Paul Coene
83ad9c86db
Update attack.cpp
2020-01-30 15:19:02 -05:00
Paul Coene
bcb08f99f0
Update attack.cpp
2020-01-30 15:05:41 -05:00
Paul Coene
f968d0df4c
Reduce changes to those suggested by @mackal
2020-01-30 15:04:06 -05:00
Paul Coene
712366293d
Further refine monk weight checks for floating point
2020-01-30 11:10:57 -05:00
Paul Coene
8eb60302a2
Update attack.cpp
...
Fix to Monk Mitigation. Divided weight by 10 to convert to stones.
2020-01-19 16:03:09 -05:00
Akkadius
ccce630cb2
Adjustments [skip ci]
2019-12-29 13:30:05 -06:00
Akkadius
6b465c576d
More scanning work to unify data structures
2019-12-29 02:01:48 -06:00
Akkadius
9481e9eb2d
More scanning changes around AE cast
2019-12-28 23:58:18 -06:00
Akkadius
f9e822072f
AE Scanning adjustments, testing
2019-12-28 17:08:34 -06:00
Uleat
e788779be0
Merge pull request #928 from noudess/patch-1
...
This allows for merchants to drop corpses
2019-11-07 19:47:43 -05:00
Paul Coene
10c383fd86
Update attack.cpp
2019-11-02 15:24:17 -04:00
Paul Coene
2a8ab28551
Fix damage done by poison proc changes
...
spell procs were not firing due to bad conditional.
2019-11-02 15:19:15 -04:00
Paul Coene
6609728188
Allow for new merchant corpse rule
2019-10-28 10:21:33 -04:00
Alex
b9f57f1f28
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
KimLS
0e9fae3181
Merge remote-tracking branch 'origin/master' into build
2019-10-10 17:29:17 -07:00
Noudess
bcf0af0a8d
Old School poison changes to be close to live. Added extending procing rule.
2019-10-10 14:32:27 -04:00
Uleat
12204dd927
Updated Bot AI to make use of neglected commands/features
2019-10-05 18:17:23 -04:00
Alex
895c8626b6
Merge branch 'build' into feature/remove_boost
2019-09-27 16:32:13 -07:00
Akkadius
89bfbe6bd2
Logs::Combat to LogCombat
2019-09-02 04:21:03 -05:00
Akkadius
af4c630ede
Logs::Spells to LogSpells
2019-09-02 03:26:44 -05:00
Akkadius
1acb76bc74
More Logs::None to LogDebug
2019-09-02 03:18:12 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Paul Coene
5a0fcdfefd
Merge branch 'master' into light-wield
2019-08-16 10:30:54 -04:00
Paul Coene
49094bcfbc
Fix attack to not attack with a non-weapon (expand cancel to include cancel of light)
...
I found a single item in the db, Flickering Watchtower Torch, that is a light item type but has 1 damage/100 delay. This code would make that weapon not operate, if we care.
2019-08-16 10:28:06 -04:00
Akkadius
05e7c473df
Simplified the use of roamboxes and improved the AI for roambox pathing
2019-08-16 03:25:34 -05:00
Akkadius
20bd37dde7
More function name refactoring
2019-08-11 01:09:11 -05:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Brian Kinney
1d0b00caf7
Raw numbers are negative so adding is correct
2019-02-06 23:54:38 -05:00
Brian Kinney
93394e0edc
Reference the defender melee mitigation, not attacker
2019-02-06 21:52:59 -05:00
Adam Martin
5f23a72a16
Removed unused boost header, fixed compiling with new luabind
...
Fixed TryFinishingBlow attempting to return by parameter reference.
The new luabind fails with a by_reference to by_value check. Using
a pointer accomplishes the same goal, but bypasses this issue.
2019-02-02 00:08:46 -06:00
Uleat
585c6322bf
Added 'spells' entry to EQDictionary
2019-01-20 08:24:21 -05:00
Kinglykrab
93acbf5241
Reimplemented pre-nerf Ranger stationary damage bonus.
...
This will allow Developers to disable/enable the stationary requirement.
2019-01-10 19:09:27 -05:00
Uleat
0ad43977bf
Naming convention update for EQEmu::versions::ClientVersionBit
2019-01-07 20:25:43 -05:00
Uleat
8eaed2233f
Added namespace expansions
2019-01-07 18:18:35 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
4e24184089
Merge branch 'master' into movement_manager
2018-12-30 14:49:59 -06:00
Uleat
8499c3e65d
Fix for conditional zone crashes caused by post-bot owner death hate aggregation (irongut_av)
2018-12-19 07:11:59 -05:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
Akkadius
c32b31ffff
Add npc_scale_global_base table and add devtools command and toggling functionality
2018-12-16 03:59:08 -06:00
Akkadius
1061788610
Even more mob_info work
2018-11-14 02:23:38 -06:00
Akkadius
d75afd4688
Allow display window to be snoozed
2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00
KimLS
973abef1b0
Water work and work with grids (still not perfect but i think its the ai code)
2018-10-18 20:44:46 -07:00
Akkadius
834062fbf9
Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
2018-08-18 22:01:46 -05:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
3081f7b24f
Pets/NPCs don't use bane damage
...
Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
135cfd7617
Revert "Revert changes to melee push until the generic push processing is better"
...
This reverts commit 49089f75374f552bf6c860b567810b96ee403a91.
2018-03-19 00:13:57 -04:00
Michael Cook (mackal)
49089f7537
Revert changes to melee push until the generic push processing is better
2018-03-08 12:57:40 -05:00
Michael Cook (mackal)
ae966e546b
WIP for NPC spell push, off by default for now
2018-03-07 16:50:24 -05:00