286 Commits

Author SHA1 Message Date
Uleat
2d24237aac Added los movement logic to combat and follow code (los is rule-based and can by disabled by applying the optional 2017_03_14_mercs_use_pathing_rule.sql) 2017-03-14 23:23:42 -04:00
Akkadius
41b1634199 Update proper file name utils/sql/git/optional/2017_03_12_rule_values_range_update.sql [skip ci] 2017-03-12 17:19:42 -05:00
Akkadius
14d09485eb Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat

RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
2017-03-12 14:38:14 -05:00
Uleat
37d22e17a3 First step of implementing inventory v2.0 2017-03-09 02:46:09 -05:00
Uleat
b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Uleat
ec9af74dc9 Update bot spells entries for new npc spells id values 2017-02-26 07:00:24 -05:00
Uleat
a49e3d6471 Update for saved bot data to use new spells id values 2017-02-26 06:26:59 -05:00
Uleat
9ae585dd81 Moved bot npc spells entries to the 3000 + class id range 2017-02-26 05:47:10 -05:00
Uleat
c61c275221 Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect 2017-02-25 09:02:20 -05:00
Uleat
7a6d5d46f4 Added node pathing to the bot movement dilemma... 2017-02-25 03:48:02 -05:00
Uleat
4e8a03f7b4 Migrated bot spell casting chance data to the database 2017-02-23 19:16:36 -05:00
Uleat
8f67df1f4f Oops! (Won't affect any changes up to this point) [skip ci] 2017-02-20 22:50:43 -05:00
Uleat
d9633dfee4 Bard bot song twisting update 2017-02-20 21:41:15 -05:00
Uleat
8177f7d9bb Activation of bot_spells_entries table 2017-02-15 19:04:36 -05:00
Uleat
e3c8b75259 Moved bot spell entries out of npc spell entries (easier to manage bot changes by committing to non-bot manifest) 2017-02-15 07:42:17 -05:00
Uleat
38651258fc Updated npc spell types to 32-bit mask 2017-02-09 17:57:55 -05:00
Uleat
dc308e2ecb Fix for null columns in books.language crash 2017-01-30 03:08:00 -05:00
Uleat
05cb9d56c2 Modded 2017_01_10_book_languages.sql to eliminate error message 2017-01-27 23:17:25 -05:00
Uleat
ac0cba64f9 Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
2017-01-27 22:48:43 -05:00
Michael Cook (mackal)
9aba993888 Add optional rule SQL for combat update [skip ci] 2017-01-17 23:34:52 -05:00
huffin
f3e09abf22 Update 2017_01_16_NPCCombatRebalance.sql 2017-01-16 19:33:33 -06:00
Michael Cook (mackal)
fb820f4fec Add Creamo's SQL to rebalance NPCs 2017-01-16 16:58:32 -05:00
Paul Coene
80ff535215 Added code so that books/scrolls read that are in a language other
than common get language skill applied.

Added code to support ReadBook slots above and beyond main inventory slots
by decoding additional bag slot field.
2017-01-10 20:15:03 -05:00
Uleat
6994157184 Added optional bots rule 'CasterStopMeleeLevel' 2016-12-09 20:12:08 -05:00
Michael Cook (mackal)
ffbc913b9d Rename some spell fields 2016-12-01 13:35:19 -05:00
Kurt Gilpin
e3e20a947b Create 2016_10_17_GrantHoTTOnCharacterCreate.sql 2016-10-17 19:00:08 -05:00
Joshua Packard
379ef7eed3 Added optional SQL to apply max z updates 2016-09-29 16:49:05 -07:00
Uleat
fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Michael Cook (mackal)
aaa116d97c Add support for object display names
Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Kinglykrab
b7b233d46f World:EnableIPExemptions should be false by default. (Woops.) 2016-08-27 21:44:04 -04:00
Kinglykrab
ed9b6db369 Added optional IP-based account exemptions. 2016-08-27 17:49:04 -04:00
Natedog2012
4de9b2c53e Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Uleat
3d61df253d Added rule 'NPC:UseClassAsLastName' to allow certain npcs' class names to be hidden 2016-07-03 19:44:45 -04:00
Uleat
a5d79b25db Grr... 2016-06-28 16:56:42 -04:00
Uleat
3d6fe8acba Fix for bot inventory save failure involving items with unlimited charges 2016-06-28 07:58:38 -04:00
Uleat
951f3239f1 Added rule Bots:AllowCamelCaseNames 2016-06-23 22:25:57 -04:00
Uleat
3ef98c9411 Added bot command 'inventorywindow' 2016-04-12 16:46:45 -04:00
Uleat
6e11128cbc Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
Uleat
b07f3d04df Fix for version 9003 trigger criteria 2016-04-05 19:04:06 -04:00
Uleat
e759bb6da8 Moved class Bot database code into class BotDatbase 2016-04-05 18:37:19 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Uleat
2b0ee55752 Add command #findaliases 2016-01-08 17:19:10 -05:00
Akkadius
8425607460 Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller
	- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
	- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
	- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
		- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
			$spawned_entity_id
			$spawned_npc_id
		- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
			$killer_id
			$killer_damage
			$killer_spell
			$killer_skill
			$killed_npc_id
2015-12-29 04:08:10 -06:00
Michael Cook (mackal)
3a7d7c727f AA updates [skip ci] 2015-12-26 13:29:34 -05:00
Natedog2012
8133f5312f First step into implementing evolving items, added fields to database that were missing. 2015-12-21 05:39:39 -08:00
regneq
17bbd8dfbe eqtime is now stored in the DB.
required/2015_12_17_eqtime.sql
2015-12-17 14:14:04 -08:00
Uleat
6802f2a9e8 Conversion of 2015_09_30_bots.sql fail points to perl script; Added drop bots feature to eqemu_update.pl menu 2015-12-11 22:39:18 -05:00
Uleat
6f1ad1fbc1 Major change to how commands are loaded 2015-12-07 19:28:13 -05:00
Uleat
fe48f18f71 Added rule-based check for race/class restriction of spell scribing 2015-12-01 20:30:43 -05:00