613 Commits

Author SHA1 Message Date
Xackery
758859eea6
[Experience] Add SetExp/SetAAExp lua mods (#4292) 2024-05-04 18:10:27 -05:00
JJ
dfd1bfbd49
[Zone Instances] Handle routing to instances when using evac/succor (#4297) 2024-05-04 16:59:20 -05:00
Paul Coene
e268ab18f5
[Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death.

* Change iBuffTic in new code to use snake_case
2024-04-27 22:49:00 -04:00
Mitch Freeman
fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
Paul Coene
d6b5a9d343
[Bug Fix] Hero forge armor bug on login and show helm toggle. (#4246)
* [Bug Fix] Hero forge armor bug on login and show helm toggle.

* Merge in KayenEQ provided revert of original work around

* Fix botched merge section.
2024-04-15 04:59:08 -05:00
Alex King
d7ea290b6b
[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify

- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.

* Update groups.cpp

* Update groups.cpp
2024-03-23 18:52:40 -05:00
hg
5bfd8f5da2
[Tradeskills] Implement learning recipes from books (#4170)
This uses the book scribe button to learn recipes in SoF+ clients. For
Titanium clients the button is not available so a workaround will need
to be added later.

Note live gives no feedback when scribing books (at least those tested).
2024-03-22 23:50:06 -05:00
Alex King
ee12a7ad2e
[Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal (#4185)
* [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal

# Notes
- NPCs were parsing this event too early and anything that checked if they were still alive in `EVENT_KILLED_MERIT` would show them still alive because of this.

# Image

* Code cleanup

* Update client.h

* Add GetRaidOrGroupOrSelf() to Perl/Lua

* Update to luabind::object, fix logic per comments.

* Fix

* Fix per comments.
2024-03-17 17:32:44 -04:00
Alex King
f829a99e6d
[Quest API] Add RemoveAlternateCurrencyValue() to Perl/Lua (#4190)
# Perl
- Add `$client->RemoveAlternateCurrencyValue(currency_id, amount)`.

# Lua
- Add `client:RemoveAlternateCurrencyValue(currency_id, amount)`.

# Notes
- Allows operators to more easily remove alternate currencies, returns a `bool`, `false` if failed`, `true` if succeeded.
- Added `Zone::DoesAlternateCurrencyExist` that will reject setting, removing, or adding  to a currency that does not exist.
2024-03-16 23:09:51 -04:00
Alex King
3bfb148bdc
[Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua (#4174)
* [Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua

# Perl
- Add `$client->RemoveAAPoints(points)`.
- Add `EVENT_AA_LOSS`, exports `$aa_lost`.

# Lua
- Add `client:RemoveAAPoints(points)`.
- Add `event_aa_loss`, exports `e.aa_lost`.

# Notes
- Allows operators to more easily remove AA Points.
- Has a bool return type that will return false if the player does not have enough AA Points to complete the removal.

* Update client.cpp
2024-03-08 21:20:33 -05:00
Alex King
c3d8d423fe
[Commands] Add #fish Command (#4136)
* [Commands] Add #fish Command

# Notes
- Adds `#fish` command.
- Allows operators to simulate fishing to see what they would get, consumes no bait.

* `use_bait`

* Update fish.cpp
2024-02-29 21:24:16 -05:00
Alex King
0adca46a73
[Bots] Remove Alt Combat Functionality (#4067)
* [Bots] Remove Alt Combat Functionality

# Notes
- This functionality needlessly complicates bot targeting logic and causes crashes and unintended behavior for players when accidentally enabled or enabled by default.

* Cleanup
2024-02-12 03:00:11 -06:00
Mitch Freeman
91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Chris Miles
c654c1d674
[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
Alex King
0ffea36905
[Quest API] Add GetAAEXPPercentage() and GetEXPPercentage() to Perl/Lua (#4044)
* Initial Push

* Push

* Push.
2024-02-04 18:16:28 -05:00
Alex King
297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00
Alex King
73a099c5ea
[Character] Character EXP Modifiers in Memory (#3934)
* Cleanup

* Final push.

* Update zonedb.cpp

* Update zone.h

* Update exp.cpp

* Update zonedb.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-13 00:03:36 -06:00
Alex King
77c0eb3998
[Character] Convert Character Corpses to Repositories (#3941)
* asdsa

* Final push

* Update character_corpses_repository.h

* Update character_corpses_repository.h

* Update zonedb.cpp

* Update zonedb.cpp

* Final push

* Update character_corpses_repository.h
2024-01-13 00:02:44 -06:00
Alex King
d7dc717249
[Mercenaries] Convert Mercenaries to Repositories (#3947)
* [Mercenaries] Convert Mercenaries to Repositories

- Convert all Mercenary methods to repositories aside from inner join queries that cannot be converted.

