10052 Commits

Author SHA1 Message Date
Kinglykrab
856aa51cb8
[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
2022-11-16 21:02:16 -06:00
Kinglykrab
7ea77ee027
[Bots] Add Quest API Support for Limits. (#2522)
* [Bots] Add Quest API Support for Limits.

# Perl
- Add `$client->GetBotCreationLimit()` to Perl.
- Add `$client->GetBotCreationLimit(class_id)` to Perl.
- Add `$client->GetBotRequiredLevel()` to Perl.
- Add `$client->GetBotRequiredLevel(class_id)` to Perl.
- Add `$client->GetBotSpawnLimit()` to Perl.
- Add `$client->GetBotSpawnLimit(class_id)` to Perl.
- Add `$client->SetBotCreationLimit(creation_limit)` to Perl.
- Add `$client->SetBotCreationLimit(creation_limit, class_id)` to Perl.
- Add `$client->SetBotRequiredLevel(required_level)` to Perl.
- Add `$client->SetBotRequiredLevel(required_level, class_id)` to Perl.
- Add `$client->SetBotSpawnLimit(spawn_limit)` to Perl.
- Add `$client->SetBotSpawnLimit(spawn_limit, class_id)` to Perl.
- Add `$entity_list->GetBotListByCharacterID(character_id, class_id)` to Perl.

# Lua
- Add `client:GetBotCreationLimit()` to Lua.
- Add `client:GetBotCreationLimit(class_id)` to Lua.
- Add `client:GetBotRequiredLevel()` to Lua.
- Add `client:GetBotRequiredLevel(class_id)` to Lua.
- Add `client:GetBotSpawnLimit()` to Lua.
- Add `client:GetBotSpawnLimit(class_id)` to Lua.
- Add `client:SetBotCreationLimit(creation_limit)` to Lua.
- Add `client:SetBotCreationLimit(creation_limit, class_id)` to Lua.
- Add `client:SetBotRequiredLevel(required_level)` to Lua.
- Add `client:SetBotRequiredLevel(required_level, class_id)` to Lua.
- Add `client:SetBotSpawnLimit(spawn_limit)` to Lua.
- Add `client:SetBotSpawnLimit(spawn_limit, class_id)` to Lua.
- Add `entity_list:GetBotListByCharacterID(character_id, class_id)` to Lua.

# Notes
- Allows operators to set creation and spawn limits based on class, as well as required level.
- Using the class-inspecific methods sets the global limit or required level.
- Global limits are checked prior to class-specific limits and if they are not met, creation or spawn is disallowed.
- Modified preexisting Quest API to make use of this new stuff under the hood.

* Update bot_command.cpp

* Add client bot file.
2022-11-16 19:51:13 -05:00
Kinglykrab
ce4d96dc91
[Commands] Cleanup #xtargets Command. (#2545)
* [Commands] Cleanup #xtargets Command.

- Cleanup messages and logic.

* Update client.cpp

* Update client.cpp
2022-11-16 19:11:35 -05:00
Kinglykrab
bd95daa1f3
[Quest API] Add GetRandomBot() to Perl/Lua (#2543)
* [Quest API] Add GetRandomBot() to Perl/lua.

# Perl
- Add `$entity_list->GetRandomBot()` to Perl.
- Add `$entity_list->GetRandomBot(x, y, z, distance)` to Perl.
- Add `$entity_list->GetRandomBot(x, y, z, distance, exclude_bot)` to Perl.

# Lua
- Add `eq.get_entity_list():GetRandomBot()` to Lua.
- Add `eq.get_entity_list():GetRandomBot(x, y, z, distance)` to Lua.
- Add `eq.get_entity_list():GetRandomBot(x, y, z, distance, exclude_bot)` to Lua.

# Notes
- Allows operators to grab a random Bot from entity list similar to Client, Mob, and NPC.

* Cleanup and fix Perl distance.

- Perl distance was sending as already squared, Lua was not.
- Send as non-squared and square in the method so that both work the same.

* Update entity.cpp

* Update entity.cpp
2022-11-16 18:54:15 -05:00
Kinglykrab
93d8471487
[Commands] Cleanup #opcode Command. (#2547)
* [Commands] Cleanup #opcode Command.

- Cleanup logic.

