15 Commits

Author SHA1 Message Date
Mitch Freeman
8f4f8368df
[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00
Chris Miles
4639405fdf
[Discord Integration] Native Discord Integration (#2140)
* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2022-06-09 17:22:23 -05:00
Alex
058a722569
Revert "Revert "Build System Updated"" 2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
KimLS
259bce9509 Refactor zone net class (nothing to do with networking -.-) 2019-09-27 14:42:35 -07:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
87fd99a3e7 queryserv.cpp header cleanup 2014-12-15 18:33:39 -06:00
Michael Cook (mackal)
67a774dd9b Remove extra c_str() non-sense now that the bug is fixed 2014-08-24 22:28:37 -04:00
akkadius
cef1dfd0c0 Query Fix for SendQuery (Temporary) 2014-08-24 02:50:39 -05:00
Michael Cook (mackal)
0b486b3f76 strlen to std::string::length
Minor style nits!
2014-08-24 02:02:42 -04:00
Michael Cook (mackal)
b112dfe860 Fix gcc compile error 2014-08-24 01:48:29 -04:00
akkadius
4e10b77980 2nd Nix fix 2014-08-24 00:28:45 -05:00
akkadius
7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00