* Update base_merc_subtypes_repository.h

* Update base_merc_subtypes_repository.h

* Regenerate repositories
2024-01-12 23:40:26 -06:00
Alex King
d59531b16f
[Item Ticks] Remove Item Ticks Code (#3955)
* [Items] Convert Load of Item Ticks to Repositories

- Convert `LoadItemTicks()` to repositories.

* Remove item tick code.

* Remove repository references.

* Update zone.h
2024-01-12 23:17:00 -06:00
Fryguy
98928aee74
[Rule] Allow GMs to silently summon (#3910)
* [Rule] Allow GMs to silently summon

Disable to silently summon players with #summon.

Converted SummonPC to a MessageString

* Implementing an automatic detection of gm hidden mode and silent summoning.
2024-01-08 22:28:50 -06:00
Alex King
44d63c47d9
[Account] Convert UpdateGMStatus to Repositories (#3859)
- Convert `UpdateGMStatus` to repositories.
- Convert parameter of status to `int`.
2024-01-07 00:24:02 -06:00
Alex King
f3de3e8c31
[Pets] Convert Load/Save of Pet Info to Repositories (#3853)
* [Pets] Convert Save/Load of Pet Info to Repositories

- Convert `LoadPetInfo` to repositories.
- `SavePetInfo` already used repositories, cleanup logic.

* Update repositories.

* Update zonedb.cpp
2024-01-06 23:59:02 -06:00
Alex King
99d2e3a8b1
[Commands] Add #clearxtargets Command (#3833)
# Perl
- Add `$client->ClearXTargets()`.

# Lua
- Add `client:ClearXTargets()`.

# Notes
- Add `#clearxtargets` command for players.
- Allows operators/players to clear their XTargets if something get stuck on it.
2024-01-06 22:18:21 -06:00
Alex King
122fe398b4
[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
2024-01-06 22:17:10 -06:00
Alex King
6c18cd0bee
[Quest API] Add HasItemOnCorpse() to Perl/Lua (#3824)
# Perl
- Add `$client->HasItemOnCorpse(item_id)`.

# Lua
- Add `client:HasItemOnCorpse(item_id)`.

# Notes
- Allows operators to see if a player has an item on any of their corpses.
- May need to address having to allocate and deallocate memory for every corpse that could possibly exist for a player.
2023-12-30 22:09:48 -06:00
Alex King
f3ef8a0993
[Quest API] Add SummonItemIntoInventory() to Perl/Lua (#3797)
* [Quest API] Add SummonItemIntoInventory() to Perl/Lua

# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.

## Example
```pl
sub EVENT_SAY {
	if ($text=~/#a/i) {
		my %item_data = (
			"item_id" => 32557,
			"charges" => 1
		);
		$client->SummonItemIntoInventory(\%item_data);
	}
}
```

# Lua
- Add `client:SummonItemIntoInventory(item_data)`.

## Example
```lua
function event_say(e)
	if e.message:find("#a") then
		local item_data = {
			"item_id" = 32557,
			"charges" = 1
		}
		e.self:SummonItemIntoInventory(item_data)
	end
end
```

* Update effects.cpp
2023-12-22 02:45:40 -06:00
Alex King
0c9c2e25c1
[Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS to Perl/Lua (#3735)
* [Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS

- Add `$client->AddEbonCrystals(amount)`.
- Add `$client->AddRadiantCrystals(amount)`.
- Add `$client->RemoveEbonCrystals(amount)`.
- Add `$client->RemoveRadiantCrystals(amount)`.
- Add `EVENT_CRYSTAL_GAIN`.
- Add `EVENT_CRYSTAL_LOSS`.
- Export `$ebon_amount`, `$radiant_amount`, and `$is_reclaim`.

- Add `client:AddEbonCrystals(amount)`.
- Add `client:AddRadiantCrystals(amount)`.
- Add `client:RemoveEbonCrystals(amount)`.
- Add `client:RemoveRadiantCrystals(amount)`.
- Add `event_crystal_gain`.
- Add `event_crystal_loss`.
- Export `e.ebon_amount`, `e.radiant_amount`, and `e.is_reclaim`.

- Allows operators to add or remove Ebon/Radiant Crystals directly.
- Allows operators to track gain/loss of Ebon/Radiant Crystals.

* Update perl_client.cpp

* Update lua_client.cpp
2023-12-16 22:47:13 -06:00
Alex King
9739c1c8ef
[Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS to Perl/Lua (#3734)
* [Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS

- Add `EVENT_ALT_CURRENCY_GAIN`.
- Add `EVENT_ALT_CURRENCY_LOSS`.
- Export `$currency_id`, `$amount`, and `$total.

