JJ
5c0a75071c
SQL file rename (added '0')
2014-05-05 21:18:08 -04:00
KayenEQ
f6e6f10716
Fix for npc_types table error setting SlowMitigation to null by default.
...
If you already ran the 4-12 update you do not need to run it again,
just run the new one.
2014-05-04 01:02:04 -04:00
KayenEQ
649f363917
fix sql
2014-04-28 17:18:23 -04:00
KayenEQ
cd9cf9f52f
sql hot fix
2014-04-27 04:27:02 -04:00
KayenEQ
d3a9d509a8
remove old sql
2014-04-27 04:02:41 -04:00
KayenEQ
380cf8691a
Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
...
Implemented new field in 'npc_spell_effects_id' in npc_types.
These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.
Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.
*NPC's can now do critical heals / damage spells if bonus is applied from table.
Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ
62e48e7701
Merge git://github.com/EQEmu/Server into AISpellEffects
2014-04-27 03:29:15 -04:00
cavedude00
d8ad337c0e
Fixed a zone crash in spawn_conditions.
...
spawn_events changes, fixes, and additions.
2014-04-25 12:40:25 -07:00
KayenEQ
391b6ed515
fix
2014-04-25 09:07:48 -04:00
KayenEQ
d64f762277
Developement Branch AISpellEffects.
...
Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
Akkadius
0b2281967b
Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
...
- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
KayenEQ
f9b46b46b1
Revision of slow mitigation code.
...
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
KayenEQ
48a9f05efb
SQL
2014-04-10 00:55:31 -04:00
KimLS
8db6060089
Renamed errant sql file.
2014-04-05 16:07:13 -07:00
KayenEQ
4b14ec53f1
Implemented Physical Resists consistent with live.
...
SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
2014-04-04 01:59:55 -04:00
KayenEQ
f4b30c5861
Fix for SQL
2014-03-02 17:36:18 -05:00
cavedude00
f89d783308
Corrected 2014_02_26_virulentvenomAA.sql
2014-02-26 18:20:16 -08:00
cavedude00
1d6bd3cc5e
Better flee runspeed calculation.
...
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
KayenEQ
205dd8a1e5
Clean up and revision of proc chance bonuses
...
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ
2a28e88bcf
not_reflectable -> reflectable
2014-02-22 02:23:37 -05:00
KayenEQ
44c833fbe6
fixes
...
Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
KayenEQ
0caa1fd40b
new spell effects
...
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
93e9f29c77
update
2014-02-15 23:25:09 -05:00
KayenEQ
1b7271359e
fix for LimitCombatSkills
...
fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
JJ
5f02de1c95
Remove db name from sql.
2014-02-13 21:14:05 -05:00
sorvani
9d938cdd58
Cleaned up GetUnusedInstanceID logic and renamed instance_lockout* tables to instance_list*
2014-02-13 11:24:54 -06:00
KayenEQ
5344679c7c
Fixes for numhits system
...
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
af4t
5216532e96
Resolve SQL error on attempt to insert Consumption of the Soul values
2014-02-03 09:45:22 -05:00
KayenEQ
72cec5608d
Revision to spell damage calculations
2014-02-02 23:23:41 -05:00
Michael Cook
044cf8da1a
Fix aaid for new req SQL
2014-01-27 20:55:11 -05:00
KayenEQ
d98ed8f419
New spell effects
2014-01-27 05:17:52 -05:00
Michael Cook (mackal)
13609c4f09
Move Mez Mastery to DB
2014-01-20 16:24:17 -05:00
Michael Cook (mackal)
a93116aa19
Merge branch 'master' of github.com:EQEmu/Server
2014-01-20 15:58:39 -05:00
Michael Cook (mackal)
95a5c7d4cc
Move Spell Casting Reinforcement to aa_effects
2014-01-20 15:57:44 -05:00
Michael Cook (mackal)
6bb8d87225
Fix name of SQL file
2014-01-20 13:55:52 -05:00
Michael Cook (mackal)
935ce8f968
Implement not_extendable spell field
2014-01-20 13:34:18 -05:00
cavedude00
70f994cda5
Live-Like weather. Big thanks to Robregen for figuring out the system!
...
Included in the required SQL is weather data pulled from NewZone live packets for up to PoP. An update to EQExtractor will be made to grab the rest of the data from existing collects.
Please note: Until weather data is grabbed for zones later than PoP, weather will not work in those zones.
2014-01-20 10:10:39 -08:00
Michael Cook (mackal)
fdced53be1
Add pet size preservation like live
...
Run the SQL!!
2014-01-09 14:25:29 -05:00
Michael Cook (mackal)
f2c1c9f70e
Added required SQL for previous changes
2014-01-08 14:06:39 -05:00
Michael Cook (mackal)
e7032bc2c2
Implemented SE_SongModCap
...
Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
2014-01-04 19:20:59 -05:00
Michael Cook (mackal)
13fcccefd5
Added support for merchant item filtering by class
...
Added column classes_required to merchantlist to allow
the merchant to only sell items to specified classes
Ex. (only example I know from live) To only allow poison supplies
to be sell able to only rogues, you would set classes_required
to 256.
classes_required defaults to 65535 (all/any class)
Remember to run the new SQL!
2013-12-26 16:29:09 -05:00
Michael Cook (mackal)
300799fdc8
Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0
2013-11-18 12:44:39 -05:00
JJ
b99d476754
Change INSERT to REPLACE
2013-11-13 21:59:38 -05:00
Michael Cook
d094a09ded
Implemented Singing/Instrument Mastery as an AA bonus
...
Don't forget to source the SQL file!
2013-11-13 18:03:08 -05:00
KimLS
f68b89b7d9
Prerelease commit
2013-11-06 13:48:35 -08:00
Leere
cf117b1a4d
Add the ability to disable a tradeskill recipe
2013-10-31 17:58:44 +01:00
badcaptain
244c7e019c
Changed dates due to time of commit.
2013-10-12 00:52:02 -04:00
badcaptain
f1b70b3340
Fix Merc crash bugs.
2013-10-11 23:27:55 -04:00
KimLS
406e2f84eb
Fix for special atk sql missing a type.
...
Fix for a crash in quest manager setanim.
Fix for pfs_list not compiling on x64 windows.
2013-08-10 14:17:06 -07:00
KimLS
239d4afb13
NPC Special Attacks should all work right: also huge explanation in changelog.txt
2013-07-11 13:44:45 -07:00