Commit Graph

626 Commits

Author SHA1 Message Date
nytmyr 4bb1fd9dcd add aehateline spell type 2024-12-12 22:13:26 -06:00
nytmyr b2590b5056 Implement more commanded types properly, move shadownight hate to hateline type...
Add incapacitated checks to casting logic and checks.
Add candocombat zone check, summon other's corpse for bot, in/out combat spell checks, mute checks, level restriction
2024-12-12 22:13:24 -06:00
nytmyr ee9651b4f1 implement commanded cast types 2024-12-12 22:13:18 -06:00
nytmyr 4702d74722 fix resistbuffs and damageshields spell type checks 2024-12-12 22:13:04 -06:00
nytmyr 484b88ddbc misc cleanup 2024-12-12 22:13:04 -06:00
nytmyr aa7632d3df Add AllowBotEquipAnyClassGear to bot trades 2024-12-12 22:13:03 -06:00
nytmyr dbacd80760 Add more checks to bot names to prevent spacing or invalid characters 2024-12-12 22:13:03 -06:00
nytmyr abefd1ccce Add loregroup 0 bypass for lore conflicts for bots like clients 2024-12-12 22:13:02 -06:00
nytmyr f3c0ddd4be correct and tweak all combat positioning and combat range 2024-12-12 22:13:02 -06:00
nytmyr 161d6b3b66 apply ranged setting on spawn to show correct weapons 2024-12-12 22:13:02 -06:00
nytmyr b0768454c1 adjust spell hold checks to rely on caster and
Implement pet resist buffs and pet damage shields
2024-12-12 22:13:00 -06:00
nytmyr 10ddcb0151 passivecheck response 2024-12-12 22:13:00 -06:00
nytmyr 7d670e674d add passive stance checks to commands and loading/saving. shouldn't be ` 2024-12-12 22:12:59 -06:00
nytmyr 77da29f940 Add viral, fear, stun, knockback, gravityeffect support to bots 2024-12-12 22:12:58 -06:00
nytmyr e73f1259be bot movement cleanup and tweaks, move casterrange to distanceranged 2024-12-12 22:11:27 -06:00
nytmyr 95bf30740f more target validation for bots to prevent pets from getting hit with AEs and pets trying to attack invalid targets 2024-12-12 22:11:26 -06:00
nytmyr 1d6d6a0f36 Make rogue/monk evade logic more accurate to players 2024-12-12 22:11:26 -06:00
nytmyr 63233d11e8 Implement and rewrite stances 2024-12-12 22:11:25 -06:00
nytmyr 0f16601e5d Rewrite ^followd command and remove squared values from command 2024-12-12 22:11:24 -06:00
nytmyr 4dcaef65cd oopsies 2024-12-12 22:11:23 -06:00
nytmyr 9b87aaf39b More fixes
TGB, ^cast, group/ae checks, in group/raid checks, inviting others bots to group, group disband fix, prevent rogue bs spam, ^follow fixes and cleanup, follow owner only by default when joining raid/group, group buff fixes for bots, range fixes for group buffs
2024-12-12 22:11:23 -06:00
nytmyr 6574f780db Bot Rework 2024-12-12 22:10:36 -06:00
Chris Miles 66a7dd0143 [Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
2024-12-12 01:17:08 -06:00
Alex King 5c6e7a8b09 [Cleanup] Convert Event Parses to Single Line (#4569)
* [Cleanup] Convert Event Parses to Single Line

* Push

* Update spells.cpp

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-12-12 00:43:22 -06:00
nytmyr 8e40e5357c [Bots] Fix AA ranks to account for level (#4567)
Previously level requirement was only being checked on the initial rank of an AA. If passed, bots would gain all ranks for that AA regardless of level, this will now check for the level requirement for each rank before granting the AA
2024-12-06 23:58:11 -05:00
Chris Miles 0ea47fadee [Performance] Improvements to ScanCloseMobs logic (#4534)
* [Performance] Minor improvements to ScanCloseMobs

* Remove timer checks one level up to reduce branching

* Reserve memory in m_close_mobs to avoid frequent re-allocations if not already reserved.
2024-11-08 17:48:39 -06:00
Chris Miles bcd943a964 [Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr 56608e84bd [Bots] Add attack flag when told to attack (#4490)
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
Alex King a85f4fb703 [Cleanup] Cleanup Stance Code (#4368)
* [Cleanup] Cleanup Stance-based Code

* Command

* Update emu_constants.h

* Update stance.cpp

* Cleanup
2024-07-02 21:50:34 -04:00
Alex King 8640776a21 [Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code

* Update bodytypes.cpp

* Final

* Update body_type.cpp

* Cleanup

* Cleanup

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-02 04:25:06 -04:00
Alex King caa647dc6b [Cleanup] Cleanup Deity Code (#4363)
* [Cleanup] Cleanup Deity-based Code

* Final push.

* Update deity.cpp

* Update deity.cpp

* Update deity.cpp

* Cleanup

* Cleanup

* [Cleanup] Cleanup Skill-based Code

* Update deity.cpp

* Update lua_client.cpp
2024-06-01 18:21:26 -05:00
Alex King 76b9ce0ac1 [Cleanup] Cleanup Special Ability Code (#4365)
* [Cleanup] Cleanup Special Ability-based Code

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update special_ability.cpp

* Cleanup

* Update emu_constants.cpp
2024-06-01 18:20:43 -05:00
Alex King 7ad97ce168 [Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables

* Remove Database::GetExtraHasteByCharacterID

* Update database.h

* Update mob.cpp

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:21:41 -05:00
Paul Coene e268ab18f5 [Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death.