- Add `event_alt_currency_gain`.
- Add `event_alt_currency_loss`.
- Export `e.currency_id`, `e.amount`, and `e.total.

- Convert `int8 method` to `bool is_scripted` in `Client::AddAlternateCurrencyValue`.
- Properly utilize `is_scripted` parameter in `perl_client.cpp`.
- Allows operators to perform events on alternate currency gains/losses.

* Update lua_general.cpp

* Cleanup types.

* Update lua_client.cpp
2023-12-16 22:40:24 -06:00
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
Alex King
b03f52de18
[Commands] Cleanup #object Command (#3722)
* [Commands] Cleanup #object Command

# Notes
- Cleanup messages and logic.
- Introduce enum for object types.
- Set ground work for object manipulation similar to door manipulation.

* Update object_manipulation.cpp

* Final push

* Update client_packet.cpp

* Update object_manipulation.cpp

* Update object_manipulation.cpp

* Update object.h

* Update client_packet.cpp

* Update client_packet.cpp

* Push.

* Update version.h

* Update database_update_manifest.cpp

* Update zone.cpp
2023-12-03 17:42:27 -05:00
Alex King
f8c3c03185
[Commands] Add #task complete Command (#3711)
# Notes
- `#task complete [Task ID]` allows operators to complete an entire task without updating individual activities.
2023-11-26 00:27:08 -05:00
Alex King
692a90f3f0
[Commands] Add #show aas Command (#3710)
# Notes
- Allows operators to view AAs a player has purchased from ingame and their ranks.
2023-11-26 00:27:02 -05:00
Alex King
345dd442dd
[Quest API] Add GrantAllAAPoints() to Perl/Lua and Modify #grantaa (#3616)
# Command
- Add optional `level` argument to `#grantaa` so you can grant AAs up the specified level.

# Perl
- Add `$client->GrantAllAAPoints()`.
- Add `$client->GrantAllAAPoints(level)`.

# Lua
- Add `client:GrantAllAAPoints()`.
- Add `client:GrantAllAAPoints(level)`.

# Notes
- Grants all AA abilities up to client's current level or a specified level.
2023-10-13 20:13:55 -05:00
Alex King
bab16771aa
[Quest API] Add ApplySpell() and SetBuffDuration() overloads to Perl/Lua (#3576)
# Perl
- Add `$bot->ApplySpell(spell_id, duration, level)`.
- Add `$bot->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id)`.
- Add `$bot->ApplySpellRaid(spell_id, duration)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, level)`.
- Add `$client->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id, duration, level)`.
- Add `$client->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$mob->ApplySpellBuff(spell_id, duration, level)`.
- Add `$mob->SetSpellDuration(spell_id, duration, level)`.

# Lua
- Add `bot:ApplySpell(spell_id, duration, level)`.
- Add `bot:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id)`.
- Add `bot:ApplySpellRaid(spell_id, duration)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `bot:SetSpellDuration(spell_id, duration, level)`.
- Add `bot:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, level)`.
- Add `client:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, level)`.
- Add `client:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id, duration, level)`.
- Add `client:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `mob:ApplySpellBuff(spell_id, duration, level)`.
- Add `mob:SetSpellDuration(spell_id, duration, level)`.

# Notes
- This allows operators to override the spell level.
2023-09-17 13:14:13 -05:00
Alex
d3a414a048
[Fixes] AA System Fixes (#3572)
* -Always load AAs beyond our current expansion (Will need this for refunding invalid AAs).
-AAs beyond our current expansion will no longer be buyable or sendable to clients.

* #reload aa will now reload character aa data.

* Base Implementation of auto grant AA

* -Add DB manifest entry
-Made has already purchased fn a bit better
-Added auto grant to db entry

* -Added grantaa command.
-Reworked grantaa to not spam the client with packets, it still does spam messages because the feedback is important.

* Port suggested changes for Finish AA purchase.

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2023-09-17 13:12:43 -05:00
Chris Miles
c0cf9bb5aa
[Expansions] Expansion settings tweaks (#3556)
* Expansion tweaks testing on PEQ

* Update zoning.cpp

* Update aa.cpp

* Update aa.cpp

* Tweak
2023-08-20 15:37:08 -05:00
Chris Miles
9cbfd5c8f0
[Logging] Add detailed zoning logging (#3555)
* WIP: Add zoning logging

* Update zoning.cpp
2023-08-19 23:53:34 -05:00
Chris Miles
714b474d2c
[Character] Record character stats to character_stats_record table (#3522)
* [Character] Record character stats to

