Added type field to Zone.Get.Initial.Entity.Positions
Added method Zone.Move.Entity, currently in test mode
Made modifications to explode function in web_interface_utils.h
2014-08-07 20:13:37 -05:00
KimLS
dd88d0096b Merge branch 'master' into web_interface 2014-08-04 13:57:43 -07:00
KayenEQ
ef982b9ce2 Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
2014-08-03 08:21:47 -04:00
Akkadius
7c3cfd43de Stuff 2014-08-03 01:20:19 -05:00
KayenEQ
52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
b65d3c85b6 Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3 Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KimLS
40b555a55b More work on subscription events, and relaying through world. 2014-08-01 18:29:41 -07:00
Arthur Ice
e1e219ae97 Merge upstream 2014-08-01 10:41:26 -07:00
Arthur Ice
af57ca3b05 Merge upstream 2014-08-01 10:41:16 -07:00
Uleat
8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
KimLS
002f5e3bcc Work on relay 2014-07-30 20:07:36 -07:00
KimLS
780789fbad More work on getting remote calls up and running, added two remote calls list_zones and get_zone_info. 2014-07-30 15:23:14 -07:00
Arthur Ice
0f6ce6a1f4 Upstream merge 2014-07-30 14:46:02 -07:00
Uleat
e902373ce7 This DOES fix the GCC issue..sorry for the inconvenience! 2014-07-27 23:05:16 -04:00
Uleat
0ad7c4470b GCC fix for last dictionary push (hopefully) 2014-07-27 22:18:17 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
KimLS
7359eb01d4 Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface 2014-07-24 19:35:04 -07:00
KayenEQ
4f07be2343 Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
Chris M
da6d7538b0 Position updates with do_pos_update test call 2014-07-22 23:14:44 -05:00
KimLS
69e90aac0a Racism down, uuid tracking up 2014-07-21 19:22:16 -07:00
KimLS
2dff51a4db Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface 2014-07-20 14:35:54 -07:00
Chris M
e442d682cd Added rapidjson library
Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON
Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common

Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
2014-07-20 15:02:06 -05:00
KimLS
0e0638f11d Merge branch 'master' into web_interface 2014-07-20 12:25:17 -07:00
KayenEQ
089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KimLS
4109b0b88d Merge from master 2014-07-14 15:50:40 -07:00
KimLS
b7e36feeeb Removed more socket server stuff, changed some of the build stuff. 2014-07-14 15:44:28 -07:00
KimLS
658bf04d0b Merge branch 'master' of github.com:EQEmu/Server 2014-07-14 15:10:28 -07:00
KimLS
80892f1d4d Reworking a lot of stuff at once, this will look very chaotic. 2014-07-14 15:09:55 -07:00
Arthur Ice
b43ab783b0 AddReport converted to StringFormat 2014-07-10 22:55:00 -07:00
Arthur Ice
be90b4e0cc CheckLogin converted to StringFormat 2014-07-10 22:53:20 -07:00
Arthur Ice
b3895f717a GetGuildIDByCharID converted to StringFormat 2014-07-10 22:19:14 -07:00
Arthur Ice
77a5d82de4 GetAdventureStats converted to StringFormat 2014-07-10 22:19:07 -07:00
Arthur Ice
a7ac4b8deb UpdateAdventureStatsEntry converted to StringFormat 2014-07-10 22:19:01 -07:00
Arthur Ice
9cd2225f8c GlobalInstane converted to StringFormat 2014-07-10 22:04:58 -07:00
Arthur Ice
f2e7f8ec64 SetInstanceDuration converted to StringFormat 2014-07-10 21:30:17 -07:00
Arthur Ice
899c34ff63 AssignRaidToInstance converted to StringFormat 2014-07-10 21:30:11 -07:00
Arthur Ice
79819a85d6 AssignGroupToInstance converted to StringFormat 2014-07-10 21:30:05 -07:00
Arthur Ice
e66b4e4a3d GetCharactersInInstance converted to StringFormat 2014-07-10 21:29:59 -07:00
KayenEQ
965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice
d606d8f4f2 GetInstanceID converted to StringFormat 2014-07-10 17:56:53 -07:00
Arthur Ice
a862d9a06d GetInstanceID converted to StringFormat 2014-07-10 17:56:48 -07:00