166 Commits

Author SHA1 Message Date
Mitch Freeman
3da24fffa4
[Bug Fix] Fix client hotbar exchanging items when zoning (#4460)
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system.

* fixed missing guid in replace statement

* added snapshot support

* upate #show inventory command to protect against crash conditions
2024-08-26 21:58:07 -05:00
Alex King
7dfda95d86
[Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767 (#4444)
* [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767

* Fix manifest
2024-08-26 20:29:50 -05:00
Alex King
b7f8d0f179
[Feature] Extend Spell Buckets Functionality (#4441) 2024-08-22 18:49:52 -04:00
Mitch Freeman
e49ab924cc
[Feature] Add Barter/Buyer Features (#4405)
* Add Barter/Buyer Features

Adds barter and buyer features, for ROF2 only at this time including item compensation

* Remove FKs from buyer tables

Remove FKs from buyer tables

* Bug fix for Find Buyer and mutli item selling

Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check

* Revert zone instance comment

* Revert zone_id packet size field

* Add zone instancing to barter/buyer

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-07-30 16:23:37 -04:00
Mitch Freeman
fc79614fac
[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support

Enable RoF2 bazaar features

* Add augments to Trader Items

* Cleanup

Cleanup of formatting and unused functions

* Update PlayerProfile for correct char_id in trader transactions.  Further cleanup.

* Add parcel delivery price functionality

Add parcel delivery price functionality via rules and new delivery cost struct.

* Add RoF support for bazaar window outside of bazaar with parcel delivery

* Further Testing and ActiveTransaction added

Further testing and a few fixes and messages added.  Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time

* Cleanup and Formatting updates

Cleanup and Formatting updates

* Update database manifest for the trader table against default peq trader table

* Logs and formatting

* Update bazaarsearch to be content_db aware

* Fix crash

* Simplify search

* Search fixes

* Push up more search logging

* More search fixes

* Formatting

* Update trader_repository.h

* Add Rule for Bazaar Parcel Delivery

Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery.  Default is True.

* Fix crash

* Update Bazaar Search

Adds/Tested bazaar search with move to content_db
- race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader.
Outstanding
- type, more stats to add (heroic, etc)

* Formatting

* Push

* Update bazaarsearch to include all stats that are available in RoF2

* Update BazaarSearch

Updates the bazaar search for item types.  They should be working as per RoF2+ types.

* Formatting

* Final updates to BazaarSearch

Add search by augmentation slots available on the item.
This enables all but Prestige, which I believe are not implemented yet.

* Add Titanium functionality correct ItemType Search

Add Titanium /trader /bazaar functionality.
Added itemtype=armor bazaar search.  It was missed in the search work

* Close off for loops

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-26 15:38:25 -05:00
Chris Miles
099c6d657b
[Spells] Add content filtering to NPC spells (#4309)
* [Spells] Add content filtering to NPC spells

* Update mob_ai.cpp

* Add NPC spell reloading

* Oops

* Naming

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-17 11:59:20 -04:00
Paul Coene
c0a8fd097e
[Merchants] Add New Classic Greed/Faction/Charisma Prices Rule (#4301)
* [Merchants] Add New Classic Greed/Faction/Charisma Prices Rule

* Fix size of greed field.

* Fix { formatting and add {} to one liners

* Fix return type of GetGreedPercent

* Remove code that slipped in from another patch

* Fix greed to be unsigned

* Update client.cpp

* Update client_packet.cpp

* Update client.cpp

Fix bad name in extra log message added manually from merge.

* Update client_packet.cpp

Spacing.

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-17 11:16:02 -04:00
Mitch Freeman
a80ab75260
[Feature] Add parcel container support (#4305)
* Add parcel container support

This allows sending containers with items as a parcel
When sending a item via a parcel, if the player had multiples of that item, the wrong item would be removed from inventory.

