215 Commits

Author SHA1 Message Date
Kinglykrab
93d8471487
[Commands] Cleanup #opcode Command. (#2547)
* [Commands] Cleanup #opcode Command.

- Cleanup logic.

* Update command.cpp
2022-11-16 08:30:35 -06:00
Kinglykrab
b5035d7e03
[Commands] Remove #profiledump and #profilereset Commands. (#2546)
- These commands don't seem to be used anymore.
2022-11-16 07:15:03 -06:00
Kinglykrab
fd2fc76706
[Commands] Cleanup #depopzone Command. (#2537)
* [Commands] Cleanup #depopzone Command.

- Cleanup messages and logic.
- Add optional `start_spawn_timers` parameter to start spawn timers of NPCs when depopped.

* Update depopzone.cpp
2022-11-14 16:47:20 -05:00
Kinglykrab
36887203d3
[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command.

- Cleanup messages and logic.
- Allow you to use animation names or IDs, could possibly extend this to quest API in the future.

* Update dialogue_window.h
2022-11-14 16:38:05 -05:00
Kinglykrab
df57138a61
[Commands] Cleanup #devtools Command. (#2538)
* [Commands] Cleanup #devtools Command.

- Cleanup messages and logic.

* Update client.cpp
2022-11-14 14:06:36 -05:00
Kinglykrab
aa506110e1
[Commands] Cleanup #depop Command. (#2536)
* [Commands] Cleanup #depop Command.

- Cleanup messages and logic.
- Add optional `start_spawn_timer` parameter to start spawn timer of NPC when depopped.

* Update command.cpp
2022-11-14 14:05:48 -05:00
Kinglykrab
2c656c4110
[Commands] Cleanup #emote Command. (#2535)
* [Commands] Cleanup #emote Command.

- Cleanup messages and logic.
- Allow `^` separator to send multiple messages by name, world, or zone.

* Update emote.cpp
2022-11-14 14:05:40 -05:00
Kinglykrab
8d184fc6c0
[Commands] Cleanup #scribespell and #scribespells Commands. (#2534)
- Cleanup messages and logic.
2022-11-14 14:05:34 -05:00
Kinglykrab
f6dbdf5db8
[Quest API] Add EVENT_AA_BUY and EVENT_AA_GAIN to Perl/Lua. (#2504)
# Perl
- Add EVENT_AA_BUY to Perl.
  - Exports `$aa_cost`, `$aa_id`, `$aa_previous_id`, and `$aa_next_id`
- Add EVENT_AA_GAIN to Perl.
  - Exports `$aa_gained`
- Add quest::getaaname(aa_id) to Perl.

# Lua
- Add event_aa_buy to Lua.
  - Exports `e.aa_cost`, `e.aa_id`, `e.aa_previous_id`, and `e.aa_next_id`
- Add event_aa_gain to Lua.
  - Exports `e.aa_gained`
- Add eq.get_aa_name(aa_id) to Lua.
2022-11-05 11:09:47 -04:00
Kinglykrab
2218f46b5b
[Commands] Cleanup #dbspawn2 Command. (#2493)
* [Commands] Cleanup #dbspawn2 Command.

Add some descriptive messages so that you get some feedback from the command.

* Update dbspawn2.cpp
2022-10-29 21:22:24 -04:00
Kinglykrab
53dcd14534
[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command.

Cleanup command messages and logic.

Add constants for Emote Events and Emote Types and replace all the old constants with the new constants.

* Update emoteview.cpp

* Cleanup #emotesearch Command.
2022-10-29 21:22:17 -04:00
Kinglykrab
dcbc9a358f
[Commands] Cleanup #modifynpcstat Command. (#2499)
* [Commands] Cleanup #modifynpcstat Command.

Cleanup messages and logic,

Add map and loop through it to display all stats, can add to this in the future if we add more stuff modifiable by this command.

* Delete settings.json

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp

* Update questmgr.h
2022-10-29 21:22:07 -04:00
Chris Miles
7092183103
[Crash] Stability Fixes (#2489)
* Input sanitation for #zone

* Update zone.cpp

* Update clientlist.cpp

* Test

* Test

* Remove logging, revert /who all code

* Remove log

* Update clientlist.cpp
2022-10-15 15:17:50 -05:00
Kinglykrab
0240a9cc76
[Quest API] Add IsRaining() and IsSnowing() to Perl/Lua. (#2477)
* [Quest API] Add IsRaining() and IsSnowing() to Perl/Lua.

- Add quest::IsRaining() to Perl.
- Add quest::IsSnowing() to Perl.
- Add eq.is_raining() to Lua.
- Add eq.is_snowing() to Lua.