* Update command.cpp
2022-11-16 08:30:35 -06:00
Kinglykrab
730cd3f28a
[Bots] Add Expansion Bitmask Quest APIs. (#2523)
* [Bots] Add Expansion Bitmask Quest APIs.

- Add `$bot->GetExpansionBitmask()` to Perl.
- Add `$bot->SetExpansionBitmask(expansion_bitmask)` to Perl.

- Add `bot:GetExpansionBitmask()` to Lua.
- Add `bot:SetExpansionBitmask(expansion_bitmask)` to Lua.

- Adds `expansion_bitmask` column to `bot_data` table.
- Allows server operators to limit expansion settings on a bot-by-bot basis.
- Allows limiting or allowing of AAs in `Bot::LoadAAs()` based on expansion bitmask.
- Default value is `-1` which just defaults to the `Bots:BotExpansionSettings` rule value.
- Setting bitmask saves to database and reloads AAs so bots automatically recalculate bonuses.

* Add save parameter.

* Typo.
2022-11-16 07:29:50 -06:00
Kinglykrab
bb58a9cd20
[Quest API] Add Marquee methods to Perl/Lua. (#2544)
* [Quest API] Add zonemarquee to Perl/Lua.

# Perl
- Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl.

# Lua
- Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua.

# Notes
- Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`.

* Update lua_general.cpp

* Add other methods.

* Add entity list marquee

* Update client.cpp

* Add more shorthands.
2022-11-16 07:23:39 -06:00
Kinglykrab
8c994fef97
[Quest API] Add Mob Hate Methods to Perl/Lua. (#2548)
* [Quest API] Add Mob Hate Methods to Perl/Lua.

# Perl
- Add `$mob->DamageHateList(damage)` to Perl.
- Add `$mob->DamageHateList(damage, distance)` to Perl.
- Add `$mob->DamageHateListPercentage(damage)` to Perl.
- Add `$mob->DamageHateListPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListBots(damage)` to Perl.
- Add `$mob->DamageHateListBots(damage, distance)` to Perl.
- Add `$mob->DamageHateListBotsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListBotsPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListClients(damage)` to Perl.
- Add `$mob->DamageHateListClients(damage, distance)` to Perl.
- Add `$mob->DamageHateListClientsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListClientsPercentage(damage, distance)` to Perl.
- Add `$mob->DamageHateListNPCs(damage)` to Perl.
- Add `$mob->DamageHateListNPCs(damage, distance)` to Perl.
- Add `$mob->DamageHateListNPCsPercentage(damage)` to Perl.
- Add `$mob->DamageHateListNPCsPercentage(damage, distance)` to Perl.
- Add `$mob->GetHateListBots()` to Perl.
- Add `$mob->GetHateListBots(distance)` to Perl.
- Add `$mob->GetHateListClients()` to Perl.
- Add `$mob->GetHateListClients(distance)` to Perl.
- Add `$mob->GetHateListNPCs()` to Perl.
- Add `$mob->GetHateListNPCs(distance)` to Perl.

# Lua
- Add `mob:DamageHateList(damage)` to Lua.
- Add `mob:DamageHateList(damage, distance)` to Lua.
- Add `mob:DamageHateListPercentage(damage)` to Lua.
- Add `mob:DamageHateListPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListBots(damage)` to Lua.
- Add `mob:DamageHateListBots(damage, distance)` to Lua.
- Add `mob:DamageHateListBotsPercentage(damage)` to Lua.
- Add `mob:DamageHateListBotsPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListClients(damage)` to Lua.
- Add `mob:DamageHateListClients(damage, distance)` to Lua.
- Add `mob:DamageHateListClientsPercentage(damage)` to Lua.
- Add `mob:DamageHateListClientsPercentage(damage, distance)` to Lua.
- Add `mob:DamageHateListNPCs(damage)` to Lua.
- Add `mob:DamageHateListNPCs(damage, distance)` to Lua.
- Add `mob:DamageHateListNPCsPercentage(damage)` to Lua.
- Add `mob:DamageHateListNPCsPercentage(damage, distance)` to Lua.
- Add `mob:GetHateListBots()` to Lua.
- Add `mob:GetHateListBots(distance)` to Lua.
- Add `mob:GetHateListClients()` to Lua.
- Add `mob:GetHateListClients(distance)` to Lua.
- Add `mob:GetHateListNPCs()` to Lua.
- Add `mob:GetHateListNPCs(distance)` to Lua.