* Rebase updates
2024-05-17 01:58:26 -04:00
Alex King
7ad97ce168
[Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables

* Remove Database::GetExtraHasteByCharacterID

* Update database.h

* Update mob.cpp

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:21:41 -05:00
Paul Coene
1529c0f670
[Doors] Replace magic # in code with a field in doors table for when door closes. (#4288)
* [Doors] Move hard coded door close timer to doors table

* Fix typo in version #

* Make field unsigned and not null
2024-04-25 17:59:01 -04:00
Mitch Freeman
1e0373a3e3
[Feature] Add Augmentation Support for Parcels (#4285)
* Add Augmentation Support for Parcels

Add Augmentation Support for Parcels

* Formatting Updates

* Move augment columns.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-04-24 17:33:33 -04:00
Mitch Freeman
fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00
Mitch Freeman
64fefaebe4
[Bug Fix] GLAA fix after database.cpp updates (#4277)
* Hopefully fix glaa

* Potential Fix for GroupAA Issues

This seems to resolve the GroupAA issue.  Tested with two characters joining a group.  Functions the same as previous builds like 22.45, 22.46, etc.

* Fix for GLAA issue - For testing.

* Redo fix for GLAA

* Cleanup GLAA fix and move savng to repo

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 20:13:17 -05:00
Chris Miles
0d09edf9aa
[Loot] Add content filtering to lootdrop_entries (#4229)
* [Loot] Add content filtering to lootdrop_entries

* Comment unnecessary

* We have two sections of this code for some reason

* Comments

* Fix versions
2024-04-15 05:26:38 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
Alex King
523ba30d81
[Repositories] Convert database.cpp to Repositories (#4054)
* [Repositories] Convert database.cpp to Repositories

- Convert all database.cpp methods to repositories where possible.

* Final push.

* Cleanup

* Cleanup

* Update database.h

* Fix crash

* Update database.cpp
2024-03-23 19:30:56 -05:00
Alex King
d7ea290b6b
[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify

- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.

* Update groups.cpp

* Update groups.cpp
2024-03-23 18:52:40 -05:00
Alex King
21cec87ac4
[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
2024-03-23 17:55:03 -05:00
JJ
1632ff04b0
[Repositories] Update zone base repository from #4084 (#4111) 2024-02-22 21:39:31 -05:00
Alex King
f505c2cfd2
[Feature] Add Augments to Starting Items for Bots/Players (#4100)
* [Feature] Add Augments to Starting Items for Bots/Players

- Adds support for augments to `bot_starting_items` and `starting_items`.
- Will allow operators to kit bots/players out with augmented gear from the start if they so choose.

* Update database_update_manifest.cpp

* Update client.cpp
2024-02-20 22:23:22 -06:00
Alex King
447fc026a8
[Repositories] Convert Zone Flags to Repositories (#4077)
# Notes
- Converts `ClearZoneFlag()`, `LoadZoneFlags()`, and `SetZoneFlag()` to repositories.
2024-02-16 00:27:08 -06:00
JJ
6bc9bcf15a
[Database] Proper default for droptime from object_contents (#4061) 2024-02-11 17:59:48 -05:00
JJ
86a2a86ba8
[Database] Fix default value for time_of_death in character_corpses (#4060)
* [Database] Fix default value for `time_of_death` in `character_corpses`

* Extra `NULL`

* Update repository

* Repositories with updated structure this time
2024-02-11 16:12:07 -05:00
Mitch Freeman
91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Alex King
8edf7a07e3
[Base Data] Remove from shared memory and simplify (#4045)
* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
2024-02-05 17:11:20 -06:00
Alex King
71f47dbcef
[Objects] Add fix_z column to ground spawns (#3992)
* [Objects] Add is_floating column to objects/ground spawns

# Notes
- Allows ground spawns/objects to float without having `FixZ()` called.

* Remove from object.

