404 Commits

Author SHA1 Message Date
Paul Coene
83ad9c86db
Update attack.cpp 2020-01-30 15:19:02 -05:00
Paul Coene
bcb08f99f0
Update attack.cpp 2020-01-30 15:05:41 -05:00
Paul Coene
f968d0df4c
Reduce changes to those suggested by @mackal 2020-01-30 15:04:06 -05:00
Paul Coene
712366293d
Further refine monk weight checks for floating point 2020-01-30 11:10:57 -05:00
Paul Coene
8eb60302a2
Update attack.cpp
Fix to Monk Mitigation.  Divided weight by 10 to convert to stones.
2020-01-19 16:03:09 -05:00
Akkadius
ccce630cb2 Adjustments [skip ci] 2019-12-29 13:30:05 -06:00
Akkadius
6b465c576d More scanning work to unify data structures 2019-12-29 02:01:48 -06:00
Akkadius
9481e9eb2d More scanning changes around AE cast 2019-12-28 23:58:18 -06:00
Akkadius
f9e822072f AE Scanning adjustments, testing 2019-12-28 17:08:34 -06:00
Uleat
e788779be0
Merge pull request #928 from noudess/patch-1
This allows for merchants to drop corpses
2019-11-07 19:47:43 -05:00
Paul Coene
10c383fd86
Update attack.cpp 2019-11-02 15:24:17 -04:00
Paul Coene
2a8ab28551
Fix damage done by poison proc changes
spell procs were not firing due to bad conditional.
2019-11-02 15:19:15 -04:00
Paul Coene
6609728188
Allow for new merchant corpse rule 2019-10-28 10:21:33 -04:00
Alex
b9f57f1f28
Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
KimLS
0e9fae3181 Merge remote-tracking branch 'origin/master' into build 2019-10-10 17:29:17 -07:00
Noudess
bcf0af0a8d Old School poison changes to be close to live. Added extending procing rule. 2019-10-10 14:32:27 -04:00
Uleat
12204dd927 Updated Bot AI to make use of neglected commands/features 2019-10-05 18:17:23 -04:00
Alex
895c8626b6
Merge branch 'build' into feature/remove_boost 2019-09-27 16:32:13 -07:00
Akkadius
89bfbe6bd2 Logs::Combat to LogCombat 2019-09-02 04:21:03 -05:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Akkadius
1acb76bc74 More Logs::None to LogDebug 2019-09-02 03:18:12 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Paul Coene
5a0fcdfefd
Merge branch 'master' into light-wield 2019-08-16 10:30:54 -04:00
Paul Coene
49094bcfbc
Fix attack to not attack with a non-weapon (expand cancel to include cancel of light)
I found a single item in the db, Flickering Watchtower Torch, that is a light item type but has 1 damage/100 delay.  This code would make that weapon not operate, if we care.
2019-08-16 10:28:06 -04:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Akkadius
20bd37dde7 More function name refactoring 2019-08-11 01:09:11 -05:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
Brian Kinney
1d0b00caf7 Raw numbers are negative so adding is correct 2019-02-06 23:54:38 -05:00
Brian Kinney
93394e0edc Reference the defender melee mitigation, not attacker 2019-02-06 21:52:59 -05:00
Adam Martin
5f23a72a16 Removed unused boost header, fixed compiling with new luabind
Fixed TryFinishingBlow attempting to return by parameter reference.
The new luabind fails with a by_reference to by_value check. Using
a pointer accomplishes the same goal, but bypasses this issue.
2019-02-02 00:08:46 -06:00
Uleat
585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
Kinglykrab
93acbf5241 Reimplemented pre-nerf Ranger stationary damage bonus.
This will allow Developers to disable/enable the stationary requirement.
2019-01-10 19:09:27 -05:00
Uleat
0ad43977bf Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
Uleat
8eaed2233f Added namespace expansions 2019-01-07 18:18:35 -05:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
4e24184089 Merge branch 'master' into movement_manager 2018-12-30 14:49:59 -06:00
Uleat
8499c3e65d Fix for conditional zone crashes caused by post-bot owner death hate aggregation (irongut_av) 2018-12-19 07:11:59 -05:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
c32b31ffff Add npc_scale_global_base table and add devtools command and toggling functionality 2018-12-16 03:59:08 -06:00
Akkadius
1061788610 Even more mob_info work 2018-11-14 02:23:38 -06:00
Akkadius
d75afd4688 Allow display window to be snoozed 2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
KimLS
973abef1b0 Water work and work with grids (still not perfect but i think its the ai code) 2018-10-18 20:44:46 -07:00
Akkadius
834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
3081f7b24f Pets/NPCs don't use bane damage
Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
135cfd7617 Revert "Revert changes to melee push until the generic push processing is better"
This reverts commit 49089f75374f552bf6c860b567810b96ee403a91.
2018-03-19 00:13:57 -04:00
Michael Cook (mackal)
49089f7537 Revert changes to melee push until the generic push processing is better 2018-03-08 12:57:40 -05:00
Michael Cook (mackal)
ae966e546b WIP for NPC spell push, off by default for now 2018-03-07 16:50:24 -05:00