635 Commits

Author SHA1 Message Date
Natedog2012
85971590c8
Re-enable spellbar and reset Discipline timer when stopping casts in EVENT_CAST_BEGIN (#1891) 2021-12-19 15:17:04 -06:00
KayenEQ
73acc3310c
[Spells] Updates and fixes to targeted focus effects (#1870) 2021-12-14 12:31:38 -05:00
KayenEQ
7cf66a2daa
[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)
* start

* working
2021-12-13 18:49:33 -05:00
KayenEQ
550485ba33
[Spells] Fixed issue with permanent Illusions not being consistent when zoning. (#1876)
* start of work

* updates

* [Spells] Fixed issue with permanent Illusions not being consistent when zoning.
2021-12-10 12:21:19 -05:00
Natedog2012
42f439c4b7
[Quest API] Add ResetCastbarCooldownBySlot / ResetCastbarCooldownBySpellID / ResetAllCastbarCooldowns (#1873)
* New function to reset spellbar in perl/lua ResetCastbarCooldownsBySlot -1 for all slots and anything else to do it by slot number

* Add ResetCastbarCooldownsBySlot / ResetCastbarCooldownsBySpellID / ResetAllCastbarCooldowns
2021-12-08 21:39:35 -06:00
Kinglykrab
94166e0f95
[Commands] Add #unmemspell and #unmemspells Commands. (#1867)
- Add #unmemspell [Spell ID] command to unmemorize a spell by ID from you or your target.
- Add #unmemspells command to unmemorize all spells from you or your target.
- Cleanup #memspell command and change arguments from #memspell [Slot] [Spell ID] to #memspell [Spell ID] [Spell Gem] for easier use.
- Add #memspell [Spell ID] functionality to memorize to first open spell gem if there are any using FindEmptyMemSlot helper method.
- Rename client->FindMemmedSpellByID(spell_id) to FindMemmedSpellBySpellID(spell_id).
- Add client->FindEmptyMemSlot() helper method.
- Add $client->FindEmptyMemSlot() to Perl.
- Add client:FindEmptyMemSlot() to Lua.
- Add $client->FindMemmedSpellBySpellID(spell_id) to Perl.
- Add client:FindMemmedSpellBySpellID(spell_id) to Lua.
2021-12-08 18:18:14 -05:00
KayenEQ
e09f28c62c
[Spells] Update to SPA 296 and 483 item and AA support (#1857)
[Spells] Update to SPA 296 and 483 item and AA support
2021-12-03 15:39:21 -05:00
KayenEQ
bc0795bb48
[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time (#1856)
* [Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
2021-12-01 00:22:10 -06:00
KayenEQ
8688e9c9fa
[Spells] Eye of Zomm will now despawn and stack properly (#1849)
* [Spells] Eye of Zomm stop chain spawning

No more chain spawning.

* [Spells] Eye of Zomm stop chain spawning

* [Spells] Eye of Zomm update
2021-11-27 12:11:23 -05:00
Natedog2012
8566662d56
[Bug Fix] SendSpellBarEnable sends correct slotid to fix spellbar on RoF2 (#1848)
* SendSpellBarEnable sends correct slotid to fix spellbar on RoF2

* Send correct data when using StopCasting() to re-enable spellbar
2021-11-27 09:45:57 -05:00
Michael Cook (mackal)
4507b063f5
Switch server to use new style ManaChange_Struct (#1843)
This will allow us to fix some bugs the current handling has.