* Record stats on disconnect as well

* Record later in connect process

* Move enter zone code path so we're after bonuses

* Ok this spot for real

* Adjust recording

* Update client_packet.cpp

* Timestamps

* Update database_update_manifest.cpp

* Update client_packet.cpp

* Fix stat bonuses
2023-08-05 12:55:59 -05:00
Alex King
f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00
Mitch Freeman
b01486d767
[Feature] Update raid features (#3443)
* [RAID] Add Raid Features

[RAID] Add Raid Features

- Add delegate main assist
- Add delegate main marker
- Add target ring for main assisters.  Uses MA1, then MA2, then MA3
- Add /assist raid respecting /assist on and /assist off
- Add Raid Notes.  Functions across zones
- Add Raid XTarget functional
- Raid Leader can mark without being delegated Main Marker.  Must have the appropriate AA

* Update to new db routines

* Updated several formatting issues based on review

* Update to pp->tribute_time_remaining to avoid edge case.  Unrelated to raid updates.

* Updates to resolve comments/review.
Added a few edge case updates as well.

* Refactored to use database repositories for raid_details and raid_members.  Other updates as noted in review.

* Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup

* Update for remaining review items

* Refactor SendAssistTarget to use struct/vector loop

* Have IsAssister use range based for loop and return bool

* General cleanup

* Simplify SendRaidAssistTarget to use struct / vector

* Formatting in Handle_OP_RaidDelegateAbility

* Format SendRemoveRaidXTargets and clean up error statements

* Format SendRemoveAllRaidXTargets

* Formatting

* Default return FindNextRaidDelegateSlot to -1

* Change fields to marked_npc_1/2/3 (missing last underscore)

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-12 22:04:50 -05:00
Alex King
ee14aed8de
[Feature] Add Strings::BeginsWith() and Strings::EndsWith() (#3471)
* [Strings] Add Strings::BeginsWith() and Strings::EndsWith()

# Notes
- These are useful so that we don't have to manually calculate size or perform a substring.

* Update questmgr.cpp

* Update client.cpp
2023-07-03 09:40:44 -04:00
Alex King
2717fcc339
[Quest API] Add ClearAccountFlag() and GetAccountFlags() to Perl/Lua (#3469)
* [Quest API] Add ClearAccountFlag() and GetAccountFlags() to Perl/Lua

# Perl
- Add `$client->ClearAccountFlag(flag)`.
- Add `$client->GetAccountFlags()`.

# Lua
- Add `client:ClearAccountFlag(flag)`.
- Add `client:GetAccountFlags()`.

# Notes
- Made use of repositories and cleaned up existing code.

* Update lua_client.cpp

* Don't use auto.
2023-07-03 01:19:48 -05:00
Alex King
dc28c8d485
[Bug Fix] Fix data type of GetAggroCount() (#3470)
# Notes
- This is an `unsigned int`, not an `int`, so this fixes that.
2023-07-03 00:10:27 -05:00
Alex King
a633784f78
[Quest API] Add GetClassPlural() and GetRacePlural() to Perl/Lua (#3468)
* [Quest API] Add GetClassPlural() and GetRacePlural() to Perl/Lua

# Perl
- Add `$mob->GetClassPlural()`.
- Add `$mob->GetRacePlural()`.

# Lua
- Add `mob:GetClassPlural()`.
- Add `mob:GetRacePlural()`.

# Notes
- Allows operators to get the plural of a player class or race, example being `Warrior` as `Warriors` or `Dark Elf` as `Dark Elves`.

* Update mob.cpp
2023-07-03 00:08:04 -05:00
Alex King
a1f2764978
[Cleanup/Feature] Add support for bots to #showstats/#mystats (#3427)
* Initial Push

* Update classes.cpp

* Update mob.cpp

* Update mob.cpp

* Update showstats.cpp

* Update mystats.cpp

* Remove unused variables.

* Update mob.cpp

* Update class.cpp

* Update race.cpp

* Update mob.h
2023-07-01 19:47:54 -04:00
Alex King
ef7a3cae17
[Commands] Cleanup #showbuffs Command (#3439)
* [Commands] Cleanup #showbuffs Command

# Notes
- Cleaned up messages and logic.
- Removed unnecessary itembonuses/spellbonuses stuff.
- Removed `Mob::ShowBuffList` as it's just a copy of this method.

* Update mob.cpp

* Further cleanup.

* Update mob.cpp

* Update mob.cpp
2023-06-25 22:59:47 -05:00
Alex King
3ceb743195
[Commands] Add #showspells Command (#3429)
* [Commands] Add #showspells Command

# Notes
- Add `#showspells` command to show your or your target's memorized spells or learned disciplines.

* Update client.cpp
2023-06-24 13:13:02 -05:00