# Notes
- Offers an extreme amount of short hands when grabbing hate list entities by a specific type or damaging a specific type of entity on an NPC's hatelist.
- Should save operators having to use `GetHateList()` then loop it to get the entries they want to do something.

* Cleanup.
2022-11-16 07:16:47 -06:00
Kinglykrab
6ff52f94c4
[Repositories] Add Bot Repositories. (#2529)
* [Repositories] Add Bot Repositories.

* Remove unnecessary table.

* Add back table.
2022-11-16 07:15:48 -06:00
Kinglykrab
b5035d7e03
[Commands] Remove #profiledump and #profilereset Commands. (#2546)
- These commands don't seem to be used anymore.
2022-11-16 07:15:03 -06:00
Kinglykrab
8f1b87c5e4
[Quest API] Add Owner methods to Perl/Lua. (#2542)
* [Quest API] Add Owner methods to Perl/Lua.

# Perl
- Add `$mob->GetOwner()` to Perl.

# Lua
- Add `mob:GetOwnerID()` to Lua.

# Notes
- `GetOwner()` exists in Lua, but not Perl.
- `GetOwnerID()` exists in Perl, but not Lua.

* Update lua_mob.cpp
2022-11-14 18:03:26 -05:00
Kinglykrab
e72ec4ae56
[Quest API] Add RandomizeFeature() overloads to Perl/Lua. (#2532)
# Perl
- Add `$mob->RandomizeFeatures()` to Perl.
- Add `$mob->RandomizeFeatures(send_illusion)` to Perl.
- Add `$mob->RandomizeFeatures(send_illusion, set_variables)` to Perl.

# Lua
- Add `mob:RandomizeFeatures()` to Lua.
- Add `mob:RandomizeFeatures(send_illusion)` to Lua.
- Add `mob:RandomizeFeatures(send_illusion, set_variables)` to Lua.

# Notes
- Previous overload required `send_illusion` and `set_variables` despite both default values being `true`, this will allow you to just send nothing if you want both to be `true`.
- Change `RandomizeFeatures()` type to `bool` from `void` to match source method, returns `false` when used on a race that has no features to randomize.
- This allows operators to do something different if the NPC can't use this method.
2022-11-14 16:59:17 -05:00
Kinglykrab
fd2fc76706
[Commands] Cleanup #depopzone Command. (#2537)
* [Commands] Cleanup #depopzone Command.

- Cleanup messages and logic.
- Add optional `start_spawn_timers` parameter to start spawn timers of NPCs when depopped.

* Update depopzone.cpp
2022-11-14 16:47:20 -05:00
Kinglykrab
f668949c24
[Quest API] Add SendGMCommand() to Perl/Lua. (#2527)
* [Quest API] Add SendGMCommand() to Perl/Lua.

# Perl
- Add `$client->SendGMCommand(message)` to Perl.
- Add `$client->SendGMCommand(message, ignore_status)` to Perl.

# Lua
- Add `client:SendGMCommand(message)` to Lua.
- Add `client:SendGMCommand(message, ignore_status)` to Lua.

# Notes
- `ignore_status` allows you to have players use GM commands that they are not the required status level for through the Quest API.
- `ignore_status` is default false, so if you don't send it, it checks and makes sure the player can use the command you're sending before allowing it.

* Typo.

* Formatting.
2022-11-14 16:47:02 -05:00
Kinglykrab
36887203d3
[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command.

- Cleanup messages and logic.
- Allow you to use animation names or IDs, could possibly extend this to quest API in the future.

* Update dialogue_window.h
2022-11-14 16:38:05 -05:00
Kinglykrab
e5ad9264d0
[Quest API] Add GetRandomClient(), GetRandomMob() and GetRandomNPC() overloads to Perl/Lua. (#2541)
* [Quest API] Add GetRandomClient(), GetRandomMob() and GetRandomNPC() overloads to Perl/Lua.

# Perl
- Add `$entity_list->GetRandomClient()` to Perl.
- Add `$entity_list->GetRandomMob()` to Perl.
- Add `$entity_list->GetRandomNPC()` to Perl.