Note: the decoder isn't needed since the client always sends it up as a
0 length packet.
2021-11-26 21:33:49 -05:00
KayenEQ
1a5f48521d
[Bug Fix] Bind Sight will now function properly (#1825)
* start

* bind sight fixed

* Update spdat.h

* Update spells.cpp

* Search or jump to… Pull requests Issues Marketplace Explore   @KayenEQ  EQEmu / Server Public 60 338 290 Code Issues 106 Pull requests 11 Actions Projects 1 Wiki Security Insights [Bug Fix] Bind Sight will now function properly #1825  Open KayenEQ wants to merge 4 commits into EQEmu:master from KayenEQ:bindsightfix2  Open [Bug Fix] Bind Sight will now function properly
2021-11-25 10:16:28 -05:00
KayenEQ
ba427c64ba
[Bug Fix] Numhits now display instantly on cast. (#1826) 2021-11-25 08:33:39 -05:00
Kinglykrab
d29993fafa
[Commands] Cleanup #nukebuffs Command. (#1795)
* [Commands] Cleanup #nukebuffs Command.
- Cleanup messages and logic.
- #nukebuffs now allows you to nuke all, beneficial, or detrimental buffs, also added a help menu.
- Add BuffFadeBeneficial().
- Cleanup logic in some buff fade methods.
- Fix several spots where we were using CalcBonuses() when it was unnecessary, i.e when you fade no buffs you do not need to recalculate bonuses.

* Update spells.cpp
2021-11-21 15:20:16 -05:00
Kinglykrab
b9214bfdee
[Commands] Cleanup #aggro Command. (#1799)
- Cleanup messages and logic.
- Cleanup constant names and references.
- Cleanup aggro description methods.
2021-11-21 10:12:12 -05:00
Kinglykrab
293361a1f7
[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.

* Cleanup constant names.
2021-11-14 21:01:13 -06:00
KayenEQ
776449aa3d
[Spells] Update to IsCombatProc checks (#1741)
* Update spells.cpp

* Update spells.cpp

* Update spells.cpp

* Update spells.cpp
2021-11-13 14:47:42 -05:00
cybernine186
65197ac027
[Rules] Gate /tgb, /autofire and /melody (#1679)
* Rules to negate /tgb, /autofire, and /melody

Created new rules to negate server and client side effects of commands: /tgb, /autofire, and /melody. These commands are enabled by default and can be disabled to enforce a classic EQ experience if using progression style play for example.

Rules
--------------
RULE_BOOL(Character, EnableBardMelody, true, "Enable Bard /melody by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableRangerAutoFire, true, "Enable Ranger /autofire by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableTGB, true, "Enable /tgb (Target Group Buff) by default, to disable change to false for a classic experience.")

* Removed sql query for rules per Mackal recommendation.
2021-11-11 19:41:03 -06:00
KayenEQ
d9c8e80bca
[Spells] Allow item click effects to have cast time and recast time modified by focus effects. (#1695)
* prelim

* Spell Focus implemented

* AA implemented

* Update spdat.h

* Update spdat.h

* working

* Update spells.cpp

* prelim excludes

* enum limit expansion

* overhaul

* v2 testing

* updates

* working

* Fin

* Update spell_effects.cpp

* Update spell_effects.cpp

* update

* Update spells.cpp

* fix

* fix

* Update spell_effects.cpp

* remove debugs

* Update spells.cpp
2021-11-10 21:23:49 -05:00
KayenEQ
1cdb1816a2
[Bug Fix] SOF+ clients item click recast timer not met check (#1682)
* Update client_packet.cpp

* Update spells.cpp

* augs working too
2021-11-06 23:14:36 -04:00
KayenEQ
f1bfd6bc2a
[Spells] Implemented SPA 512 SE_Proc_Timer_Modifier, Fixed AA procs not working (#1646)
* update for SPA 511

* remove debugs, AA implemented

* update

* twinprocfix

* AA procs added

* format update

* update

* proctimer limits

* update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* pre merge

* variable updates

* Update spell_effects.cpp

* var rename

update var name to better represent its function.

* updated proc struct

added reuse timer

* reuse timer to spell procs

* updates

* debug remove

* Update mob.cpp

* fix

* merge
2021-11-05 14:14:11 -04:00
KayenEQ
8c95323728
[Spells] Update to Charm target restriction code (#1666)
* charm target restrictions

* fixed

* Update spells.cpp

* Update spells.cpp

* Update spells.cpp

only send spell bar when we have to, avoid potential exploit.

