Akkadius
22b7e76537
Added "nolock" argument option, allows database backups while server is online
2016-04-05 14:23:49 -05:00
Akkadius
620ac2a685
Merge pull request #514 from hateborne/master
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Exported GetSpellIDFromSlot into Perl
2016-03-31 14:02:36 -05:00
hateborne
1f5eeda79e
Exported GetSpellIDFromSlot into Perl
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Exported the GetSpellIDFromSlot into Perl. Currently, there are numerous
Perl objections that can accept buff slot info, but nothing that can
return the buffs a mob/client currently has. This lets us iterate over
them with a loop, returning -1 if the slot requested doesn't exist.
2016-03-31 13:09:36 -04:00
Michael Cook (mackal)
ba5b3c2796
Update fling struct and add Fling to lua opcode enum
2016-03-29 15:11:59 -04:00
Akkadius
5cbf4aca4f
Slight adjustment to wearchange commit
2016-03-28 21:53:46 -05:00
Akkadius
a82f5f8bf6
Allow heroforge textures to be manipulated via perl
2016-03-28 21:13:37 -05:00
Uleat
6c5d686b22
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-27 15:32:56 -04:00
Uleat
9f6e4dd8e7
More appropriate for bot owner targeting issue. Fix for self-following issue using bot_command_follow
2016-03-27 15:32:45 -04:00
KayenEQ
9f0a0a6d9f
Merge pull request #512 from KayenEQ/Development
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Removed unneccessary entitylist check from ApplySpellBonuses
2016-03-27 11:19:47 -04:00
KayenEQ
365a08ee86
Removed unneccessary entitylist check from ApplySpellBonuses
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Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ
b8972e0215
Merge git://github.com/EQEmu/Server into Development
2016-03-27 10:58:20 -04:00
KayenEQ
d1facd9368
Kayen: delete bad test files accidently merged
2016-03-27 10:57:29 -04:00
KayenEQ
097da2d0af
Merge pull request #511 from EQEmu/revert-510-Development
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Revert "Removed unneccessary entitylist check from ApplySpellBonuses"
2016-03-27 10:37:05 -04:00
KayenEQ
cc554be1df
Revert "Removed unneccessary entitylist check from ApplySpellBonuses"
2016-03-27 10:36:49 -04:00
KayenEQ
9f7b67417f
Merge pull request #510 from KayenEQ/Development
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Removed unneccessary entitylist check from ApplySpellBonuses
2016-03-27 10:28:45 -04:00
KayenEQ
5d9ec0c4bf
Removed unneccessary entitylist check from ApplySpellBonuses
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Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
Uleat
ebbc6b3f6a
Cosmetic update for bot_command_actionable
2016-03-26 21:46:33 -04:00
Uleat
84460e3a1f
Fix for self-targeting issue in bot_command_follow
2016-03-26 20:14:22 -04:00
Uleat
dc09d6dfbd
Added positive evaluation break
2016-03-26 18:18:40 -04:00
Uleat
3623fe28ea
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-26 18:09:17 -04:00
Uleat
51879e0276
Missed a rework for actionable criteria botgroup
2016-03-26 18:09:09 -04:00
Michael Cook (mackal)
5585ddb80b
Add OP_Fling stuff so devs can play with
2016-03-25 20:26:21 -04:00
KayenEQ
03ae89b628
Merge pull request #509 from KayenEQ/Development
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Fix to have better sync server side spell range check to client check.
2016-03-25 18:26:45 -04:00
KayenEQ
1cfd1d478a
Fix to have better sync server side spell range check to client check.
2016-03-25 18:25:54 -04:00
Uleat
d36ec8c066
Fix for certain Berserker characters not being able to train Piercing skill
2016-03-25 14:19:49 -04:00
Uleat
a09e9b479a
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-25 13:19:43 -04:00
Uleat
cdf5293ee2
Backport subcommand_list methodology to VS2012 compatibility - VS2013 code left in situ
2016-03-25 13:19:36 -04:00
KayenEQ
1e795c0199
Merge pull request #508 from KayenEQ/Development
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Defensive proc rate fix
2016-03-25 13:04:21 -04:00
KayenEQ
b369bb1793
Fixed defensive procs so they now only trigger once per attack round like live.
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Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat
a99befebfe
Added code blocks for non-BOTS build failures
2016-03-25 12:29:31 -04:00
Uleat
817d8ceb64
Fix for heal rotation 'Stack Overflow' error
2016-03-25 02:04:25 -04:00
Uleat
3b6889d5d3
Changed PreferNoManaCommandSpells check from pre-processor to rules-based criteria
2016-03-25 00:39:11 -04:00
Uleat
66ca522e62
Another fix for portability issues
2016-03-24 20:33:37 -04:00
Uleat
698ef56df9
Few more portability fixes
2016-03-24 19:35:23 -04:00
Uleat
90c87a05e6
Fix for implementation reference failure
2016-03-24 19:23:12 -04:00
Uleat
b327da7092
Activation of the new 'Bots' command system
2016-03-24 18:50:31 -04:00
KayenEQ
747895cbe5
Merge pull request #507 from KayenEQ/Development
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AE Taunt range fix
2016-03-24 16:27:41 -04:00
KayenEQ
fc5d6bd792
Fix for AE taunt to use correct range and hate modifier.
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Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Uleat
8cbcd48461
Backport EQEmu::GetSkillUseTypesMap() methodology to VS2012 compatibility - VS2013 code left in situ
2016-03-24 16:07:17 -04:00
Uleat
1e344f2ad2
Added 'Open Chest' animation for LDoN chest death (thanks Natedog!)
2016-03-21 18:35:11 -04:00
Uleat
4842583426
Added some markers for skills.h and eq_constants.h enumerations
2016-03-20 20:09:14 -04:00
Uleat
5c812fb824
Fix for gcc fail
2016-03-20 17:51:09 -04:00
Uleat
87d92fe809
Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it.
2016-03-20 17:27:08 -04:00
Uleat
e2e1298523
Removed all bot command spell scripts but 'template' query
2016-03-08 16:25:05 -05:00
Michael Cook (mackal)
2189569312
Merge pull request #506 from clucksoft/master
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Zone crash fix
2016-03-07 02:03:25 -05:00
Russell Kinasz
9291318a85
Fix formatting in last commit
2016-03-06 19:35:21 -08:00
Russell Kinasz
5881eabce9
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-06 18:37:14 -08:00
Russell Kinasz
6382ec2cb8
Prevent crash in spell casting when raid doesn't exist
2016-03-06 18:36:57 -08:00
Michael Cook (mackal)
9599501ace
Implement extra bind points (secondary recall)
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For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012
655d2d47ba
Fix the typo in this change. Pets size should scale up properly until 3x normal size.
2016-03-01 22:31:58 -08:00