# Lua
- Add `eq.get_entity_list():GetRandomClient()` to Lua.
- Add `eq.get_entity_list():GetRandomMob()` to Lua.
- Add `eq.get_entity_list():GetRandomNPC()` to Lua.

# Notes
- We didn't have overloads before without XYZ, so was harder to do a zone-wide random.

* Update lua_entity_list.cpp
2022-11-14 14:08:02 -05:00
Kinglykrab
df57138a61
[Commands] Cleanup #devtools Command. (#2538)
* [Commands] Cleanup #devtools Command.

- Cleanup messages and logic.

* Update client.cpp
2022-11-14 14:06:36 -05:00
Kinglykrab
aa506110e1
[Commands] Cleanup #depop Command. (#2536)
* [Commands] Cleanup #depop Command.

- Cleanup messages and logic.
- Add optional `start_spawn_timer` parameter to start spawn timer of NPC when depopped.

* Update command.cpp
2022-11-14 14:05:48 -05:00
Kinglykrab
2c656c4110
[Commands] Cleanup #emote Command. (#2535)
* [Commands] Cleanup #emote Command.

- Cleanup messages and logic.
- Allow `^` separator to send multiple messages by name, world, or zone.

* Update emote.cpp
2022-11-14 14:05:40 -05:00
Kinglykrab
8d184fc6c0
[Commands] Cleanup #scribespell and #scribespells Commands. (#2534)
- Cleanup messages and logic.
2022-11-14 14:05:34 -05:00
Kinglykrab
9c967c24b8
[Quest API] Add Popup methods to Perl/Lua. (#2533)
* [Quest API] Add Popup methods to Perl/Lua.

# Perl
- Add `quest::popupcentermessage(message)` to Perl.
- Add `quest::popupcolormessage(color, message)` to Perl.
- Add `quest::popupindent()` to Perl.
- Add `quest::popuplink(link)` to Perl.
- Add `quest::popuplink(link, message)` to Perl.

# Lua
- Add `eq.popup(title, message)` to Lua.
- Add `eq.popup(title, message, popup_id)` to Lua.
- Add `eq.popup(title, message, popup_id, buttons)` to Lua.
- Add `eq.popup_center_message(message)` to Lua.
- Add `eq.popup_color_message(color, message)` to Lua.
- Add `eq.popup_indent()` to Lua.
- Add `eq.popup_link(link)` to Lua.
- Add `eq.popup_link(link, message)` to Lua.

# Notes
- Adds the Perl plugins like PWAutoCenter, PWIndent, and PWHyperlink.
- Parses out HTML `<>` tags automatically in `popupautocenter` to properly center stuff like colored messages. (Doesn't work with links)
- This lets Lua users have similar functionality to Perl users.

* Add tables and break.

* Add indent_count to indent method.

* Move to Dialogue Window.
2022-11-14 14:05:24 -05:00
Kinglykrab
31e5622dad
[Quest API] Add CloneAppearance() to Perl/Lua. (#2531)
* [Quest API] Add CloneAppearance() to Perl/Lua.

# Perl
- Add `$client->CloneAppearance(other)` to Perl.
- Add `$client->CloneAppearance(other, clone_name)` to Perl.

# Lua
- Add `client:CloneAppearance(other)` to Lua.
- Add `client:CloneAppearance(other, clone_name)` to Lua.

# Notes
- Allows operators to easily clone appearance between mobs in a script without relying on a plugin or module.

* Update mob_appearance.cpp

* Update mob.cpp
2022-11-14 14:05:05 -05:00
Kinglykrab
8a449b0152
[Repositories] Update Character EXP Modifiers Repository (#2530) 2022-11-14 14:04:55 -05:00
Kinglykrab
5f4a8d17f5
[Quest API] Add SplitMoney() with Client splitter to Perl. (#2525)
# Perl
- Add `$group->SplitMoney(copper, silver, gold, platinum, splitter)` to Perl.
- Add `$raid->SplitMoney(group_id, copper, silver, gold, platinum, splitter)` to Perl.
2022-11-14 14:04:44 -05:00
Kinglykrab
c5c57b7541
[Quest API] Add Group/Raid overloads to Perl/Lua. (#2526)
# Perl
- Add `$raid->GetGroup(client)` to Perl.
- Add `$raid->GetGroupMember(member_index)` to Perl.
- Add `$raid->IsLeader(client)` to Perl.