This will allow server operators to tell if a zone is currently raining, snowing, or neither.

* Remove unnecessary quest manager stuff.

* Added constants and cleaned up #weather command

* Revert "Added constants and cleaned up #weather command"

This reverts commit 2ec85304b7407bbd4acfcc0dd7e1e5710f7bce8f.

* Revert "Revert "Added constants and cleaned up #weather command""

This reverts commit 76f4e411b6239aec9e6c8945ede0656e5e2ad9c1.

* Delete settings.json

* Update zone.cpp
2022-10-13 20:59:55 -05:00
Kinglykrab
303b35a755
[Commands] Cleanup #setlanguage Command. (#2464)
* [Commands] Cleanup #setlanguage Command.

Cleanup #setlanguage command and remove unnecessary variables.

* Tabs not spaces.

* newline
2022-10-12 20:13:25 -05:00
Chris Miles
714fb032e9
[Crash] Fix spawn race condition shown by #repop (#2455)
* Troubleshooting

* Debugging

* Debugging

* Debugging

* Debugging

* Remove debug line

* Revert back to GetRawNPCTypeName
2022-09-28 21:03:05 -05:00
Chris Miles
19791195e5
[Logging] Netcode Logging Unify (#2443)
* [Logging] Unify netcode logging

* More tweaks, generator

* Exclude OP_SpecialMesg at callback level

* Consolidate packet loggers

* Log at EQStream level instead of proxy

* Fix C->S

* Server to server logging

* C-S for Loginserver

* Hook UCS for C->S

* Update eqemu_logsys.h

* World C->S logging

* Translate opcodes through patch system for client to server

* Additional logging requests

* Add detailed opcode translation logging

* vStringFormat resiliency

* Translate loginserver C->S

* Simplify out message string (reduce copies) and ignore legacy formats

* Update eqemu_logsys.cpp

* Log file format

* Handle deprecated categories
2022-09-28 03:42:09 -05:00
hg
e883703b2f
[Tasks] Schema simplification (#2449)
* Combine task_activity item and npc fields

This will make tooling easier.

While denormalizing goallists may not be ideal, it decouples tasks from
rewards which share the table and removes a redundant column in favor
of a using the delimited string which better matches live packet data.

* [Tasks] Deprecate goallists table, migrate reward goal lists, simplify logic

* Update 2022_09_25_task_concat_matchlists.sql

* Update 2022_09_25_task_concat_matchlists.sql

* Tweaks

* Fix reward column name in conversion script

* Task reward stacking

* Update task_client_state.cpp

* Implement stack counts

* Fix reward item instance memory leak

* Validate reward item instance

* Fix item reward message

* Fix findtask

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-09-28 02:31:05 -05:00
Aeadoin
406ea039d7
[Bug Fix] Fix Spellinfo Command to work with SpellIDs above int16 (#2437)
* Fix Spellinfo Command SpellIDs to work above int16

* Updated to use int32_t
2022-09-20 09:06:01 -04:00
hg
78223b7ebf
[Commands] Make #damage require a target (#2426)
Fixes annoying issue where it affected the client if no target
2022-09-05 12:12:46 -05:00
Chris Miles
78d4bd464e
[Zone Points] Fix zone point heading data (#2415)
* [Zone Points] Fix zone point heading data

* Update 2022_09_03_fix_zone_point_heading_data.sql

* Augment #showzonepoints with saylinks

* Add more heading fixes to zone points

* Account for 999 target_heading

* Add zone safe headings
2022-09-05 04:08:34 -05:00
Michael Cook (mackal)
2b4e555eae
[Feature] Faction Association (#2408)
* Add faction logging category

Probably should use this for more things

* Add FactionAssociation struct

This is simply just a struct that contains an array of faction ids and
multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2
extra) this can be raised if need be.

* Add database changes and other data point changes

This is all the database changes and loading changes

Included is an optional SQL that will be used as a starting point, there
is likely errors or typos, but we will fix those as they are discovered.

* Add Client::RewardFaction function

This just takes the faction ID and the magnitude of the primary faction
hit and calculates the rest.

The minimum change will be either 1 or -1. We stop processing after we
see an ID of 0 and assume there will be no later entries.

