hg
e69f0b230b
Update opcodes and packet structs for expeditions
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Add and rename some opcodes
Add packet translations for expeditions
Fix OP_DzExpeditionEndsWarning opcode for RoF2
Add RoF2 OP_KickPlayers
2020-10-07 21:55:15 -04:00
Michael Cook (mackal)
6fb0042e3f
Add packet struct and ops for AdvancedLoreText
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Just stuff if people want to start working on it
2020-02-18 15:50:01 -05:00
Michael Cook (mackal)
a828443b46
Add OP_TaskRequestTimer to patch files
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This is the lockout timer before you can request a task again
Currently unimplemented
2018-05-15 22:12:18 -04:00
Uleat
e5e779c064
Updated UCS versioning code - update your *.conf files
2018-03-04 21:38:17 -05:00
Michael Cook (mackal)
f8b924c262
Identified other OP_MoveMultipleItems opcodes
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Older clients don't actually ever send this but they do accept it
2017-11-26 18:51:27 -05:00
Michael Cook (mackal)
414cafdbed
Add OP_AddNimbusEffect
2017-10-09 00:04:43 -04:00
Michael Cook (mackal)
ef74205503
Add OPs for the rest of the clients with support
2017-07-20 14:38:56 -04:00
Michael Cook (mackal)
b3d8bcab4a
More pet command changes
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Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Michael Cook (mackal)
e894e96404
Implement Linked Spell Reuse Timers
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They started linked spells at OoW launch (I think)
At least canni was linked then.
This is rather user unfriendly, but that's live like.
Ex. the spells aren't actually put on cool down so you can attempt to cast them
still but you will be interrupted.
Titanium is particularly unfriendly with large differences in reuse times
2016-08-14 23:32:27 -04:00
Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
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Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal)
5585ddb80b
Add OP_Fling stuff so devs can play with
2016-03-25 20:26:21 -04:00
Natedog2012
3ce3f591a8
UF and ROF2 spawn packet packet for chests now working properly.
2016-01-28 13:26:15 -08:00
Michael Cook (mackal)
78c75501f7
Reply to the request made on opening XTarget window
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This allows the Extended Targets option in the EQ Menu to open the window
2015-11-10 03:27:30 -05:00
Michael Cook (mackal)
7011395d4c
Pet target in UF+
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I think older clients might have something like this that sets
some spawn data, but these are the only clients that display something
2015-05-31 00:09:59 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
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We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00