* logs
2021-11-05 10:39:17 -04:00
Kinglykrab
9d515b20f2
[Quest API] Simplify bulk Scribe and Train logic. (#1660)
* [Quest API] Simplify bulk Scribe and Train logic.
- Add $client->GetFreeDisciplineSlot(starting_slot) to Perl.
- Add $client->ScribeSpells(min_level, max_level) to Perl.
- Add $client->LearnDisciplines(min_level, max_level) to Perl.
- Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua.
- Add client:ScribeSpells(min_level, max_level) to Lua.
- Add client:LearnDisciplines(min_level, max_level) to Lua.
Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency.

* Update command.cpp
2021-11-03 18:31:13 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
Chris Miles
f9855fd097
[Rez] Fix Z during Resurrection (#1648) 2021-10-30 00:54:44 -05:00
Chris Miles
7230714cbc
[Spells/Disciplines] Bulk Train / Scribe (#1640)
* Bulk scribe spells

* Add bulk disc training

* Remove bulk from non bulk method

* PR adjustments
2021-10-27 21:45:27 -04:00
KayenEQ
fb66afd565
[Spells] Implemented SPA 511 SE_Ff_FocusTimerMin (#1645)
* update for SPA 511

* remove debugs, AA implemented

* update

* format update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* var rename

update var name to better represent its function.
2021-10-26 21:36:10 -04:00
KayenEQ
060be606e7
[Spells] Rework of Virus Effect code (#1593)
* start of rework

* functional

* virus updates

* Update npc.cpp

* updates

* updates

* update v2

* pre remove old code

* removed old code1

* remove debugs

* description

* Update spell_effects.cpp

* changed function name

* remove unused var

* merge error fix

* fix formating issue

* Update spdat.cpp

* Update spell_effects.cpp

* Convert virus entity range code to use vectors and GetCloseMobList

* Formatting [skip ci]

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-10-24 18:27:51 -05:00
Kinglykrab
c98f3cfb4c
[Quest API] Further char array cleanup. (#1634)
- Cleans up the rest of the char arrays used when exporting to events.
- Converts all events to use a similar variable name for export `export_string`.
- Needless calls to .c_str() removed.
2021-10-24 16:06:22 -05:00
KayenEQ
6a244f16e1
Update spells.cpp (#1635) 2021-10-24 11:08:21 -04:00
Kinglykrab
edf298685e
[Quest API] Convert all char arrays to strings. (#1612)
* [Quest API] Convert all char arrays to strings.
Also change multiple loops for zone controller to one loop.

* Remove 'this' keyword'
2021-10-20 15:59:28 -04:00
Kinglykrab
07d96ad921
[Bug Fix] Fix Character Recast Type -1 saving to database. (#1598) 2021-10-16 15:10:42 -04:00
Kinglykrab
5d522b149b
[Bug Fix] Allow invisible to be cast on Raid Group members. (#1607)
When `Spells:InvisRequiresGroup` was true, you could only cast on Group members, intended functionality is to cast on Group members and/or people in your Raid Group.
2021-10-16 08:56:38 -04:00
KayenEQ
6669fc8214
[Bug Fix] Healing pets not correctly dropping out of combat status (#1603)
* Fix for pets not correctly triggering in combat timers

* Update spells.cpp
2021-10-14 23:30:34 -04:00
KayenEQ
6a962f2591
[Spells] Update SPA158 Reflect (#1590)
* update

* updates

* updates

* update

* update

* Update ruletypes.h

* Apply extra spell dmg

Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.

