Knightly
7ab909ee47
Standardize Licensing
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00
brainiac
7fe49b5630
normalize includes: zone
2025-12-26 20:58:07 -08:00
Fryguy
2ef959c5ed
[Improvement] Flee Overhaul ( #4407 )
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* Lots of flee updates primarily based on TAKPs source
* Update Values to EQEmu values.
* Add rule
* Adjustments to fear pathing
* Flee/Pathing adjustments (More TAKP code adjusted)
* updates
* Updates (Massaged functions from TAKP source)
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Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
Akkadius
4b6a1242f5
Fix water map loading case sensitivity issues when using lowercase water maps like the rest of the map code
2019-12-28 22:45:35 -06:00
Michael Cook (mackal)
5c87b8152d
Remove Map::FindClosestLoS()
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Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
ae966e546b
WIP for NPC spell push, off by default for now
2018-03-07 16:50:24 -05:00
Michael Cook (mackal)
7e7f5f0bd6
Add Map::FindClosestLoS()
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This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
Uleat
84db0ec2c5
Zone MMF Implementation (for map files)
2016-07-28 22:50:06 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
regneq
052f343e4d
smoother NPC pathing. (credit to Haynar from EQMacEmu)
2015-05-11 21:42:48 -07:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Akkadius
85b7cc6330
map.cpp & .h header cleanup
2014-12-15 17:44:46 -06:00
Arthur Ice
5b783e84e9
added automatic conversion of Map::Vertex into xyz_location
2014-11-26 21:25:09 -08:00
KimLS
3a2ccd7521
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
2014-05-21 17:30:54 -07:00
KimLS
951c321ba6
Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
2014-02-23 21:17:28 -08:00
KimLS
eabea6ea16
RaycastMesh work der started I'm going to pick up...
2014-02-23 17:14:50 -08:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7
NULL to nullptr
2013-05-04 18:06:58 -07:00
KimLS
da7347f76f
svn -> git Migration
2013-02-16 16:14:39 -08:00