# Lua
- Add `group:GroupMessage(sender, message)` to Lua.
2022-11-14 14:04:38 -05:00
Kinglykrab
3cb13969ff
[Quest API] Add GetAverageLevel() to Perl/Lua. (#2524)
# Perl
- Add `$group->GetAverageLevel()` to Perl.

# Lua
- Add `group:GetAverageLevel()` to Lua.
- Convert `group:GetHighestLevel()` from `int` to `uint32` in Lua.
- Convert `group:GetLowestLevel()` from `int` to `uint32` in Lua.
2022-11-14 14:04:14 -05:00
Kinglykrab
fca99bb274
[Bots] Hotfix for possible crash. (#2539)
* [Bots] Hotfix for possible crash.

Possible crash due to 4 nullable columns in `bot_spells_entries` table.

* Update 2022_11_13_bot_spells_entries.sql
2022-11-13 20:44:07 -05:00
Kinglykrab
815593b9bc
[Cleanup] Remove unusued Max Item ID Constant (#2528) 2022-11-08 14:59:24 -05:00
Aeadoin
33b95c42c2
[Feature] Change #scribespells to be aware of spellgroups & ranks (#2501)
* Change #scribespells to be aware of spellgroups & ranks

* Formatting

* Fix Formatting, and change stored return  data type to match function return type.

* Compact If Statements

* Implemented SQL Query to reduce number of iterations required.

* Cleaned up Query, and improved performance

* Cleaned up SQL Queries

* Formatting

* Indenting fix.

* Update client.cpp

* Fix Formatting in spells.cpp

* Fix ValueWithin.

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
2022-11-06 18:01:58 -05:00
hg
e01ac39887
[Quest API] Send delivered task items in trade events (#2518)
This restores sending items to EVENT_TRADE that are updated by source
controlled delivery tasks which was removed in 7cf96ca2d8.

That patch filtered out items consumed by task updates to fix a few bugs
with items being returned despite incrementing a task:

  - If an npc without a quest trade event handler was the target of a
    delivery task for a NoDrop/non-Quest item, the npc would auto return
    it due to the `ReturnNonQuestNoDropItems` rule.

  - If an npc without a quest trade event handler was the target of a
    delivery task for a non-NoDrop item, the item would be added to the
    npc's loot.

  - If an npc with an EVENT_ITEM/EVENT_TRADE quest handler used the Lua
    or Perl trade plugins, the plugins would return task items unless
    specific checks for the turned in slots existed.

The quest plugin item returns are problematic for this since they just
summon to return items not handled by the script

  e.g. For a task to deliver N Large Fruit Bat Wings (item id 19616),
  if a player turned in 1 Wing in slot 1 and a stack of 20 Wings in slot
  2, the task would be incremented 21 times and the following Lua trade
  handler would return the stack of 20 from the 2nd trade slot:

  ```lua
    function event_trade(e)
      local item_lib = require("items")
      if item_lib.check_turn_in(e.trade, { item1 = 19616 }) then
        eq.debug("Lua consumed 1 slot and will return other slots")
      end
      item_lib.return_items(e.self, e.other, e.trade)
    end
  ```

  This also occured with the perl plugin though slightly differently
  since that plugin returns all slots unless the exact handin slot count
  matches (requiring check_handin conditions for all slots):

  ```perl
    sub EVENT_ITEM {
      if (plugin::check_handin(\%itemcount, 19616 => 1)) {
        # No issue if only one slot used for trade (item not returned)
      }
      # Perl fails handin check if multiple slots not checked and returns all
      plugin::return_items(\%itemcount);
    }
  ```

While that patch solved the issue, it's inconvenient and wrong to not
receive items in trade events used in a source task update. It breaks
existing trade scripts for tasks that aren't quest controlled and it
forces tasks to be changed to quest controlled and manually updated to
script any extra behavior.

This patch stores the task update count on the item instance before
dispatching it to quests. The burden is now on quests and plugins to
use that value in order to prevent returning items consumed by tasks.

