eqemu-server/zone/lua_npc.h

26 lines
336 B
C++

#ifndef EQEMU_LUA_NPC_H
#define EQEMU_LUA_NPC_H
#ifdef LUA_EQEMU
#include "lua_mob.h"
class NPC;
class Lua_NPC : public Lua_Mob
{
public:
Lua_NPC() { d_ = nullptr; }
Lua_NPC(NPC *d) { d_ = d; }
virtual ~Lua_NPC() { }
operator NPC* () {
if(d_) {
return reinterpret_cast<NPC*>(d_);
}
return nullptr;
}
};
#endif
#endif