* Database version

* Fix

* Change to fix_z
2024-02-01 04:42:51 -06:00
Chris Miles
bc59882a65
[Hotfix] Fix database loading routines (#4030) 2024-01-29 00:14:33 -06:00
Alex King
b89772ca91
[Pets] Convert Load of Pets Beastlord Data to Repositories (#3995)
* [Pets] Convert Load of Pets Beastlord Data to Repositories

# Notes
- Convert `GetBeastlordPetData()` to repositories.
- Add support for `unsigned` versions of `float`, `double`, and `decimal`, without this we defaulted to `std::string`, such as with `pets_beastlord_data`.

* Update repository-generator.pl

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-28 23:05:43 -06:00
Alex King
ce907c9519
[Bots] Convert Bot Database Methods to Repositories (#4023)
* [Bots] Convert Bot Database Methods to Repositories

* Final push.

* Cleanup.

* Cleanup.

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp
2024-01-28 20:23:31 -06:00
Chris Miles
3e50427bb7
[Repositories] Add rank to reserved words (#3982)
* [Repositories] Add `rank` to reserved words

* Update zonedb.cpp

* Guild Ranks

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-01-14 20:58:03 -05:00
Akkadius
906879ce2e [Repositories] Revert #3976 - fix character corpses 2024-01-14 03:30:00 -06:00
Chris Miles
14509fcc4e
[Repositories] Fix datetime zero-value save behavior (#3976) 2024-01-14 00:10:13 -06:00
JJ
e40267b9b8
[Merchants] Change database structure for merchant slots (#3974)
* [Merchants] Change database structure for merchant slots
The `slot` field should be unsigned int. The temp slot is currently limited to 127. The client will limit the visible slots.

* Update version.h
2024-01-13 20:58:46 -05:00
Alex King
742b437f2c
[Zones] Convert IDLE_WHEN_EMPTY to a Zone Column (#3891)
* [Rules] Convert IDLE_WHEN_EMPTY to a rule

# Notes
- Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this.
- Especially helpful for those using release binaries that do not compile their own source.

* Convert to zone column.

* Update ruletypes.h

* Update ruletypes.h

* Update entity.cpp

* Update entity.cpp

* Rename.

* Update database_update_manifest.cpp

* Update base_zone_repository.h

* Update zone.cpp

* seconds_before_idle

* Update database_update_manifest.cpp

* Getter/Setters/Private

* Update base_zone_repository.h

* IsIdle()/SetIsIdle()

* Update entity.cpp
2024-01-13 01:21:40 -06:00
Alex King
73a099c5ea
[Character] Character EXP Modifiers in Memory (#3934)
* Cleanup

* Final push.

* Update zonedb.cpp

* Update zone.h

* Update exp.cpp

* Update zonedb.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-13 00:03:36 -06:00
Alex King
77c0eb3998
[Character] Convert Character Corpses to Repositories (#3941)
* asdsa

* Final push

* Update character_corpses_repository.h

* Update character_corpses_repository.h

* Update zonedb.cpp

* Update zonedb.cpp

* Final push

* Update character_corpses_repository.h
2024-01-13 00:02:44 -06:00
Alex King
5d1c59c95f
[Merchants] Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories (#3945)
* [Merchants] Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories

- Convert `ClearMerchantTemp()`, `DeleteMerchantTemp()`, and `SaveMerchantTemp()` to repositories.

* Update merchantlist_temp_repository.h
2024-01-12 23:47:25 -06:00
Alex King
d7dc717249
[Mercenaries] Convert Mercenaries to Repositories (#3947)
* [Mercenaries] Convert Mercenaries to Repositories

- Convert all Mercenary methods to repositories aside from inner join queries that cannot be converted.

* Update base_merc_subtypes_repository.h

* Update base_merc_subtypes_repository.h

* Regenerate repositories
2024-01-12 23:40:26 -06:00
Alex King
32659426ba
[AAs] Convert Loading of AAs to Repositories (#3963)
* [AAs] Convert Loading of AAs to Repositories

- Convert `LoadAlternateAdvancementAbilities()` to repositories.
- Regenerate repositories since a column was added to `aa_ability`.

