1623 Commits

Author SHA1 Message Date
Uleat
d601a70546 Fix for RoF+ clients showing active 'Return Home' button when action is not available 2015-02-23 18:42:12 -05:00
Paul Coene
ba49e5f696 Allow servers to set starting value for swimming instead of the hard coded
value.
2015-02-23 13:32:10 -05:00
Michael Cook (mackal)
4f3360aa49 More VS compile fixes (curse you clang/gcc!) 2015-02-21 01:51:41 -05:00
Michael Cook (mackal)
0a351bf6e1 VS didn't like this (it was illegal though, stupid gcc/clang) 2015-02-20 20:51:21 -05:00
Michael Cook (mackal)
c5a217842f Fix issues with claims and implement for RoF/RoF2 2015-02-20 16:29:56 -05:00
Uleat
921a292f5b Fix for new Titanium to UF client accounts not allowing character creation 2015-02-19 21:56:14 -05:00
Trevius
3b45a66498 Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
Some work on Bazaar searching, but not functional yet.
2015-02-18 21:32:18 -06:00
Uleat
766641cd15 Implemented per-client character creation limits 2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895 Pre-purposed clean-up 2015-02-17 13:58:26 -05:00
Uleat
53a1faa36f Constant name and eqdictionary entry addition prior to per-client version limit activation 2015-02-17 13:58:25 -05:00
Uleat
20249cec67 Pre-purposed prep-work 2015-02-17 13:58:25 -05:00
Uleat
dedbb3f6c8 Implemented higher bandolier and potion belt counts 2015-02-17 13:58:24 -05:00
Uleat
5a3b10a11c Constant name re-alignments prior to extended bandolier/potion belt activation 2015-02-17 13:58:23 -05:00
Uleat
f1a25da065 Pre-purposed clean-up 2015-02-17 13:58:19 -05:00
Michael Cook (mackal)
b48a712887 Send bard effect stuff for RoF2
Server side we still use the old system
Servers will need to update their items, PEQ's DB appears fine

RoF2 wasn't show anything, so we have to send it for them
2015-02-16 15:40:44 -05:00
Trevius
28be3b87b7 (RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional. 2015-02-16 11:56:23 -06:00
KimLS
9a78bac0d0 Changed save items back to true to be like old encode, no point tempting fate on that not breaking anything 2015-02-14 18:46:03 -08:00
KimLS
f95e211d9b Fixes to OP_ZonePlayerToBind code, esp for RoF clients. 2015-02-14 18:32:49 -08:00
Michael Cook (mackal)
75809fc3bb Fix RoF2 Strategy 2015-02-14 14:21:50 -05:00
Trevius
811e8809cc (RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet. 2015-02-14 11:09:36 -06:00
Akkadius
a544c681c7 Implement zone based gravity, required SQL DB change
- To test `zone` table `gravity` values, change the value and use #zheader <zoneshortname> to test
2015-02-12 22:09:17 -06:00
Michael Cook (mackal)
d1be53bef2 Fix RoF2 disc stuff 2015-02-12 14:02:14 -05:00
Trevius
e07704e36b (RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set. 2015-02-11 19:02:52 -06:00
Uleat
9f400c8d14 SharedBank Plat and Item HotKey fixes for RoF 2015-02-11 17:10:45 -05:00
Michael Cook (mackal)
2c31b348c3 RoF2 shared bank plat 2015-02-11 16:26:55 -05:00
KimLS
9daf572ea7 Fix for no factions in database crashing the server and shared memory 2015-02-10 11:53:39 -08:00
Michael Cook (mackal)
45e7ff9193 Fix RoF2 item hotkeys
This string thing needs to be longer! Still no idea what it is
2015-02-09 03:02:25 -05:00
Uleat
9446d75444 Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts:
	changelog.txt
2015-02-06 13:20:32 -05:00
Uleat
5a619bddaf Excluded limbo (cursor buffer) from HasItem checks 2015-02-06 09:58:57 -05:00
Uleat
5d64012d74 Removed iter_inst and iter_contents typedefs 2015-02-06 08:52:41 -05:00
Uleat
2bf2485b4c Enforced const_interator returns on const_iterator return types in Inventory and ItemInst 2015-02-06 07:57:15 -05:00
KayenEQ
8acaa47b8f Merge pull request #366 from KayenEQ/Development
Optional additive worn effect bonus rule
2015-02-06 03:06:04 -05:00
KayenEQ
bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
Trevius
f26d303ee1 Fixed Environmental Damage for RoF2. 2015-02-05 22:34:55 -06:00
Michael Cook (mackal)
36d53f69d6 Fix query in Database::SetRaidGroupLeaderInfo 2015-02-05 18:11:38 -05:00
KayenEQ
b169544711 Merge pull request #365 from KayenEQ/Development
Calc focus effects from worn slots, for an additive foci bonus [NOT LIVE LIKE]
2015-02-05 06:24:43 -05:00
KayenEQ
dd17597c92 Implemented non-live like feature to allow focus effects to be placed in worn slot
to provide an additive focus bonus that stacks with regular focus effects.
This is opposed to how regular focus effects work in which the highest
value is always taken. Please note, focus calculated from worn slot
will only use only the focuses base value (ie ignores all limit checks).

Example (Hypothetical).
Improved Heal I (10 pct focus) in Helm Worn Slot
Improved Heal I (10 pct focus) in Glove Worn Slot
Improved Heal V (50 pct focus) in Glove Focus Slot
Total Heal Focus would be 50 + 10 + 10

Added optional rule which is OFF by default.
UseAdditiveFocusFromWornSlot
2015-02-05 04:27:33 -05:00
KimLS
ecd05d821e Merge and fix the loot update branch, ready for merge I think 2015-02-04 23:13:02 -08:00
Uleat
facd7d357d Light source exclusion tweak (helps with strobing effects) 2015-02-03 22:43:03 -05:00
Akkadius
f2667cee23 Implement Packet logs with dumps
- Category: 41: Packet: Server -> Client With Dump
	- Category: 42: Packet: Server -> Client With Dump
	See: http://wiki.eqemulator.org/p?Logging_System_Overhaul#packet-logging-levels
2015-02-02 00:10:22 -06:00
Akkadius
d2b9d4ab20 find_replace fix for real 2015-02-01 22:40:56 -06:00
Akkadius
20c99e36d8 find_replace fix 2015-02-01 22:29:04 -06:00
Akkadius
10e3c31ad6 Packet Logging database version update 2015-02-01 21:56:45 -06:00
Akkadius
4b08c75527 Add some 'is_category_enabled' before some more core logging function calls 2015-02-01 21:47:41 -06:00
Akkadius
5daa29aa3f Merge branch 'master' of https://github.com/EQEmu/Server 2015-02-01 21:42:53 -06:00
Akkadius
75c48e5800 Add category prefix in file based log messages 2015-02-01 21:42:43 -06:00
Akkadius
774e429d87 Get Logs::Client_Server_Packet_Unhandled to show raw opcodes 2015-02-01 19:56:32 -06:00
Kinglykrab
180612bb21 Added new rule to make the UnmemSpellAll on death optional.
- New Rule: Character:UnmemSpellsOnDeath (default true)
2015-02-01 18:57:26 -05:00
Akkadius
f9ba99e99f Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts:
	common/eqemu_logsys.h
2015-02-01 15:56:05 -06:00
Akkadius
b3ea1a9da7 Some changes 2015-02-01 04:05:32 -06:00