* correct formula
2021-10-12 15:30:36 -04:00
KayenEQ
55d45f9a98 updates 2021-10-05 15:50:26 -04:00
Kinglykrab
2f5d360e53
[Quest API] Add UntrainDiscBySpellID(spell_id, update_client) to Perl/Lua. (#1565)
- Add $client->UntrainDiscBySpellID(spell_id, update_client) to Perl.
- Add client:UntrainDiscBySpellID(spell_id, update_client) to Lua.
2021-10-01 22:14:56 -05:00
KayenEQ
c04bcef273
Update spells.cpp (#1554) 2021-09-30 11:43:36 -05:00
KayenEQ
71870cbd1c
[Spells] Update to SPA 442 and 443 (SE_TriggerOnReqTarget, SE_TriggerOnReqCaster) (#1543)
* Update to SPA 442 and 443

Use SpellRestriction Id's and updated PassCastRestriction code

* Update mob.cpp
2021-09-19 15:16:56 -05:00
KayenEQ
46edd56acc
[Spells] Update SPA 101 SE_CompleteHeal (#1544)
Fixed buff stacking issue
2021-09-19 15:16:21 -05:00
Michael Cook (mackal)
41352f77ae
[Spells] Implement PVP resist and duration overrides (#1513)
* Make use of PVP resist field

* Implement PVP duration formulas
2021-09-03 20:19:39 -05:00
Dencelle
7b069dcf20
[Cheat Detection] Anti-Cheat reimplementation (#1434)
* [Cheat Detection] Anti-Cheat reimplementation

* minor patch fixes

* ceiling to server side runspeed

Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get

* use ceil instead of std::ceilf for linux

* boat false positive fix

* stopping the double detection

* fixes and cleanup

* auto merge tricked me...

* dummy divide by 0 checks

this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash.

* Formatting

* encapsulation to its own class and clean up

* more detections

* typo

* OP_UnderWorld implmentation

* Update client_packet.h

* Syntax changes, formatting, cleanup

* preventing crashes due to invalid packet size

* typos and clearer logic

* seperated the catagory for cheats

* Updated MQGhost for more detail

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-31 01:08:31 -05:00
KayenEQ
cb3f8daedd
[Spells] Major update to cast restriction code and new spell field 'caster_requirement_id' (field220) implemented (#1508)
* Implemented spells_new table 'field220' as 'caster_requirement_id'

Implemented spells_new table 'field220' as 'caster_requirement_id'

* Update spell_effects.cpp

* updates to CastRestriction

enum using live description
updated entire function
missing and new types added
many fixes

* updates

* code fixes

* updates

* updates

* Update spdat.h

* typo fix
2021-08-31 00:41:20 -05:00
Gangsta
bb3c918eac
[Spells] IsInvisSpell() Method + InvisRequireGroup Rule (#1453)
* IsInvis() Method + InvisRequireGroup Rule

* Fixed issues with invis rule crashes

* Fixed issues with invis rule crashes

* Invis Require Group nullptr fix

* Invis Group Require Fix crash

* Fixes Self only Invis Crashes

* Formatting, reverse check order to prevent unnecessary processing

Co-authored-by: ProducerZekServer <go@away.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 20:44:06 -05:00
KayenEQ
e71b11fcba
[Spells] New SPA focus effects and focus limits (#1462)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.

* Implemented new focus and limits

SE_Fc_Amplify_Mod 507  @Fc, On Caster, damage-heal-dot mod pct, base: pct

SE_Fc_Amplify_Amt 508
@Fc, On Caster, damage-heal-dot mod flat amt, base: amt

SE_Fc_ResistIncoming 510 implemented, @Fc, On Target, resist modifier, base: amt

SE_Fc_CastTimeMod2 500
@Fc, On Caster, cast time mod pct, base: pct

SE_Fc_CastTimeAmt  501
@Fc, On Caster, cast time mod flat amt, base: milliseconds

SE_Ff_DurationMax	 495
@Ff, Max duration of spell that can be focused, base: tics