The primary faction ID will always receive a hit even if there is no
faction association entries

* Add users of RewardFaction to NPC death, tasks, and QuestRewards

This will only use the new system if the magnitude is set, otherwise we
will just use the old system still

* Add quest system calls and lua QuestReward support

* Add #factionassociation command

This just calls RewardFaction, mostly useful for debugging
2022-09-03 10:57:55 -04:00
hg
efe1879115
[Tasks] Change zone task data container (#2410)
This allows removal of the task id limit (MAXTASKS)

There's some suspect places task data isn't verified but left unchanged

If memory use becomes too high once more live data is added tasks can be
stored in shared memory instead
2022-09-03 03:33:49 -05:00
hg
7482cfc066
[Tasks] Replace task goals with explicit fields (#2402)
The task goal system made implementing tasks a little confusing since
the goal could be ambiguous depending on type. This also didn't support
filtering on multiple goals (e.g. looting items from matching npc names
inside an area). Deliver types could specify an npc id in `delivertonpc`
but the database may have multiple npcs with the same name or a task
might want to match partial npc names.

This replaces goalids with explicit fields for npcs, items, proximity
areas, and touch switch ids. These changes make managing task data
easier without needing to update multiple tables and allows filtering
task updates by multiple criteria. To mitigate any performance impact
from merging task proximities, only clients with explore tasks in the
current zone are checked during client movement updates.

Items and npcs still support goallists but it would be possible to
denormalize entries into delimited strings to combine with the match
lists. This would also decouple task goals from reward lists.

The client task update functions were refactored to run through a single
filtering function which significantly reduces duplicated code from the
legacy task system. This will also make it easier to later implement
any unhandled types.

Since the new fields will handle filtering single entries and lists
based on having values set, `goalmethod` now only distinguishes quest
controlled from source controlled.

This is a breaking api change, `taskexploredarea` has been removed
since explore ids no longer exist.
2022-09-01 19:18:21 -05:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Kinglykrab
fcf01f6d87
[Commands] Add #findrecipe and #viewrecipe Commands. (#2401)
* [Commands] Add #findrecipe and #viewrecipe Commands.

- Add #findrecipe [Search Critieria] command.
- Add #viewrecipe [Recipe ID] command.
- #findrecipe will show #viewrecipe saylinks if the user has access to that command.
- #viewrecipe will show #summonitem saylinks if the user has access to that command.

* Cleanup

* Lexicon change.

* Remove unnecessary .c_str() and
2022-08-30 23:32:17 -05:00
Kinglykrab
59691f39d7
[Commands] Command Status Reload and Helper Method (#2377)
* [Commands] Command Status Reloading

Currently command status changes require a server restart to take effect, this will allow them to be changed and use `#reload commands` without needing a restart.

Added a helper method called GetCommandStatus() for future reference when sending command saylinks to people and making sure if they're high enough status for the command before sending the link.

* Update client.cpp

* Update command.h

* Saylink cleanup.

* Remove unnecessary packet sending.

* Revert "Remove unnecessary packet sending."

This reverts commit e7e77b83af02955e6cda97fae7901620e09f9ba1.
2022-08-20 10:23:26 -04:00
Chris Miles
607871a7ac
[Loot] Add #lootsim (Loot Simulator) command (#2375)
* [Loot] Add #lootsim (Loot Simulator) command

* Validation

* Add global loot
2022-08-20 03:16:09 -05:00
Kinglykrab
216b6ef426
[Saylinks] Convert all GM Command Saylinks to Silent Saylinks. (#2373)
* [Saylinks] Convert all GM Command Saylinks to Silent Saylinks.
- This cleans up all non-silent GM Command Saylinks that we had before due to the way they worked before. All saylinks like this should be silent now.
- Add source short hand capability for say links with same link as text.

* Defaults to r anyway.

* Spacing.
2022-08-13 20:40:22 -04:00
Chris Miles
597b041d92
[Saylinks] Add Silent helper (#2372)
* [Saylinks] Add Silent helper

* Swap out usage in door manipulation for silent saylink helper
2022-08-13 19:44:53 -04:00
Michael
f6889d20e9
[Bug] UINT32 EmoteID (#2369)
emoteid packet structure is UINT32 but a number of references are in UINT16.
2022-08-13 18:41:14 -05:00
Chris Miles
b79e1947f1
[Doors] Improvements to door manipulation (#2370) 2022-08-13 18:16:55 -05:00
hg
53b599518a
[Dynamic Zones] Implement dz templates (#2345)
This allows shared tasks to create dz instances automatically through
the `dz_template_id` field instead of using quest scripts. Quest apis
were also added to create expeditions from template ids.
2022-07-30 21:25:43 -05:00
Michael
ea878ed27f
[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00
Paul Coene
5af1620e50
Fix bestz to work on client or target. (#2323) 2022-07-23 13:03:20 -04:00
Akkadius
fb2df0e570 [Hotfix] Fix merge issue 2022-07-14 02:32:35 -05:00
Chris Miles
71966c85ca
[Logs] #logs list Improvements (#2302) 2022-07-14 02:19:00 -05:00
hg
792ea1608a
[Tasks] Fix #task command crash on bad input (#2301) 2022-07-14 02:16:31 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00
Chris Miles
eca4eed996
[Logging] Table Injection - Member Variable Cleanup (#2281)
* Logsys member variable cleanup, table injection

