4965 Commits

Author SHA1 Message Date
Uleat
51879e0276 Missed a rework for actionable criteria botgroup 2016-03-26 18:09:09 -04:00
KayenEQ
03ae89b628 Merge pull request #509 from KayenEQ/Development
Fix to have better sync server side spell range check to client check.
2016-03-25 18:26:45 -04:00
KayenEQ
1cfd1d478a Fix to have better sync server side spell range check to client check. 2016-03-25 18:25:54 -04:00
Uleat
d36ec8c066 Fix for certain Berserker characters not being able to train Piercing skill 2016-03-25 14:19:49 -04:00
Uleat
a09e9b479a Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-25 13:19:43 -04:00
Uleat
cdf5293ee2 Backport subcommand_list methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-25 13:19:36 -04:00
KayenEQ
1e795c0199 Merge pull request #508 from KayenEQ/Development
Defensive proc rate fix
2016-03-25 13:04:21 -04:00
KayenEQ
b369bb1793 Fixed defensive procs so they now only trigger once per attack round like live.
Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat
a99befebfe Added code blocks for non-BOTS build failures 2016-03-25 12:29:31 -04:00
Uleat
817d8ceb64 Fix for heal rotation 'Stack Overflow' error 2016-03-25 02:04:25 -04:00
Uleat
3b6889d5d3 Changed PreferNoManaCommandSpells check from pre-processor to rules-based criteria 2016-03-25 00:39:11 -04:00
Uleat
66ca522e62 Another fix for portability issues 2016-03-24 20:33:37 -04:00
Uleat
698ef56df9 Few more portability fixes 2016-03-24 19:35:23 -04:00
Uleat
90c87a05e6 Fix for implementation reference failure 2016-03-24 19:23:12 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
KayenEQ
747895cbe5 Merge pull request #507 from KayenEQ/Development
AE Taunt range fix
2016-03-24 16:27:41 -04:00
KayenEQ
fc5d6bd792 Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Uleat
8cbcd48461 Backport EQEmu::GetSkillUseTypesMap() methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-24 16:07:17 -04:00
Uleat
1e344f2ad2 Added 'Open Chest' animation for LDoN chest death (thanks Natedog!) 2016-03-21 18:35:11 -04:00
Uleat
4842583426 Added some markers for skills.h and eq_constants.h enumerations 2016-03-20 20:09:14 -04:00
Uleat
5c812fb824 Fix for gcc fail 2016-03-20 17:51:09 -04:00
Uleat
87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Uleat
e2e1298523 Removed all bot command spell scripts but 'template' query 2016-03-08 16:25:05 -05:00
Michael Cook (mackal)
2189569312 Merge pull request #506 from clucksoft/master
Zone crash fix
2016-03-07 02:03:25 -05:00
Russell Kinasz
9291318a85 Fix formatting in last commit 2016-03-06 19:35:21 -08:00
Russell Kinasz
5881eabce9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-06 18:37:14 -08:00
Russell Kinasz
6382ec2cb8 Prevent crash in spell casting when raid doesn't exist 2016-03-06 18:36:57 -08:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012
655d2d47ba Fix the typo in this change. Pets size should scale up properly until 3x normal size. 2016-03-01 22:31:58 -08:00
Uleat
09589edcdd Fix for LDoN treasure npcs poofing - please report any issues 2016-03-01 18:23:36 -05:00
Uleat
141d6e3e8b Fix for two possible crash points in NPC::Death() 2016-03-01 16:55:31 -05:00
Akkadius
66b62303e4 Fix for shared_memory and clearing out hotfix_ when ran 2016-02-29 22:01:33 -06:00
Uleat
acda4c7444 Merge branch 'master' of https://github.com/EQEmu/Server 2016-02-29 21:47:03 -05:00
Uleat
abedfd3918 Add MainAmmo slot check for AddItemBonuses - only includes skill mods 2016-02-29 21:46:53 -05:00
KayenEQ
b802a1cb1e Merge pull request #505 from KayenEQ/Development
Fix for ammo weapon damage not calculating when launching projectiles
2016-02-29 02:31:32 -05:00
KayenEQ
02e0431a79 Fix for ammo weapon damage not calculating when launching projectiles with rule enabled. 2016-02-29 02:29:41 -05:00
Uleat
63cce6875f Rework of NPC::PickPocket() - added stacking ability 2016-02-27 20:27:11 -05:00
Natedog2012
2268e6ed34 Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful. 2016-02-27 01:42:07 -08:00
KayenEQ
114c6b72bb Merge pull request #504 from KayenEQ/Development
Backstab with bane weapons will now hit immune to all but bane targets
2016-02-12 18:21:42 -05:00
KayenEQ
a8f353518e Allow backstabs done with bane weapons to hit targets immune to all melee except bane.
Skill attacks will now give appropriate immune messages.
2016-02-12 18:19:03 -05:00
Akkadius
42933aaa8b Merge pull request #503 from hateborne/master
IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
2016-02-11 17:57:01 -06:00
hateborne
b432830dfc IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level
spread when checking to add SpellDmg. Resubmitting due to the change
Natedog made ::shakefist::
2016-02-11 17:37:32 -05:00
Natedog2012
31b6346f03 Fix the math so berserkers aren't left out in spell related checks. 2016-02-11 13:10:22 -08:00
Akkadius
a14b3117e9 Merge pull request #500 from hateborne/master
FlatItemExtraSpellAmt Custom Rule Addition
2016-02-10 16:00:39 -06:00
hateborne
cdd56ec0e1 FlatItemExtraSpellAmt Custom Rule Addition
Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to
be added as raw damage versus scaled.
2016-02-10 16:51:58 -05:00
Michael Cook (mackal)
306586fa7e Exclude discs from buff slot stealing logic 2016-02-06 19:33:44 -05:00
JJ
33c7016a0e Simple spelling fix. [skip ci] 2016-02-04 19:17:17 -05:00
Natedog2012
7efccad13e GetFreeGrid should no longer crash when trying to #wpadd in a zone that has no grids 2016-02-02 01:53:30 -08:00
Akkadius
43ed5a325f Merge pull request #498 from Xackery/master
table schema for character_corpses is zone_id, not zoneid.
2016-01-30 02:10:45 -06:00
Xackery
65b44248fb table schema for character_corpses is zone_id, not zoneid. 2016-01-30 00:01:06 -08:00