* Change iBuffTic in new code to use snake_case
2024-04-27 22:49:00 -04:00
KayenEQ 989d199908 [Spells] SPA69 TotalHP can be used in Worn Slot, Fixes/Updates to Max HP related variables. (#4244)
* Allow SPA69 to work on worn effects.

Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.

Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.

* HP variable updates

fixes

* HP variable updates

fixes

* HP variable updates

fixes

* Update mob.cpp
2024-04-15 05:06:17 -05:00
Alex King 9a09d820a5 [Quest API] Add GetConsiderColor() to Perl/Lua (#4253) 2024-04-15 04:53:48 -05:00
KayenEQ e9a0c79301 [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected. (#4238)
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.

Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.

Solution: You need to resend the HP update after buff completed and action packet resent.

* add SE_MaxHPChange to fix

would result in same bug

* [Bug Fix] SPA214 Percent HP change calculation fix

Fix how spell and item bonuses using SPA 214 are calculated. Will now be calculated consistent with client.

* [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected.

removed code from other PR
2024-04-02 01:12:55 -05:00
Chris Miles cf7f0f4321 [Skill Caps] Further improvements (#4205) 2024-03-24 13:04:26 -04:00
Alex King 21cec87ac4 [Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
2024-03-23 17:55:03 -05:00
Alex King abdec39cdd [Quest API] Add Archetype Methods to Perl/Lua (#4181)
* [Quest API] Add Archetype Methods to Perl/Lua

- Add `$mob->GetArchetypeName()`.
- Add `$mob->IsIntelligenceCasterClass()`.
- Add `$mob->IsPureMeleeClass()`.
- Add `$mob->IsWisdomCasterClass()`.

- Add `mob:GetArchetypeName()`.
- Add `mob:IsIntelligenceCasterClass()`.
- Add `mob:IsPureMeleeClass()`.
- Add `mob:IsWisdomCasterClass()`.

- Allows operators to use mob archetypes to perform different operations.
- Add a namespace for archetypes instead of constants.
- Utilize `IsIntelligenceCasterClass()`, `IsPureMeleeClass()`, and `IsWisdomCasterClass()` where necessary.
-

* Update mob.cpp
2024-03-23 14:37:35 -05:00
Alex King 4b83a96f64 [Bug Fix] Fix Empty Groups When Removing Bots (#4178)
# Notes
- We were checking for the incorrect value, meaning you could end up in an empty group.
2024-03-13 20:27:38 -04:00
nytmyr 6ca11256c6 [Bots] IsValidTarget Crash Fix (#4187)
* [Bots] IsValidTarget crash fix

This addresses crashes related to IsValidTarget on multiple servers.

Unsure of the exact reason if anyone can explain why changing from const bool to bool in this situation fixes the problem.

Is it because the const is somehow crashing on a bad pointer or is it attempting to be force changed?

* Update bot.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-03-12 12:34:27 -04:00
nytmyr fef5108b0d [Bots] Move BotGroupSay to Pet Response (#4171)
* [Bots] Move BotGroupSay messages to PetResponse filter to reduce spam

* Cleanup raid checks

* Group cleanup
2024-03-08 11:46:50 -05:00
Alex King f505c2cfd2 [Feature] Add Augments to Starting Items for Bots/Players (#4100)
* [Feature] Add Augments to Starting Items for Bots/Players

- Adds support for augments to `bot_starting_items` and `starting_items`.
- Will allow operators to kit bots/players out with augmented gear from the start if they so choose.

* Update database_update_manifest.cpp

* Update client.cpp
2024-02-20 22:23:22 -06:00
Alex King 0adca46a73 [Bots] Remove Alt Combat Functionality (#4067)
* [Bots] Remove Alt Combat Functionality

# Notes
- This functionality needlessly complicates bot targeting logic and causes crashes and unintended behavior for players when accidentally enabled or enabled by default.

* Cleanup
2024-02-12 03:00:11 -06:00
Fryguy 772fed5e30 [Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Alex King ce907c9519 [Bots] Convert Bot Database Methods to Repositories (#4023)
* [Bots] Convert Bot Database Methods to Repositories

* Final push.

* Cleanup.

* Cleanup.

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp
2024-01-28 20:23:31 -06:00
Fryguy 84b8bdd2b4 [Bug Fix] Clear Ramp when Clearing hate (#3892)
* [Bug Fix] Clear Ramp when Clearing hate

When clearing a client from the hatelist, also clear them from ramp

* Add additional calls missed

* requested changes

* extra tabs
2024-01-07 15:27:12 -05:00
Alex King 1227f35382 [Cleanup] Remove bot-based saylink method (#3852)
# Notes
- With the new saylink functionality, bots no longer need their own saylink method.
2024-01-06 23:48:37 -06:00
Alex King 259add68f5 [Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command

# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.

* Update emu_constants.cpp

* Cleanup
2024-01-06 22:24:32 -06:00