Arthur Ice
20e40a9a9c
AddToNameFilter converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
da2673d35e
CheckNameFilter converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
5c8cd19477
GetPEQZone converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
2a19a3ced4
LoadZoneNames converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
24d08857e8
GetZoneGraveyard converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
329fcc8302
GetZoneGraveyardID converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
91c8233a71
GetZoneLongName converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
ee696c2122
errbuf fix (again) and GetSafePoints converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
3dfff739fa
GetMiniLoginAccount converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
6d6746f5a4
SetVariable converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
74d65f6fda
Converted LoadVariables, and LoadVariables_result to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
87cb659dc2
errbuf issue again
2014-07-08 21:09:50 -07:00
Arthur Ice
4e25f4b68c
GetCharName converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
5ef05d1bb6
GetAccountName converted to QueryDatabase
2014-07-08 21:09:50 -07:00
Arthur Ice
20e80ebb92
errbuff fixed, also moved alphanumeric account check to function in StringUtil
2014-07-08 21:09:49 -07:00
Arthur Ice
9c6b538176
GetAccountIDByName converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
5e629a3e5c
GetAccountIDByChar converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
0aacecbee5
GetAccountIDByChar converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
3aacf7df6a
DeleteCharacter converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
3cb7d9e3fe
removed printf from DeleteCharacter switched to cerr and cout
2014-07-08 21:09:49 -07:00
Arthur Ice
02b1b5ac0c
ReserveName converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
e3de570f29
SetAccountStatus converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
2e7f7ad477
SetLocalPassword converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
ed6db3e7b0
DeleteAccount converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
0ab8c2481b
CreateAccount converted to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
95c82d9968
CheckStatus using QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
1bfdeeeb16
fixed query release order and converted LoginIP to QueryDatabase
2014-07-08 21:09:49 -07:00
Arthur Ice
418e4ffee8
AddGMIP converted to QueryDatabase
2014-07-08 21:09:48 -07:00
Arthur Ice
cbf49b303b
CheckGMIPs to QueryDatabase
2014-07-08 21:09:48 -07:00
Arthur Ice
7f135d6e55
AddBannedIP converted to QueryDatabase
2014-07-08 21:09:48 -07:00
Arthur Ice
02f21ad7c9
CheckLogin converted to DatabaseQuery
2014-07-08 21:09:48 -07:00
Arthur Ice
e6023a7013
CheckBannedIPs converted to QueryDatabase
2014-07-08 21:09:48 -07:00
Arthur Ice
699b27cecc
Added LastInsertID() to MySQLRequestResult
2014-07-08 21:09:48 -07:00
Arthur Ice
3054a4c307
Database interface improvement with stl style iterators
2014-06-18 15:58:26 -07:00
KayenEQ
5137b84ba8
Implemented SE_AlterNPCLevel
2014-06-13 14:51:26 -04:00
KayenEQ
216113e14b
Additional functionality for damage shield and skill damage taken
...
effects va the npc_spell_effects table. See change log and wiki.
2014-06-13 05:32:41 -04:00
KimLS
83270d0983
Merge from master stuff
2014-05-23 16:10:23 -07:00
KimLS
8c92271804
Initial v2 water map format.
2014-05-20 00:14:26 -07:00
SecretsOTheP
cc6dce25ad
Identified the opcode/struct for guild ranks in Rain of Fear+ clients and created a temporary workaround for permissions until full DB support is added for the new permissions system.
2014-05-17 23:33:35 -04:00
Uleat
10c43bfa51
Re-arranged Item.cpp functions to match their declaration order in Item.h (prep for upcoming changes)
2014-05-12 03:06:13 -04:00
KimLS
670c5e2e1a
Fix for crash in loading loot drops when you hit the actual lootdrop entry limit of 1260
2014-05-09 15:06:33 -07:00
KimLS
5e81848445
Darwin caused ipc mutex to stop working for non-darwin, non-windows systems. Hopefully fixed
2014-04-25 18:45:19 -07:00
Alex
e047d99a6c
Merge pull request #138 from Corysia/master
...
Changes for intel Mac OSX build
2014-04-25 13:47:48 -07:00
KayenEQ
564c31c54d
Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
...
SE_LimitInstant will now also work when set to include instant spells.
Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
2014-04-23 03:54:54 -04:00
KimLS
c16fe3c810
CMake flags to defining what is logged and where
2014-04-20 17:46:43 -07:00
Corysia Taware
f915eed0f4
Apparently 0 is a vaid file descriptor in OSX
2014-04-19 21:45:54 -07:00
SecretsOTheP
87994ebfba
smoke commits everyday
2014-04-20 00:26:54 -04:00
Akkadius
0b2281967b
Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
...
- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
KayenEQ
f0a0f0677f
Rule to make player cast swarm pets untargetable with F8.
...
New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.
Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
2014-04-10 00:47:20 -04:00
KayenEQ
35cd98c7a7
-Implemented the ability to properly use live spell projectile graphics.
...
This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
2014-04-09 05:17:36 -04:00