hg
a77f8b582e
Update opcodes and packet structs for expeditions
...
Add and rename some opcodes
Add packet translations for expeditions
Fix OP_DzExpeditionEndsWarning opcode for RoF2
Add RoF2 OP_KickPlayers
2020-12-30 18:47:06 -05:00
Uleat
e5e779c064
Updated UCS versioning code - update your *.conf files
2018-03-04 21:38:17 -05:00
Michael Cook (mackal)
e19b7bd368
Start work on OP_MoveMultipleItems (RoF+)
...
Currently it just kicks to prevent desyncs
2017-11-25 23:57:15 -05:00
Michael Cook (mackal)
414cafdbed
Add OP_AddNimbusEffect
2017-10-09 00:04:43 -04:00
Michael Cook (mackal)
94038ebb75
WIP on auras
...
Lots to do still
Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Michael Cook (mackal)
9229ca4f79
Add OP_PetCommandState for ghold/hold
2017-05-04 00:27:42 -04:00
Michael Cook (mackal)
08c2f73e37
Implement aggro meter for RoF2 (RoF wasn't tested)
...
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)
Group member meters probably buggy ... but do later
The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal)
e894e96404
Implement Linked Spell Reuse Timers
...
They started linked spells at OoW launch (I think)
At least canni was linked then.
This is rather user unfriendly, but that's live like.
Ex. the spells aren't actually put on cool down so you can attempt to cast them
still but you will be interrupted.
Titanium is particularly unfriendly with large differences in reuse times
2016-08-14 23:32:27 -04:00
Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
...
Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal)
5585ddb80b
Add OP_Fling stuff so devs can play with
2016-03-25 20:26:21 -04:00
Michael Cook (mackal)
8464a0e3b5
Implement Guild Banks for RoF/RoF2
...
Everything appears to work, but please test!
2015-11-17 18:15:46 -05:00
Michael Cook (mackal)
78c75501f7
Reply to the request made on opening XTarget window
...
This allows the Extended Targets option in the EQ Menu to open the window
2015-11-10 03:27:30 -05:00
KimLS
34f0106437
Added reset aa command for rof2 (50 status req), fixed #resetaa command
2015-06-15 13:57:18 -07:00
Michael Cook (mackal)
7011395d4c
Pet target in UF+
...
I think older clients might have something like this that sets
some spawn data, but these are the only clients that display something
2015-05-31 00:09:59 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
...
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Michael Cook (mackal)
51b997aa27
Implement OP_ClearAA and OP_ClearLeadershipAbilities for SoF+
...
This is nice since #resetaa will no longer require a kick
2014-12-05 22:29:41 -05:00
Michael Cook (mackal)
a6ae2ca635
Switch Inspect Buffs to use the OP code
...
Client 6.2 is SOL until someone find the op for that client
2014-10-19 22:30:11 -04:00
Michael Cook (mackal)
e8eb774458
Implement group mentor, leadership exp sharing (SoF+ only)
...
Currently only works in normal groups
Some decisions: the EXP will be rounded in the favor of the group leader
No idea how live actually handles it.
2014-10-18 00:17:46 -04:00
Michael Cook (mackal)
fab091da2d
Move OP_ItemRecastDelay to the right spot
2014-10-01 20:52:40 -04:00
Michael Cook (mackal)
7800cbbe96
Initial work on OP_ItemRecastDelay
2014-10-01 16:22:45 -04:00
Uleat
7feb531ff7
Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers
2014-09-24 20:23:01 -04:00
Michael Cook (mackal)
a445d7e39f
Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode
2014-09-24 12:22:06 -04:00
SecretsOTheP
832e5e90d1
Secrets: Identified OP_GuildPromote for RoF clients.
...
Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
2014-09-02 21:16:20 -04:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
KimLS
ccf6b5ff68
Added prelim work on OP_Marquee incase anyone else wants to also have a go at it. Packet and opcode for SoD client figured out partially.
2013-12-22 22:37:41 -08:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
KimLS
da7347f76f
svn -> git Migration
2013-02-16 16:14:39 -08:00