* Update aa.cpp

* Update aa.cpp
2024-01-12 23:38:13 -06:00
Alex King
238c9fe667
[Global Loot] Convert Global Loot to Repositories (#3962)
* [Global Loot] Convert Global Loot to Repositories

# Notes
- Convert `LoadGlobalLoot()` to repositories.

* Update repository-generator.pl

* Final push.

* Update loottables.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-01-12 23:37:26 -06:00
Alex King
11e2a252e5
[Objects] Convert World Containers to Repositories (#3951)
* [Objects] Convert World Containers to Repositories

- Convert world containers to repositories.

* Update zonedb.cpp
2024-01-12 23:33:37 -06:00
Alex King
d59531b16f
[Item Ticks] Remove Item Ticks Code (#3955)
* [Items] Convert Load of Item Ticks to Repositories

- Convert `LoadItemTicks()` to repositories.

* Remove item tick code.

* Remove repository references.

* Update zone.h
2024-01-12 23:17:00 -06:00
Alex King
e182d685d3
[Commands] Convert NPC Spawn Methods to Repositories (#3956)
* [Commands] Convert NPC Spawn Methods to Repositories

# Notes
- Convert `AddNewNPCSpawnGroupCommand()`, `AddNPCTypes()`, `AddSpawnFromSpawnGroup()`, `CreateNewNPCCommand()`, `DeleteSpawnLeaveInNPCTypeTable()`, `DeleteSpawnRemoveFromNPCTypeTable()`, `NPCSpawnDB()`, and `UpdateNPCTypeAppearance()`.

* Regenerate.

* Cleanup.
2024-01-12 23:02:19 -06:00
Alex King
71f78b757e
[Respawns] Convert Respawn Times to Repositories (#3949)
* [Respawns] Convert Respawn Times to Repositories

- Convert `respawn_times` based methods to repositories.

* Missed some.

* Comments
2024-01-12 22:38:31 -06:00
Chris Miles
818f833d04
[Repository] Add null integer column support, instance_list notes migration, regenerate repositories (#3969) 2024-01-12 22:23:55 -06:00
Alex King
4afc1efb38
[Character] Convert Save of Character Languages to Repositories (#3948)
# Notes
- Convert `SaveCharacterLanguage()` to repositories.
- Was missed in the other languages changes.
2024-01-12 03:30:42 -06:00
hg
f59b4feb94
[Tasks] Add Support for Task Window Element Groups (#3902)
Elements that share a group are placed in the same list section and
separated from other groups with a divider.

Live appears to only use this for optional elements in some tasks and
when used each optional always gets its own group. This might indicate
it's done automatically under certain criteria to ensure optionals are
never grouped with non-optionals regardless of index.

Since groups are available in captures and there's very few tasks that
use this, we don't need to worry about trying to replicate any automatic
behavior since this allows more customization.
2024-01-08 23:24:41 -05:00
Alex King
b288202c96
[Account] Convert Get/Update Account Karma to Repositories (#3858)
* [Account] Convert Get/Update Account Karma to Repositories

- Convert `GetKarma` and `UpdateKarma` to repositories.

* Update zonedb.cpp
2024-01-07 00:23:18 -06:00
Alex King
a724e92638
[Character] Convert Clear/Delete/Get/Update of Character Item Recast to Repositories (#3857)
* [Character] Convert Clear/Delete/Get/Update of Character Item Recast to Repositories

- Convert `ClearOldRecastTimestamps`, `DeleteItemRecast`, `GetItemRecastTimeStamp`, `GetItemRecastTimestamps`, and `UpdateItemRecast` to repositories.

* Update shareddb.cpp

* Update shareddb.cpp

* Update zonedb.cpp
2024-01-07 00:21:14 -06:00