Alex King
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eece0a92e3
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[Quest API] Add Several Door Methods to Perl/Lua (#4451)
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2024-08-16 15:52:49 -04:00 |
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Aeadoin
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7f7ba2e6c2
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[Cleanup] Remove unused Includes under zone files (#3162)
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2023-04-01 22:55:28 -04:00 |
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Alex King
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2f90f26351
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[Quest API] Add Door Methods to Perl/Lua. (#2724)
# Perl
- Add `$door->ForceClose(sender)`.
- Add `$door->ForceClose(sender, alt_mode)`.
- Add `$door->ForceOpen(sender)`.
- Add `$door->ForceOpen(sender, alt_mode)`.
- Add `$door->GetDisableTimer()`.
- Add `$door->SetDisableTimer(disable_timer)`.
# Lua
- Add `door:GetID()`.
# Notes
- Makes Perl/Lua Door scripting capabilities 1:1.
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2023-01-11 19:10:38 -05:00 |
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Kinglykrab
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7b6decaef3
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[Quest API] Alphabetize Lua method exports. (#1673)
- Keeps things tidier.
- Removes unnecessary/outdated comments at the top of files.
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2021-11-06 17:36:00 -04:00 |
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Michael Cook (mackal)
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08111ac176
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Fix door functions
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2017-04-10 14:52:44 -04:00 |
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Uleat
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58e1d9501d
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Added 'disable_timer' to door objects (used for click once doors)
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2017-04-08 21:08:15 -04:00 |
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KimLS
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269d56e1d0
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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Arthur Ice
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7239a1339e
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Replaced SetX(), SetY(), SetZ(), and SetHeading() with SetPosition() on Doors
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2014-11-30 20:37:43 -08:00 |
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Arthur Ice
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a70eadecf4
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Replaced GetX(), GetY(), GetZ(), and GetHeading() in Doors with GetPosition()
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2014-11-30 20:23:18 -08:00 |
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KimLS
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239d4afb13
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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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2013-07-11 13:44:45 -07:00 |
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KimLS
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d8a1d84a49
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Regression fixes, support for new lua arguments for many events
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2013-06-19 22:56:46 -07:00 |
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KimLS
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bc82bff4b4
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Lua doors api
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2013-06-03 00:08:41 -07:00 |
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KimLS
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55a964267e
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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KimLS
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d14608356d
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Added all lua objects i need for now, a ton of API too
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2013-06-02 00:15:26 -07:00 |
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