SE_Ff_ReuseTimeMin  490
@Ff, Minimum recast time of a spell that can be focused, base: recast time

SE_Ff_ReuseTimeMax  491
 @Ff, Max recast time of a spell that can be focused, base: recast time

SE_Ff_Endurance_Min 492
@Ff, Minimum endurance cost of a spell that can be focused, base: endurance cost

SE_Ff_Endurance_Max 	493
 @Ff, Max endurance cost of a spell that can be focused, base: endurance cost

SE_Ff_Value_Min 479
@Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value

 SE_Ff_Value_Max 	480
@Ff, Max base value of a spell that can be focused, base: spells to be focused base1 value

SE_Ff_Override_NotFocusable		460 @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1

Added basic focus and limit descriptions to source.

* Update spell_effects.cpp

hotfix

* fix for SE_Ff_Override_Notfocusable

Fix for SE_Ff_Override_Notfocusable

Logic was not correct. Changed where spell field 'not_focusable' makes check to properly account for this effect.

* Update to SE_Fc_CastTimeMod2

Update to SE_Fc_CastTimeMod2
Found sources that show it can reduce cast time to instant. Rewrote formulas to account for such.

* fix

unintentional change, reverted back.

* fixed missing break statements

fixed missing break statements

* update to IsFocusLimit

missing limit cases added to IsFocusLimit

* Format CalcFocusEffect

* Revert "Format CalcFocusEffect"

This reverts commit e5b81791ee82e45a2c0b819bd15f2c9adc94cfd1.

* Revert "Revert "Format CalcFocusEffect""

This reverts commit a1ce29a8754704bbcce8f751fb9082383771d878.

* Post merge fixes

* More post merge adjustments

* Another post merge change

* Add LimitResist constants back

* Swap int16's for 32's

* int32 fix

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 17:45:05 -05:00
KayenEQ
f01cf74fa6
[Spells] Update SPA 339 SE_TriggerOnCast (#1478)
* Recoded SE_TriggerOnCast Focus effect

Recoded SE_TriggerOnCast focus effect to be consistent with how all other focuses are checked. No longer an arbitrary limit as to number of a focus effects of this type you can have.

* new command: resetdisc_timer

usage: #resetdisc_timer [all | timer_id]

* syntax fixes

syntax improvements

* minor fix

changed numhits check

* Update spell_effects.cpp

* added better support for spell procs that don't require target.

* syntax

* Formatting and syntax tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:26:44 -05:00
KayenEQ
38beb804a3
[Spells] Added constant labeling to all StatBonuses that use as arrays. (#1485)
* constexpr labels added

* more updates

* more updates

* completed

* Update common.h

* Namespace constants, few minor spelling tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:13:14 -05:00
KayenEQ
187d6e9dc4
[Spells] Bug fix for AOE Harmony/Lull (#1472)
* Bug fix for AOE Harmony/Lull type spells.

Fixed bug with SPA 30 SE_SE_ChangeFrenzyRad and SPA 86 SE_Harmony allowing those spells to affect NPC's above their level restrictions when cast as a 'Targeted AE' spell (ie. Harmony, Wake of Tranquility) when the targeted NPC was bellow level restricted range, but the NPC's next to them were above it.

As coded now, the adjacent NPC's if over level limit will still get the buff applied to them BUT will not get any benefits from the buff.

This bug was originally reported by: Isaaru

* Live like behavior

Implemented the live like behavior, if this case occurs on live, the buff is not applied to the targets over the level limit and "Your target looks unaffected" message is given.

* code optimization

code optimization
2021-07-29 19:20:21 -04:00
KayenEQ
2b74d71ff5
[Feature] New SPAs pass 2 (#1459)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
2021-07-20 11:06:20 -04:00
KayenEQ
8a2a1b152e
[Feature] New SPAs pass 1 (#1454)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Fixes for PR

removed debug shouts
fixed description issue
2021-07-14 23:15:04 -04:00