19 Commits

Author SHA1 Message Date
Michael Cook (mackal)
3c794cfc07 Add Support to define a valid HP range for NPC casting
These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
Kinglykrab
ceb2b287bb Fixed merchantlist probability.
NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.

Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
KimLS
d6890ad76d More changes 2017-06-08 19:55:25 -07:00
KimLS
7189994b78 Many lua things many many things 2017-05-19 22:50:08 -07:00
Kinglykrab
6abed18eb9 Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them. 2016-10-20 21:12:47 -04:00
Michael Cook (mackal)
2f129da08a Add GetAttackDelay to lua's NPC API 2016-01-06 15:48:10 -05:00
KimLS
9f64092606 Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
Kinglykrab
8b19c76e89 Adds new column to 'merchantlist' table.
Adds 'probability' after 'classes_required', valid values are 0 to 100.
2014-08-21 04:05:45 -04:00
Michael Cook (mackal)
8866b3170e Implement ability for NPC Merchants to open and close shop 2014-04-01 21:03:49 -04:00
cavedude00
1d6bd3cc5e Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
KimLS
2529a7700e Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
KimLS
1b290b577d Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports) 2013-06-04 16:48:32 -07:00
KimLS
bc82bff4b4 Lua doors api 2013-06-03 00:08:41 -07:00
KimLS
d14608356d Added all lua objects i need for now, a ton of API too 2013-06-02 00:15:26 -07:00
KimLS
69bad31019 Cleanup of some lua code, initial work on encounter_quests 2013-05-19 12:13:44 -07:00
KimLS
3ddc61420b Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality 2013-05-16 23:24:47 -07:00
KimLS
20fc585b5e Cleaned up lua glue macro a bit 2013-05-13 14:40:15 -07:00
KimLS
7b23c8dc75 Working on last of Mob:: that can be implemented atm, added safety checks to the lua functions that will be optional later in dev mode. Also changed quest return types to integers instead of doubles as that was non-intuitive 2013-05-13 14:29:50 -07:00
KimLS
fa908040ca Lua work on api - entity and mob, lots more to go 2013-05-11 13:51:57 -07:00