KayenEQ
584278bf20
change log change test
2014-02-11 22:34:00 -05:00
Michael Cook (mackal)
ce4f4995b5
Merge with master
2014-02-10 12:04:35 -05:00
SecretsOTheP
f074ead7f6
demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession.
2014-02-10 10:39:12 -05:00
SecretsOTheP
5ec5b398ac
tasks crash fix
2014-02-09 12:05:47 -05:00
sorvani
24c70a04ca
Enhanced spawn conditions with new onchange option DoRepopIfReady
2014-02-09 00:08:09 -06:00
KayenEQ
72cec5608d
Revision to spell damage calculations
2014-02-02 23:23:41 -05:00
KayenEQ
d98ed8f419
New spell effects
2014-01-27 05:17:52 -05:00
KayenEQ
3dbf863255
Revised how dispel works.
2014-01-26 04:41:45 -05:00
KayenEQ
0166486e07
Minor fix to numhits update
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New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ
38c5c79218
Numhits system revised
2014-01-20 21:27:53 -05:00
Michael Cook (mackal)
b065f973c4
Updated changelog.txt
2014-01-20 16:26:51 -05:00
cavedude00
2c74b4f1ac
Forgot changelog.txt in previous commit.
2014-01-20 10:58:08 -08:00
Michael Cook (mackal)
a1cb8d7ae7
Turn on NPC charm casting
2014-01-19 00:45:50 -05:00
sorvani
4191c195c1
added GetCharactersInInstance
2014-01-18 23:34:16 -06:00
KayenEQ
32359da1cc
Spell effect updates
2014-01-13 05:03:21 -05:00
Michael Cook (mackal)
fdced53be1
Add pet size preservation like live
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Run the SQL!!
2014-01-09 14:25:29 -05:00
Michael Cook
8a04d8e2b7
Moved pet target checking to the attack command, which is more live like
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Also, probably a little better than attacking then backing off :P
2014-01-07 17:02:35 -05:00
Michael Cook (mackal)
a9b4e7819f
Add some overflow protection for emotes
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Clients crash if the emote is too large, despite the client
using a 1024 char buffer...
2014-01-04 01:34:58 -05:00
Michael Cook (mackal)
4d9d50c9ac
Fix stuns from beneficial spells (ex. Harvest)
2014-01-02 03:08:59 -05:00
Michael Cook (mackal)
13fcccefd5
Added support for merchant item filtering by class
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Added column classes_required to merchantlist to allow
the merchant to only sell items to specified classes
Ex. (only example I know from live) To only allow poison supplies
to be sell able to only rogues, you would set classes_required
to 256.
classes_required defaults to 65535 (all/any class)
Remember to run the new SQL!
2013-12-26 16:29:09 -05:00
KimLS
646e1f541c
Added lua export for Client:PlayMP3
2013-12-24 00:27:57 -08:00
SecretsOTheP
a7c15ef598
Secrets: Added functionality to Perl/Server for $client->PlayMP3("name of file").
2013-12-24 01:28:32 -05:00
SecretsOTheP
bddb03ba3b
Akkadius: Perl $client->SilentMessage("Message"); addition, this is a pre-req for a Perl plugin I've shared with EQEmu. This function essentially mimics a player speaking with an NPC - which is used in popup window responses
2013-12-24 01:09:35 -05:00
KayenEQ
bfb17a2fb5
Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
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Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
8007097aae
Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
2013-12-16 00:53:00 -05:00
Michael Cook (mackal)
32e5ed5ad8
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master
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Conflicts:
changelog.txt
2013-12-15 23:51:21 -05:00
Michael Cook
65afbd4147
Moved BlockedBuffs check down for spell effects
2013-12-15 18:44:45 -05:00
KayenEQ
52722dc0c8
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
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Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
Michael Cook
b9c270fab6
Merge branch 'master' of github.com:EQEmu/Server
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Conflicts:
changelog.txt
2013-12-14 16:44:04 -05:00
Michael Cook
48db481fbb
Fix blocked buffs from failing
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When a buff is blocked it should just fail to be applied
instead of interrupting. Mana should also be eaten.
2013-12-14 16:42:12 -05:00
JJ
37cacd27b1
Changed enable/disable recipe to confirm change made.
2013-12-14 09:55:46 -05:00
KayenEQ
9781af5696
Merge branch 'master' of github.com:KayenEQ/Server
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Conflicts:
changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ
f6d5e8031f
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
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Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
c70ea4a621
Fix haste caps
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Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
2013-12-11 15:44:59 -05:00
Michael Cook
76ec6e4da2
Fixed crippling blow issues with berserker frenzy
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Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook (mackal)
cd2825288d
Fix issue with SpellType_Charm case in AICastSpell
2013-12-04 00:52:12 -05:00
Michael Cook
d95fdda30f
Fix procing off of unattackable things
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This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Michael Cook
4fdcf604f2
Added #showspellslist command to show us a mob's spells
2013-12-03 15:57:50 -05:00
JJ
02c9007765
Bandaid fix to CopyCharacter function.
2013-12-02 22:20:46 -05:00
Michael Cook
0f54830bc5
Stacking issues should be resolved now
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I have a feeling this could be slightly better, but it works correctly.
2013-11-29 18:32:30 -05:00
Michael Cook
d329fe0c12
Revert "Fixed issue with SE_StackingCommand_Overwrite"
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This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
2013-11-29 15:35:51 -05:00
Michael Cook
a7ce852ca5
Fixed issue with SE_StackingCommand_Overwrite
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SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
2013-11-27 16:05:09 -05:00
SecretsOTheP
51181c8c8b
AA fixes for PEQ's reported crash
2013-11-23 21:42:22 -05:00
Michael Cook
e33eb9d7b0
Partially implement dot_stacking_exempt
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When it is 1 the spell will block it from other casters
Not 100% sure on when it's -1 so not currently used
2013-11-19 17:43:40 -05:00
Michael Cook (mackal)
300799fdc8
Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0
2013-11-18 12:44:39 -05:00
Sorvani
65e36e02fb
fixed leash and tether to correctly used specified range.
2013-11-17 20:55:44 -06:00
Michael Cook
09dd3c1b37
Fixed an issue that arose from 78ab3471
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Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.
Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
Michael Cook
3d5b3d1e8c
Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting
2013-11-17 00:31:17 -05:00
Leere
6a95abb01f
Fix for auto-consume drinking message
2013-11-16 03:40:35 +01:00
Leere
765b5ee826
Fix for a stacking issue with SE_StackingCommand_Block for druid skins
2013-11-15 18:03:13 +01:00