KimLS
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cd8ab727aa
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Tweaks from other branch
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2019-04-16 01:09:25 -07:00 |
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Akkadius
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1d88b063aa
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Change compression level in deflate
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2019-04-15 00:12:11 -05:00 |
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KimLS
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cbfd02b9ff
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Remove logging from daybreak network code to make it thread safe, there is a threadsafe replacement if you care (there's only like 4 logs in the code anyway); made event loop thread local so we can have one for each thread
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2019-03-15 21:34:23 -07:00 |
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KimLS
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7977949ae9
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Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
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2019-03-13 22:55:49 -07:00 |
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KimLS
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67b228a91c
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Added packet stats
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2019-03-11 15:24:32 -07:00 |
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KimLS
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675a67b676
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Set data rate to disabled by default
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2019-03-10 03:28:44 -07:00 |
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KimLS
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777f182282
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Update fmt lib with submodule
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2019-03-10 00:10:47 -08:00 |
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KimLS
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ee1fcdf5fa
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Stats, stats everywhere (I added a #netstats command)
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2019-03-09 22:25:04 -08:00 |
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KimLS
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cb9f0fbe31
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Start of a network options interface command
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2019-02-24 19:24:10 -08:00 |
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KimLS
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b156b078ed
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Revert internal send to old code
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2019-02-24 15:20:01 -08:00 |
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KimLS
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e3d5200310
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Redid background task interface, used it to async send client packets
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2019-01-07 19:53:23 -08:00 |
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KimLS
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6c1e3ae3d6
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Added some rules for network server startup, added a limit on number of resends per connection channel per cycle (default is 10)
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2019-01-03 20:04:09 -08:00 |
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KimLS
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d20ea3852c
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Some changes to resend logic and default values
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2019-01-02 20:57:40 -08:00 |
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Uleat
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df2e68ad31
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Added missing return value
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2018-11-29 22:55:04 -05:00 |
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Michael Cook (mackal)
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70f55179b6
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Switch netcode to steady_clock
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2018-06-28 22:16:25 -04:00 |
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KimLS
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254764c1e6
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Fix for failed build due to lb changes
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2018-06-26 23:00:20 -07:00 |
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Michael Cook (mackal)
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ee4a79616f
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Lets can't a reference in resends
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2018-03-03 00:59:44 -05:00 |
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KimLS
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a1ff12d9ab
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Fix for unreliable packets not being processed or sent correctly
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2017-07-22 14:18:30 -07:00 |
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Akkadius
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c8b20ecb1a
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Adjust switch case formatting in daybreak_connection.cpp
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2017-07-12 22:01:59 -05:00 |
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Akkadius
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45b29aedf3
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Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes
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2017-07-12 21:49:30 -05:00 |
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KimLS
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7300776a85
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Fix for bug where packets were not combining when sent inside cwnd, altered some settings
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2017-07-06 18:03:19 -07:00 |
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KimLS
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3878bd0c76
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Move to an older implementation
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2017-07-06 17:25:00 -07:00 |
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KimLS
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a7c0e82c9e
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Tweaks and bug fixes
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2017-07-05 20:24:39 -07:00 |
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KimLS
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49505a7a45
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Bug fix plus tweak to reset cwnd when no longer needed
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2017-07-04 21:03:49 -07:00 |
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KimLS
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10b01e62df
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More tweaks
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2017-07-04 12:45:23 -07:00 |
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KimLS
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c6bb4a6470
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Some tweaks
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2017-07-03 21:31:25 -07:00 |
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KimLS
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eddc9c9baf
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Only increase cwnd when full, fiddled with formulas
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2017-07-01 13:46:39 -07:00 |
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KimLS
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8d680b2222
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Some changes
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2017-06-30 22:40:05 -07:00 |
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KimLS
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6253162166
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Change settings
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2017-06-29 14:15:11 -07:00 |
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KimLS
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1110b284d8
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Merge branch 'master' of github.com:EQEmu/Server
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2017-06-29 14:14:24 -07:00 |
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KimLS
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5c6f684808
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Some work on congestion avoidance now uses a sliding congestion window instead of a static one
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2017-06-29 14:13:55 -07:00 |
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Akkadius
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c0f53647b8
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Revert 5fac13075b7acbd685821c1c12494a1d0df321b9 until we don't creep client resend up to 4 seconds so quickly, this causes issues in higher traffic amounts and takes longer for clients to recover than needed
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2017-06-25 20:37:37 -05:00 |
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KimLS
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5fac13075b
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Up resend delay max a few seconds
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2017-06-24 18:29:18 -07:00 |
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Akkadius
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6cc774faf4
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Adjust netcode variables proven to be stable for players
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2017-06-24 20:10:12 -05:00 |
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KimLS
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a7c239b801
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Some changes to the outbound queue and default settings
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2017-06-23 21:52:28 -07:00 |
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KimLS
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1cabb091e7
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Added packet buffering for dbg connections to avoid connections sending a ton of packets at once
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2017-06-22 22:26:12 -07:00 |
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KimLS
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31d8336b4b
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Fix acceptmessages, added exp hooks to luamods
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2017-06-10 15:12:31 -07:00 |
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KimLS
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28fd766278
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Export many things
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2017-05-15 15:46:19 -07:00 |
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KimLS
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8d391a7e3f
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Daybreak connection setting tweaks
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2017-04-26 22:58:36 -07:00 |
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KimLS
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6d59baffaf
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Basic mod setup only supports combat hooks for now I'll add a few more before i push this
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2017-04-26 22:56:18 -07:00 |
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KimLS
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cfd7e9f4d3
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Crash fix for trying to write a 0 length packet to another packet.
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2017-04-18 20:14:30 -07:00 |
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KimLS
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eec6687083
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Modified default values a bit to be more agggressive
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2017-04-14 16:24:29 -07:00 |
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KimLS
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6596dfeeba
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Tweaks to how resend is calculated to help our friends with smoke signal connections
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2017-04-13 19:40:58 -07:00 |
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KimLS
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18d28ae8d3
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Console initial implementation
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2017-04-09 20:17:48 -07:00 |
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KimLS
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3acd845a79
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Remove some logging that's not needed anymore and fix a bug when data rollover happens that can cause the connection to not internally ack packets and then disconnect.
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2017-04-05 19:51:06 -07:00 |
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KimLS
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8509f05f0a
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Console wip, change how we send acks back to some old behavior
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2017-04-04 23:21:32 -07:00 |
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KimLS
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281483efc1
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Merge of a monster
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2017-04-02 20:03:51 -07:00 |
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KimLS
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9750d09635
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Change default settings and removal of unacked packets for now
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2017-04-01 17:25:48 -07:00 |
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KimLS
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cfdbca6f12
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Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
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2017-03-20 00:22:50 -07:00 |
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KimLS
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1ce1073930
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Change resend timeout to 1 min instead of 10 missed packets, added a close buffer for end of connection
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2017-03-14 21:15:41 -07:00 |
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