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https://github.com/EQEmu/Server.git
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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "zone/position.h"
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#include "zone/zone_config.h"
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#include <cstdio>
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#define BEST_Z_INVALID -99999
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extern const ZoneConfig *Config;
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class Map
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{
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public:
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Map();
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~Map();
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float FindBestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindClosestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindCeiling(glm::vec3 &start, glm::vec3 *result) const;
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float FindGround(glm::vec3 &start, glm::vec3 *result) const;
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bool LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, glm::vec3 *result) const;
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bool LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, glm::vec3 *result) const;
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bool CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const;
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bool DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, glm::vec3 &outnorm, float &distance) const;
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#ifdef USE_MAP_MMFS
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bool Load(std::string filename, bool force_mmf_overwrite = false);
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#else
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bool Load(const std::string& filename);
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#endif
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static Map *LoadMapFile(std::string file);
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private:
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void RotateVertex(glm::vec3 &v, float rx, float ry, float rz);
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void ScaleVertex(glm::vec3 &v, float sx, float sy, float sz);
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void TranslateVertex(glm::vec3 &v, float tx, float ty, float tz);
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bool LoadV1(FILE *f);
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bool LoadV2(FILE *f);
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#ifdef USE_MAP_MMFS
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bool LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite);
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bool SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite);
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#endif /*USE_MAP_MMFS*/
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struct impl;
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impl *imp;
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};
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