* Private member adjustments, OOB checks

* continue
2022-07-06 22:01:47 -05:00
Quintinon
b5c4357de2
[Bug Fix] Fix miscellaneous memory leaks related to EQApplicationPacket and it's pBuffer (#2262)
* Delete EQApplicationPacket after use

* Correct issue where Creating EQApplicationPackets in zone/mob.cpp may not free pBuffer[]

* Handle freeing pBuffer[] if exists in zone/mob.cpp Create*Packet functions

* Handle freeing pBuffer[] in zone/object.cpp Create*Packet methods

* Delete leaked outapp variables in zone/trading.cpp

* Make CreateHorseSpawnPacket() safer by freeing pBuffer[] before replacing with new[]

* Prevent initial new ServerPacket from being leaked in command_reload

* Free pack after sending in command_setlsinfo

* Delete new NPC in command_viewnpctype after printing stats

* Fix compile error

* Delete EQApplicationPacket after sending in command_kick

* Remove unneeded safe_delete(outapp) after FastQueuePacket and fix minor whitespace issue

* Delete packet after sending in WorldServer::SendReloadTasks

* Cleanup logic and free leaked NPCType in Client::Doppelganger

* Free RespawnOption in Client::HandleRespawnFromHover in 'unexpected rez from hover request' branch

* Free EQApplicationPacket after sending in Bot::ProcessBotInspectionRequest

* Free Bot when returning from failed Bot::Save() in helper_bot_create()

* Initialize variable to nullptr to prevent garbage initial value

* Undo change in other PR
2022-07-02 22:10:51 -05:00
Akkadius
b2658a6cbc [Hotfix] Correct database call to point to the content_db connection 2022-06-12 17:34:51 -05:00
Kinglykrab
ec4d228dd5
[Bug Fix] Fix issue where #advnpcspawn addspawn does not add spawn sometimes. (#2247)
* [Bug Fix] Fix issue where #advnpcspawn addspawn does not add spawn sometimes.
- Cleanup where std::stoi should be std::stoul.
- Cleanup ShowStats message to show NPC stats at bottom as well.

* Update advnpcspawn.cpp
2022-06-06 22:24:45 -05:00
Kinglykrab
b4d5e807e3
[Commands] Add BestZ and Region Data to #loc (#2245) 2022-06-05 15:38:51 -04:00
Kinglykrab
8f729fe948
[Rules] Add Rule to Disable NPC Last Names. (#2227)
* [Rules] Add Rule to Disable NPC Last Names.
- Add NPC:DisableLastNames to disable NPC Last Names.
- Fix #npcedit lastname to allow you to use an empty string.

* Cleanup of classes in naming.

* Duplicate.

* Update classes.cpp
2022-06-04 14:01:00 -04:00
Kinglykrab
17034a6e47
[Commands] Cleanup #spawneditmass Command. (#2229)
* [Commands] Cleanup #spawneditmass Command.
- Cleanup messages and logic.
- Split command into its own file.

* Save querying database if they're not using the only supported option.

* Condense to one message.
2022-06-04 12:59:46 -05:00
Kinglykrab
38da37755d
[Bug Fix] Fix MovePC in #zone and #zoneinstance Commands. (#2236)
* [Bug Fix] Fix MovePC in #zone and #zoneinstance COmmands.

* #zone 0 Optional Functionality.
2022-06-01 17:05:43 -04:00
Kinglykrab
57ac46d090
[Commands] Cleanup #date Command. (#2228)
* [Commands] Cleanup #date Command.
- Cleanup messages and logic.

* Cleanup.
2022-06-01 15:31:31 -04:00
Kinglykrab
d493a6627b
[Commands] Cleanup #nudge Command. (#2220)
* [Commands] Cleanup #nudge Command.
- Cleanup messages and logic.

* Update nudge.cpp

* Update nudge.cpp
2022-05-29 14:33:40 -04:00
Kinglykrab
b07945f0be
[Commands] Cleanup #emptyinventory Command. (#2219)
- Cleanup messages and logic.
- Breakout #emptyinventory into its own command file.
2022-05-29 14:33:35 -04:00