Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

66 lines
2.1 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "zone/position.h"
#include "zone/zone_config.h"
#include <cstdio>
#define BEST_Z_INVALID -99999
extern const ZoneConfig *Config;
class Map
{
public:
Map();
~Map();
float FindBestZ(glm::vec3 &start, glm::vec3 *result) const;
float FindClosestZ(glm::vec3 &start, glm::vec3 *result) const;
float FindCeiling(glm::vec3 &start, glm::vec3 *result) const;
float FindGround(glm::vec3 &start, glm::vec3 *result) const;
bool LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, glm::vec3 *result) const;
bool LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, glm::vec3 *result) const;
bool CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const;
bool DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, glm::vec3 &outnorm, float &distance) const;
#ifdef USE_MAP_MMFS
bool Load(std::string filename, bool force_mmf_overwrite = false);
#else
bool Load(const std::string& filename);
#endif
static Map *LoadMapFile(std::string file);
private:
void RotateVertex(glm::vec3 &v, float rx, float ry, float rz);
void ScaleVertex(glm::vec3 &v, float sx, float sy, float sz);
void TranslateVertex(glm::vec3 &v, float tx, float ty, float tz);
bool LoadV1(FILE *f);
bool LoadV2(FILE *f);
#ifdef USE_MAP_MMFS
bool LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite);
bool SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite);
#endif /*USE_MAP_MMFS*/
struct impl;
impl *imp;
};