`ItemInstance::RemoveTaskDeliveredItems` has been added to simplify
handling this in plugins which is also used for non-quest item returns.
2022-11-06 17:10:30 -05:00
Aeadoin
7e7358e9b6
[Bots] Add Data Bucket support to Bot Spell Entries. (#2505)
* [Bots] Add Data Bucket support to Bot Spell Entries.

* Cleanup Formatting and Functions

* Consolidated "CheckDataBucket" Functions

* Remove unneeded CastToClient

* Add choice to format data buckets as either "character-id" or "bot-id" to Bot spells

* Fix Formatting

* Clean up.

* Update npc.h

* Fix Bot Casting issues

* Formatting

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
2022-11-06 17:06:01 -05:00
hg
de63eaa4b2
[Quest API] Add apis to end shared tasks (#2521)
This required some minor shared task refactoring

- Shared task expiration handling was moved to world. Previously this
  was handled by zone and had clients self remove when a shared task
  expired. This resulted in wrong messages when a task ended.

- FailTask is now implemented for shared tasks which previously only
  made the client quit the shared task. It now fails the task for all
  members by ending the shared task.

The `Client::EndSharedTask` api will end the client's current shared
task (removing all members). This is similiar to the `FailTask` api
except it doesn't require a `task_id` and the red task fail banner is
optional (live doesn't use it for shared tasks).

The global `end_dz_task` api was added for when a client context isn't
available. This will end a shared task if the current zone is a dynamic
zone for a shared task mission. Currently only shared tasks use dynamic
zones but this api can be expanded if support is added for tasks/quests.

The global `get_dz_task_id` was added to conveniently get the task id
for the current dynamic zone if it's used for a mission. Note this is
a database hit since that information is not available at zone level.
2022-11-06 11:04:39 -05:00
hg
3d7c43e92f
[Quest API] Add ResetDecayTimer() to Perl/Lua. (#2520) 2022-11-06 10:48:10 -05:00
hg
69e90c1739
[Quest API] Export corpse in EVENT_DEATH_COMPLETE (#2519)
It wasn't possible to easily obtain the corpse from post-death events
because the killed entity id is assigned to the corpse and reset to 0
on the entity before the events are dispatched.

This exposes the killed entity's corpse to EVENT_DEATH_COMPLETE and
EVENT_DEATH_ZONE. Lua exports a Corpse object and perl exports a corpse
entity id.

The purpose of this is to make it easier to add items dynamically on
death. Ideally this would be done in EVENT_DEATH before the corpse is
made, but there's currently some combat system bugs that make that event
unusable since it can be dispatched multiple times.

A follow up will provide an api to reset corpse decay times since adding
items after corpse creation will require quests to manually reset the
decay timer in case the corpse had zero items.
2022-11-06 10:36:57 -05:00
Kinglykrab
13b2af1a91
[Quest API] Add Instance ID/Version exports to EVENT_ZONE. (#2502)
# Perl
- Add `$from_instance_id` to EVENT_ZONE in Perl.
- Add `$from_instance_version` to EVENT_ZONE in Perl.
- Add `$target_instance_id` to EVENT_ZONE in Perl.
- Add `$target_instance_version` to EVENT_ZONE in Perl.

# Lua
- Add `e.from_instance_id` to EVENT_ZONE in Lua.
- Add `e.from_instance_version` to EVENT_ZONE in Lua.
- Add `e.instance_id` to EVENT_ZONE in Lua.
- Add `e.instance_version` to EVENT_ZONE in Lua.

# Notes
- This will allow Operators to prevent people from entering zones by Instance ID or Instance Version.
2022-11-05 11:38:03 -04:00
hg
9c7dd70b5f
[Quest API] Add Lua handlers for zone controller events (#2514)
This cleans up some of the NPC::Death event dispatch code.

Adds handlers for EVENT_SPAWN_ZONE and EVENT_DEATH_ZONE used by zone
controller and fixes the death handler exports which were incorrect.
2022-11-05 11:13:39 -04:00
hg
070bf64d6a
[Tasks] Only update loot tasks for NPC corpses (#2513)
This fixes a bug that allowed looting items from a player's corpse to
increment a task if it didn't have an npc target defined. It looks
like this bug existed before the changes in 7482cfc0.

