Kinglykrab
499c0fdca5
Fixes multi-link Perl croaks, allowing the quest API reader to function properly.
2019-09-10 21:48:15 -04:00
Akkadius
05e7c473df
Simplified the use of roamboxes and improved the AI for roambox pathing
2019-08-16 03:25:34 -05:00
KimLS
f76fffe622
A bunch of send position changes, rename navigateto
2018-10-15 22:02:16 -07:00
Akkadius
d079feeb66
perl_npc.cpp formatting
2018-07-01 20:20:40 -05:00
Akkadius
880285afa6
Add --npc to perl-doc-parser.pl and update usage docs in perl_npc.cpp
2018-07-01 20:20:09 -05:00
Michael Cook (mackal)
3c794cfc07
Add Support to define a valid HP range for NPC casting
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These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
Kinglykrab
ceb2b287bb
Fixed merchantlist probability.
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NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.
Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
Kinglykrab
6abed18eb9
Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them.
2016-10-20 21:12:47 -04:00
Michael Cook (mackal)
41ca23eb7c
Revert "Making $npc->RemoveFromHateList actually work"
2015-05-25 13:20:26 -04:00
hateborne
1bcb5c72a5
Making $npc->RemoveFromHateList actually work
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$npc->RemoveFromHateList is a mob function, not an NPC function. Casting
to Mob to let it work.
2015-05-25 10:44:15 -04:00
KayenEQ
69d02b7e72
perl $npc->GetCombatState
2015-03-09 06:40:13 -04:00
KayenEQ
d3249397f3
fix to prior commit
2015-02-28 23:39:44 -05:00
KayenEQ
4835b7063c
PERL remove proc functions
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$npc->RemoveMeleeProc(spell_id)
$npc->RemoveDefensiveProc(spell_id)
$npc->RemoveDefensiveProc(spell_id)
2015-02-28 23:24:19 -05:00
KayenEQ
9d866c1889
perl $npc->ChangeLastName(name)
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perl $npc->ClearLastName()
Modifies NPC last names.
2015-02-23 03:52:43 -05:00
KayenEQ
167b6f5ebf
perl NPC function RemoveFromHateList(mob)
2015-02-23 00:39:06 -05:00
KayenEQ
c8c2209617
Fix for perl defensive/ranged proc function
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Minor fix to NPC ranged attack.
2015-02-21 23:04:24 -05:00
KimLS
ecd05d821e
Merge and fix the loot update branch, ready for merge I think
2015-02-04 23:13:02 -08:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
KayenEQ
d69552d4df
Perl: NPC AddRangedProc(spellid, chance)
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Perl: NPC AddDefensiveProc(spellid, chance)
2014-12-17 05:57:16 -05:00
KayenEQ
fc306bbc1d
Fix for special attack NPC_CHASE_DISTANCE to now work correctly
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Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
2014-12-16 18:53:15 -05:00
Arthur Ice
e6d23228e5
GetSpawnPointX(), GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH(), converted to GetSpawnPoint()
2014-11-30 15:58:44 -08:00
Arthur Ice
69dbdb2485
GetSpawnPointX(). GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH() replaced with GetSpawnPoint()
2014-11-30 15:29:13 -08:00
Arthur Ice
f9036ddc6a
GetGuardPointX(), GetGuardPointY(), GetGuardPointZ(), and GetGuardPointH() replaced with GetGuardPoint()
2014-11-30 15:05:50 -08:00
KimLS
7fed01ddea
initial rewrite of loot code
2014-09-27 19:57:45 -07:00
KimLS
9f64092606
Merge of kayen's PR as well as some fixes i saw
2014-09-27 14:44:48 -07:00
KayenEQ
31b46efcac
Clean up of perl based NPC spell scaling functions.
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Added Perl - $npc->GetSpellFocusDMG(), $npc->GetSpellFocusHeal()
2014-09-26 06:56:42 -04:00
Kinglykrab
8b19c76e89
Adds new column to 'merchantlist' table.
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Adds 'probability' after 'classes_required', valid values are 0 to 100.
2014-08-21 04:05:45 -04:00
KayenEQ
f9b46b46b1
Revision of slow mitigation code.
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Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
cavedude00
1d6bd3cc5e
Better flee runspeed calculation.
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Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
Tabasco
fa0196b987
Fixed some mod function bugs and stat caps.
2013-05-27 15:32:59 -05:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
mackal
f6100ed834
Fixed NPC::GetScore and XS_NPC_GetScore
2013-05-08 17:07:49 -04:00
josheb
8e49ab9179
Merge pull request #3 from EQEmu/master
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sync
2013-05-06 14:16:46 -07:00
Arthur Ice
7560b6b0a7
NULL to nullptr
2013-05-04 18:06:58 -07:00
Tabasco
56490400ca
Dungeon Crawl custom code merge
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Added numerous modding hooks.
Added rules:
Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
Combat:ArcheryBonusChance - Archery stationary bonus chance
Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
2013-04-24 15:58:51 -05:00
KimLS
f32048808a
c++11 linux compile conflicts with perl
2013-02-23 00:06:03 -08:00
KimLS
8eb7d0aaa8
Skill caps load with new smem scheme
2013-02-20 13:54:26 -08:00
KimLS
da7347f76f
svn -> git Migration
2013-02-16 16:14:39 -08:00