Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
Paul Coene
ba49e5f696
Allow servers to set starting value for swimming instead of the hard coded
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value.
2015-02-23 13:32:10 -05:00
Michael Cook (mackal)
4f3360aa49
More VS compile fixes (curse you clang/gcc!)
2015-02-21 01:51:41 -05:00
Michael Cook (mackal)
0a351bf6e1
VS didn't like this (it was illegal though, stupid gcc/clang)
2015-02-20 20:51:21 -05:00
Michael Cook (mackal)
c5a217842f
Fix issues with claims and implement for RoF/RoF2
2015-02-20 16:29:56 -05:00
Uleat
921a292f5b
Fix for new Titanium to UF client accounts not allowing character creation
2015-02-19 21:56:14 -05:00
Trevius
3b45a66498
Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
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Some work on Bazaar searching, but not functional yet.
2015-02-18 21:32:18 -06:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
53a1faa36f
Constant name and eqdictionary entry addition prior to per-client version limit activation
2015-02-17 13:58:25 -05:00
Uleat
20249cec67
Pre-purposed prep-work
2015-02-17 13:58:25 -05:00
Uleat
dedbb3f6c8
Implemented higher bandolier and potion belt counts
2015-02-17 13:58:24 -05:00
Uleat
5a3b10a11c
Constant name re-alignments prior to extended bandolier/potion belt activation
2015-02-17 13:58:23 -05:00
Uleat
f1a25da065
Pre-purposed clean-up
2015-02-17 13:58:19 -05:00
Michael Cook (mackal)
b48a712887
Send bard effect stuff for RoF2
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Server side we still use the old system
Servers will need to update their items, PEQ's DB appears fine
RoF2 wasn't show anything, so we have to send it for them
2015-02-16 15:40:44 -05:00
Trevius
28be3b87b7
(RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional.
2015-02-16 11:56:23 -06:00
KimLS
9a78bac0d0
Changed save items back to true to be like old encode, no point tempting fate on that not breaking anything
2015-02-14 18:46:03 -08:00
KimLS
f95e211d9b
Fixes to OP_ZonePlayerToBind code, esp for RoF clients.
2015-02-14 18:32:49 -08:00
Michael Cook (mackal)
75809fc3bb
Fix RoF2 Strategy
2015-02-14 14:21:50 -05:00
Trevius
811e8809cc
(RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet.
2015-02-14 11:09:36 -06:00
Akkadius
a544c681c7
Implement zone based gravity, required SQL DB change
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- To test `zone` table `gravity` values, change the value and use #zheader <zoneshortname> to test
2015-02-12 22:09:17 -06:00
Michael Cook (mackal)
d1be53bef2
Fix RoF2 disc stuff
2015-02-12 14:02:14 -05:00
Trevius
e07704e36b
(RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set.
2015-02-11 19:02:52 -06:00
Uleat
9f400c8d14
SharedBank Plat and Item HotKey fixes for RoF
2015-02-11 17:10:45 -05:00
Michael Cook (mackal)
2c31b348c3
RoF2 shared bank plat
2015-02-11 16:26:55 -05:00
KimLS
9daf572ea7
Fix for no factions in database crashing the server and shared memory
2015-02-10 11:53:39 -08:00
Michael Cook (mackal)
45e7ff9193
Fix RoF2 item hotkeys
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This string thing needs to be longer! Still no idea what it is
2015-02-09 03:02:25 -05:00
Uleat
9446d75444
Merge branch 'master' of https://github.com/EQEmu/Server
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Conflicts:
changelog.txt
2015-02-06 13:20:32 -05:00
Uleat
5a619bddaf
Excluded limbo (cursor buffer) from HasItem checks
2015-02-06 09:58:57 -05:00
Uleat
5d64012d74
Removed iter_inst and iter_contents typedefs
2015-02-06 08:52:41 -05:00
Uleat
2bf2485b4c
Enforced const_interator returns on const_iterator return types in Inventory and ItemInst
2015-02-06 07:57:15 -05:00
KayenEQ
8acaa47b8f
Merge pull request #366 from KayenEQ/Development
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Optional additive worn effect bonus rule
2015-02-06 03:06:04 -05:00
KayenEQ
bc6199a86f
Implemented a better method for developers who want to have additivie
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worn bonuses than what was prior implemented.
Removed old rule RuleB(Spells, AdditiveBonusValues)
Replaced with new rule RuleI(AdditiveBonusWornType)
The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).
In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.
Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
Trevius
f26d303ee1
Fixed Environmental Damage for RoF2.
2015-02-05 22:34:55 -06:00
Michael Cook (mackal)
36d53f69d6
Fix query in Database::SetRaidGroupLeaderInfo
2015-02-05 18:11:38 -05:00
KayenEQ
b169544711
Merge pull request #365 from KayenEQ/Development
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Calc focus effects from worn slots, for an additive foci bonus [NOT LIVE LIKE]
2015-02-05 06:24:43 -05:00
KayenEQ
dd17597c92
Implemented non-live like feature to allow focus effects to be placed in worn slot
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to provide an additive focus bonus that stacks with regular focus effects.
This is opposed to how regular focus effects work in which the highest
value is always taken. Please note, focus calculated from worn slot
will only use only the focuses base value (ie ignores all limit checks).
Example (Hypothetical).
Improved Heal I (10 pct focus) in Helm Worn Slot
Improved Heal I (10 pct focus) in Glove Worn Slot
Improved Heal V (50 pct focus) in Glove Focus Slot
Total Heal Focus would be 50 + 10 + 10
Added optional rule which is OFF by default.
UseAdditiveFocusFromWornSlot
2015-02-05 04:27:33 -05:00
KimLS
ecd05d821e
Merge and fix the loot update branch, ready for merge I think
2015-02-04 23:13:02 -08:00
Uleat
facd7d357d
Light source exclusion tweak (helps with strobing effects)
2015-02-03 22:43:03 -05:00
Akkadius
f2667cee23
Implement Packet logs with dumps
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- Category: 41: Packet: Server -> Client With Dump
- Category: 42: Packet: Server -> Client With Dump
See: http://wiki.eqemulator.org/p?Logging_System_Overhaul#packet-logging-levels
2015-02-02 00:10:22 -06:00
Akkadius
d2b9d4ab20
find_replace fix for real
2015-02-01 22:40:56 -06:00
Akkadius
20c99e36d8
find_replace fix
2015-02-01 22:29:04 -06:00
Akkadius
10e3c31ad6
Packet Logging database version update
2015-02-01 21:56:45 -06:00
Akkadius
4b08c75527
Add some 'is_category_enabled' before some more core logging function calls
2015-02-01 21:47:41 -06:00
Akkadius
5daa29aa3f
Merge branch 'master' of https://github.com/EQEmu/Server
2015-02-01 21:42:53 -06:00
Akkadius
75c48e5800
Add category prefix in file based log messages
2015-02-01 21:42:43 -06:00
Akkadius
774e429d87
Get Logs::Client_Server_Packet_Unhandled to show raw opcodes
2015-02-01 19:56:32 -06:00
Kinglykrab
180612bb21
Added new rule to make the UnmemSpellAll on death optional.
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- New Rule: Character:UnmemSpellsOnDeath (default true)
2015-02-01 18:57:26 -05:00
Akkadius
f9ba99e99f
Merge branch 'master' of https://github.com/EQEmu/Server
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Conflicts:
common/eqemu_logsys.h
2015-02-01 15:56:05 -06:00
Akkadius
b3ea1a9da7
Some changes
2015-02-01 04:05:32 -06:00