This also now passes count for task loot updates to handle item stacks.

Also fixes incorrectly casting Corpse to NPC on loot update
2022-11-05 11:13:02 -04:00
Kinglykrab
f6dbdf5db8
[Quest API] Add EVENT_AA_BUY and EVENT_AA_GAIN to Perl/Lua. (#2504)
# Perl
- Add EVENT_AA_BUY to Perl.
  - Exports `$aa_cost`, `$aa_id`, `$aa_previous_id`, and `$aa_next_id`
- Add EVENT_AA_GAIN to Perl.
  - Exports `$aa_gained`
- Add quest::getaaname(aa_id) to Perl.

# Lua
- Add event_aa_buy to Lua.
  - Exports `e.aa_cost`, `e.aa_id`, `e.aa_previous_id`, and `e.aa_next_id`
- Add event_aa_gain to Lua.
  - Exports `e.aa_gained`
- Add eq.get_aa_name(aa_id) to Lua.
2022-11-05 11:09:47 -04:00
Kinglykrab
a3928ec504
[Quest API] Add GetUltimateOwner() to Perl/Lua. (#2516)
# Perl
- Add `$mob->GetUltimateOwner()` to Perl.

# Lua
- Add `mob:GetUltimateOwner()` to Lua.

# Notes
- Allows operators to get ultimate owner of something like a pet's pet or a pet's swarm pet.
2022-11-05 08:35:14 -04:00
Kinglykrab
8d1dd52db3
[Quest API] Add GetLowestLevel() to Perl. (#2517)
# Perl
- Add `$group->GetLowestLevel()` to Perl.

# Notes
- This exists in Lua, but not Perl.
2022-11-05 08:34:29 -04:00
Kinglykrab
2218f46b5b
[Commands] Cleanup #dbspawn2 Command. (#2493)
* [Commands] Cleanup #dbspawn2 Command.

Add some descriptive messages so that you get some feedback from the command.

* Update dbspawn2.cpp
2022-10-29 21:22:24 -04:00
Kinglykrab
53dcd14534
[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command.

Cleanup command messages and logic.

Add constants for Emote Events and Emote Types and replace all the old constants with the new constants.

* Update emoteview.cpp

* Cleanup #emotesearch Command.
2022-10-29 21:22:17 -04:00
Kinglykrab
dcbc9a358f
[Commands] Cleanup #modifynpcstat Command. (#2499)
* [Commands] Cleanup #modifynpcstat Command.

Cleanup messages and logic,

Add map and loop through it to display all stats, can add to this in the future if we add more stuff modifiable by this command.

* Delete settings.json

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp

* Update questmgr.h
2022-10-29 21:22:07 -04:00
Kinglykrab
b512447448
[Bots] Add give/remove saylinks to ^itemuse. (#2503)
Adds shortcut saylinks for giving items to bots or removing items from them.
2022-10-29 21:22:01 -04:00
hg
444a4f6744
[Tasks] Add pre-task update event (#2512)
This adds the player EVENT_TASK_BEFORE_UPDATE event which will allow
quests to prevent a source controlled task update by returning non-zero.
2022-10-29 20:46:08 -04:00
hg
43ec9dc815
[Tasks] Let task completion event block task rewards (#2511)
Returning non-zero from EVENT_TASK_COMPLETE will prevent task rewards
and completion emote. This is necessary for a DoN mission which scripts
a mission failure but still gives the lockout.
2022-10-29 20:46:00 -04:00
hg
9e836a9780
[Feature] Add player /inspect quest event (#2508)
Returning non-zero from EVENT_INSPECT will prevent default message
2022-10-29 19:49:48 -04:00
hg
3bc5d4b125
[Quest API] Add ResetAlternateAdvancementRank() to Perl/Lua. (#2510)
Exports Client::ResetAlternateAdvancementRank
2022-10-29 19:49:23 -04:00
hg
9f033df196
[Cleanup] Send eqstr message in AddAAPoints (#2507)
This api is only used by quests
2022-10-29 19:48:27 -04:00
hg
16ee25224d
[Feature] Add special ability to block /open (#2506)
This adds the IMMUNE_OPEN (53) special ability to prevent /open on
LDON_TREASURE classes.
2022-10-29 19:48:14 -04:00